Created using PCGen 5.6.1 on Jul 20, 2004

    
  
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
16+3

DEX
Dexterity
24+7

CON
Constitution
19+4

INT
Intelligence
16+3

WIS
Wisdom
18+4

CHA
Charisma
12+1


WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
137




  
Walk 30'
AC
Armour Class
32=32:24:10+1+7+6+0+0+8
10+06
0 
TOTALFLATTOUCHBASEARMOR
BONUS
SHIELD
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
Temp
INITIATIVE
Modifier
11=7+4
TOTALDEX
MODIFIER
MISC
MODIFIER
BASE ATTACK
Bonus
+11/+6/+1

SKILLSMAX
RANKS
18/9
 NameAbbRnkTot  NameAbbRnkTot  NameAbbRnkTot 
 AppraiseINT03 BalanceDEX918 BluffCHA1718
 Bluff (Flattery)CHA01 ClimbSTR69 Climb (Swarm Huge Monster)STR03
 ConcentrationCON04 Craft (Poison)INT14 Craft (Trapmaking)INT12
 Craft (Untrained)INT01 Decipher ScriptINT25 DiplomacyCHA14
 Diplomacy (Dragon Protocol)CHA03 Disable DeviceINT1720 DisguiseCHA78
 Escape ArtistDEX219 ForgeryINT14 Gather InformationCHA12
 HealWIS04 HideDEX1421 InnuendoWIS15
 IntimidateCHA03 Intuit DirectionWIS15 JumpSTR1015
 Jump (Leap into the Saddle)STR05 Knowledge (Arcana)INT0.53.5 Knowledge (Poison)INT0.53.5
 Knowledge (The Planes)INT0.53.5 Knowledge (Traps)INT0.53.5 Knowledge (Undead)INT0.53.5
 ListenWIS1418 Literacy0.50.5 Mimic VoiceCHA01
 Move SilentlyDEX825 Open LockDEX1219 PerformCHA12
 Pick PocketDEX211 RideDEX07 SearchINT1619
 Search (Stash Item)INT03 Sense MotiveWIS15 Speak Language(Elven, Orc, Dwarven)3.53.5
 SpotWIS1620 SwimSTR1-6 TumbleDEX918
 Urban LoreWIS04 Use Magic DeviceCHA12 Use RopeDEX18
 Wilderness LoreWIS04
SPECIAL ABILITIES
Death Attack (DC 21), Evasion (Ex), Poison Use, Save vs. Poison +4, Sneak Attack 8d6, Uncanny Dodge (+2 against traps), Uncanny Dodge (can't be flanked), Uncanny Dodge (Dex bonus to AC)
FEATS
Armor Proficiency (Light), Combat Reflexes, Exotic Weapon Proficiency, Improved Critical (Crossbow (Light)), Improved Initiative, Martial Weapon Proficiency, Point Blank Shot, Rapid Shot, Weapon Finesse (Rapier)
LANGUAGES
Common, Dwarven, Elven, Literacy, Orc
SPELLS
 Assassin0
1
2
3
4
5
6
7
8
9
0
3
2
2
1
0
0
0
0
0
1:
Change Self (DC: 14)Detect Poison (DC: 14)Devlin's Barb (DC: 14)
Ghost Sound (DC: 14)Obscuring Mist (DC: 14)Spider Climb (DC: 14)
2:
Alter Self (DC: 15)Darkness (DC: 15)Pass without Trace (DC: 15)
Undetectable Alignment (DC: 15)
3:
Deeper Darkness (DC: 16)Devlin's Venomblade (DC: 16)Invisibility (DC: 16)
Misdirection (DC: 16)Nondetection (DC: 16)
4:
Dimension Door (DC: 17)Freedom of Movement (DC: 17)Improved Invisibility (DC: 17)
Poison (DC: 17)
* = Domain/Specialty Spell 
SAVING THROWSTOTALBASESTATMAGICEPICMISCTEMPORARYCONDITIONAL
MODIFIERS
Fortitude
Constitution
+11=+4++4++3
++0
+-3
+
Reflex
Dexterity
+21=+11++7++3
++0
+-3
+
Willpower
Wisdom
+11=+4++4++3
++0
+-3
+
TOTALBASE ATTACKSTATSIZEEPICMISCTEMPORARY
Melee
ATTACK BONUS
+14/+9/+4=+11/+6/+1
+3+0
+0
+0
+
Ranged
ATTACK BONUS
+18/+13/+8=+11/+6/+1
+7+0
+0
+0
+
Grapple
ATTACK BONUS
+14/+9/+4=+11/+6/+1
+3+0
+0
+0
+
UNARMEDTOTAL ATTACK BONUSDAMAGECRITICAL
+10/+5/+0
1d3+3
20/x2
WEAPON
+HIT
DAMAGE
CRITICAL
HAND
RANGE
TYPE
SIZE
Assassin's Dagger
+16/+11/+6
1d4+5
19-20/x2
C
0'
P
T
Adds +1 to the DC of a death attack
Assassin's Dagger (Thrown)
+20/+15/+10
1d4+5
19-20/x2
C
10'
P
T
Adds +1 to the DC of a death attack
Assassin's Light Crossbow
+19/+14/+9
1d8+1
17-20/x2
C
80'
P
S
Assassin's Light Crossbow [Rapid Shot]
+17/+17/+12/+7
1d8+1
17-20/x2
T
80'
P
S
Dagger of Venom
+15/+10/+5
1d4+4
19-20/x2
N
0'
P
T
Inflict a poison spell 1/day
Dagger of Venom (Thrown)
+19/+14/+9
1d4+4
19-20/x2
N
10'
P
T
Inflict a poison spell 1/day
Rapier
+18/+13/+8
1d6+3
18-20/x2
C
0'
P
M
ARMOR
TYPE
AC
MAXDEX
CHECK
SPELL FAILURE
*Assassin's Armor
Light
+7
+6
+0
10
ARMOR
SHIELD
TYPE
AC

CHECK
SPELL FAILURE
*Ulfgar's Buckler
Shield
+7

+0
0
(Buckler), 30hp/inch and 15 hardness, Weapon=ignore 20 hardness;Armor=40hp/inch and 20 hardness
ITEMS

AC



*Bracers of Armor +2

+2



*Ring of Force Shield

+2



*Ring of Protection +2

+2









EQUIPMENT (54.0625 lbs. - 76/153/230)
2 x Acid (Flask)
1.25  1 x Ioun Stone (Deep Red)
0  
1 x Potion of Sneaking
0  2 x Oil (1 Pt. Flask)
1  
1 x Antitoxin (Flask)
0.0625  1 x Outfit (Explorer's)
8  
1 x Assassin's Armor
ARMOR
15  1 x Periapt of Wisdom +6
0  
1 x Assassin's Dagger
Adds +1 to the DC of a death attack
1  2 x Bloodroot
0  
1 x Backpack
2  2 x Blue whinnis
0  
1 x Belt, Monk's
Monk can Haste themself once a day. Non monks gain one stunning attack per day plus Ambidexterity and Two-Weapon Fighting fests when fighting unarmed.
1  2 x Giant wasp poison
0  
1 x Bolt, Crossbow
0.1  1 x Shadow essence
0  
2 x Bolt, Silvered
0.15  1 x Terinav root
0  
7 x Bolt of Voices
WILL DC16 + Spell Level
0.1  1 x Poison Ivy
0  
8 x Bolts, Crossbow (10)
1  1 x Portable Hole
0  
4 x Bolts (Crossbow/10/Masterwork/+4 (Enhancement to Weapon or Ammunition))
1  8 x Potion of Cure Light Wounds
0  
1 x Boots of Elvenkind
1  6 x Potion of Cure Moderate Wounds
0  
1 x Bracers of Armor +2
1  6 x Potion of Cure Serious Wounds
0  
1 x Camouflage Makeup
+1 circumstance bonus to Hide for 1d4 hours on successful Disguise (DC 15) (see text)
1  2 x Potion of Fly
0  
1 x Candle
0  1 x Potion of Haste
0  
1 x Carpet of Flying (4x6)
8  1 x Potion of Hiding
0  
1 x Cloak of Elvenkind
1  1 x Potion of Sonic Protection from Elements
0  
1 x Cloak of Resistance +3
1  2 x Rapier
3  
1 x Assassin's Light Crossbow
6  2 x Rations (Trail/Per Day)
1  
1 x Assassin's Light Crossbow
0  1 x Ring of Force Shield
0  
1 x Dagger of Venom
Inflict a poison spell 1/day
1  1 x Ring of Protection +2
0  
1 x Flint and Steel
0  1 x Rope (Hemp/50 Ft.)
10  
1 x Gloves of Dexterity +4
0  1 x Signet Ring
0  
1 x Grappling Hook
4  1 x Thieves' Tools
1  
1 x Handy Haversack
5  1 x Ulfgar's Buckler
(Buckler), 30hp/inch and 15 hardness, Weapon=ignore 20 hardness;Armor=40hp/inch and 20 hardness
2.5  
1 x Heartstone
Instantly cures any Disease of holder, grants Etherealness to Evil characters, 10 uses max for Good characters
0  1 x Waterskin
0  
2 x Ink (1 Oz. Vial)
0  
AMMUNITION
Bolt, Crossbow (1)
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Bolt, Silvered (2)
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Bolt of Voices (7)
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Bolts, Crossbow (10) (8)
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Bolts (Crossbow/10/Masterwork/+4 (Enhancement to Weapon or Ammunition)) (4)
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