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 D20 EverQuest Campaign Setting 
  - Befallen
 
  - Time Frame:    Norrath Age of Wonder
 
  - Genre:    Fantasy (d20)
 
  - Progress Level: EQ = EverQuest 
 
  - Life:    
 
  - Setting:    Norrath
 
  - Plot:    
 
  - Goals:    
    
 
  - Game Master: Mark
 
  - Characters:    1 Cleric, 1 Beastlord
 
 
Character Backgrounds 
  
    Name:   Shateiel, High Elf Cleric 
      played by Manny 
       
      Home Community: Felwithe Elven City 
      Temperature:  Warm (tropical and subtropical) 
      Childhood Education:  Multicultural 
      Trade Education:  Healing 
      Formal Education:  Astronomy 
      Childhood Events:  Astronomical Event 
      Youth Events:  Healing 
      Pivotal Events:  Religious Awakening 
      Family Economics:  Religious Order 
      Family Power Structure:  Oligarchy 
      Family Defense:  Magical 
      Family Ethics:  Good 
      Family Public Ethics:  Beyond Reproach 
      Family Political View:  Supportive 
      Family Religion:  Historical 
      Family Reputation:  Outstanding 
      Family Social Standing:  Positive Religious 
      Family Ancestry:  Prophecy 
      Parents:  Parents Lost  
      Siblings:  Youngest 
      Grandparents:  One Grandparent on Each Side 
      Extended Family:  Many Living Relatives 
      Friends:  Some 
      Instructor:  Other Race 
      Enemies:  Diabolic Enemy 
       
      Home Community 
      Shateiel grew up in the Elven city of Felwithe in Norrath.  His community
      is proud to trace its lineage back to the original Koada'Dal. Felwithe is the capital city of elven government in Norrath. Shateiel
      enjoyed living in North Felwithe. 
       
      Climate 
  Shateiel lives where conditions are warm year-round. 
       
      Education 
  Shateiel traveled or moved enough to learn that the world is a big place with many different people and places.
      His tolerance for all races is quite extraordinary for a High Elf.  Shateiel studied the movement of the
      stars as they influence the patterns of nature; specifically patterns that
      Tunare herself would reveal.  Shateiel learned the skills of a healer.  Shateiel studied the movement of the stars.  
       
      Events 
  Shateiel was born under a comet in the sky.  Shateiel cared for a recovering family member or hero.  Shateiel's home community is faced with
      faith when a new prophecy is announced. 
       
      Family 
  Shateiel was raised as part of a religious order. While Shateiel's “family” didn’t have much direct income, it had access to resources through its
      order.  The richest members control Shateiel's family.  Shateiel's family relies on
      divine protection.  Shateiel's family is known for involvement in the community and acting to help
      others regardless of race.  Regardless of Shateiel's family’s actual ethics, public opinion is so ingrained about his family that it’s essentially unchangeable.
      Shateiel's family supports the current political structure and rulers.  Shateiel's family has worshiped a patron deity
      Tunare for years.  Shateiel's family is known to produce upstanding individuals but has an occasional bad apple.  Shateiel's family is closely tied to a group that’s generally well regarded by the community, like a local
      order of Tunare.  Shateiel's ancestor, Lanenya,  was the focus of some great omen. 
       
      Relationships 
  Shateiel's parents were lost on a pilgrimage. Shateiel may learn more about them in a future adventure, of course.  Shateiel has
      three older siblings, Sadriel, Sachriel, and Shamiel. Shateiel's one grandparent is living.  Shateiel has
      192 living relatives.  Shateiel has several friends who are companions or associates but who aren’t intimately close.  
      Shateiel has friends among almost every race and sees all races as being a
      part of nature.  Only those that turn against nature or natural
      living shall be dealt with accordingly.
        Shateiel's favorite instructor of note is of a different race human,
      Burk who has taught Shateiel many things utmost to respect all life and
      races.  A powerful outsider identifies Shateiel as a current or future threat. 
      Shateiel is an easy going elf who often feels disconnected from the hustle
      and activity of most of his compatriots.  Shateiel knows that life is
      long since his grandfather, Kaldywen is over 550 years young and this
      instills the belief in Shateiel "that long life is worth
      living."  Shateiel's other grandmother is also living at an age
      close to three hundred.  Shateiel tries to be careful but sometimes
      enjoys smashing the unnatural.  Shateiel is not above letting evil
      living beings live because he believes all natural beings have a right to
      long healthy lives and people change.  Shateiel is especially strong
      willed and his physical strength is amazing for a high elf as well. 
      Shateiel makes for an attractive being among other races.  Shateiel
      lacks in athleticism but makes up for it in wit.  Shateiel is often
      seen as a bit distant, but many races call him friend.   | 
   
  
    | Name: Dai, Vah-shir Beastlord 
       Home Community:  Human-Dominated Area 
      Terrain:  Nomadic People 
      Temperature:  Cold (arctic or subarctic) 
      Childhood Education:  Business/Politics 
      Trade Education:  Monastery/Knightly Order 
      Formal Education:  Agriculture 
      Youth Events:  Arcane 
      Pivotal Events:  Under Siege 
      Family Economics:  Monastic Order 
      Family Power Structure:  Domination 
      Family Defense:  Mixed 
      Family Public Ethics:  Undeserved 
      Family Political View:  Enfranchised 
      Family Religion:  Neutral/Uninterested 
      Family Social Standing:  Negative Religious, Arcane, Monastic or Military Affiliation 
      Family Ancestory:  None 
      Parents:  One Ill 
      Siblings:  Youngest 
      Grandparents:  Great-Grandparent alive 
      Extended Family:  Few Living Relatives 
      Instructor:  Angry 
      Enemies:  Villain 
       
       
       
      Home Community 
  For some reason, Dai's  home is among Vah Shir. 
       
      Climate 
  Dai doesn’t have a specific home terrain because he migrated through more than one.
      Dai welcomes the cold all year long, although where he comes from seasons are still discernible. The length of day and night changes greatly from season to season. 
       
      Education 
  Dai was curious about money.  Dai has been accepted for training by an order of
      beast masters.  Dai learned farming and animal husbandry techniques. 
       
      Events 
  Dai displayed an innate talent for arcane spellcasting and an affinity for magic.
      Others took notice.  Attacks from organized raiders menace Dai's home community over a substantial period of time. 
       
      Family 
  An order of beast lords have taken Dai's family in. They live a spartan existence, and so does Dai's family.  A violent or dangerous family member rules Dai's family through fear.  Dai's family has no consistent pattern of preparedness. Some members are very prepared for combat, but others are unprepared or unwilling to fight.  Whether Dai's family is unfairly painted as cheats or has a better reputation than they deserve, it’s clear the community has the wrong idea.  Dai's family is a part of the system and supports it.  Dai's family has no commitment.  Dai's family is closely tied to a group that’s generally despised and distrusted by the home community. Perhaps Dai's family is affiliated with the the mysterious wizards in the tower on the hill.  Dai's family has no ancestors of note. 
       
      Relationships 
  One of Dai's parents has a long term illness.  Dai has 6 older siblings.  At least one, maybe more great-grandparent is living. Make a note of how many and who they are. Select again to check on your grandparents.  Dai has
      10 living relatives.  Dai has angered an instructor of note.  One or more local villains have chosen to direct their hatred toward Dai, perhaps because of some minor adventure Dai completed.
       played by Mandy  | 
   
  
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EverQuest Log 
  
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    | Adventure #2    | 
   
  
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