Created using PCGen 5.7.14 on Feb 9, 2005
       

WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE REDUCTION

SPEED
HP
Hit Points
153




  
Walk 0'
BASE ATTACK
Bonus
+14/+9/+4
TEMPLATES

SPECIAL ABILITIES
Backfire, Dead Aim, Dodge Fire, Evasion (Ex), Firestorm, Gun Mastery +3, Haste, Sneak Attack 1d6
FEATS
Ambidexterity, Armor Proficiency (Heavy), Armor Proficiency (HighTechHeavy), Armor Proficiency (HighTechLight), Armor Proficiency (HighTechMedium), Armor Proficiency (HighTechPowered), Armor Proficiency (Light), Armor Proficiency (Medium), Autofire, Combat Reflexes, Exotic Weapon Proficiency, HighTechMartial Weapon Proficiency, HighTechSimple Weapon Proficiency, Improved Critical (Blaster Carbine), Improved Unarmed Strike, Martial Weapon Proficiency, Point Blank Shot, Rapid Shot, Shield Proficiency, Simple Weapon Proficiency, Technical Proficiency, Two-Gun Shooting, Weapon Focus (Blaster Carbine)
LANGUAGES
Common, Literacy
ARMOR
TYPE
AC
MAXDEX
CHECK
SPELL FAILURE
*Assault hardsuit (Masterwork/+5 (Enhancement to Armor))

+21
+0
+0
40
SHIELD
TYPE
AC

CHECK
SPELL FAILURE






ITEMS

AC



*Ring of Protection +3

+3










*Assault hardsuit (Masterwork/+5 (Enhancement to Armor))
TYPEARMOR BONUSMAX DEX BONUS

+21
+0
CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES
+0
40

EQUIPMENT ( - //)
x Assault hardsuit (Masterwork/+5 (Enhancement to Armor))
   x Grenade (Concussion)
  
x Pouch (Belt)
   x Grenade (Flash-Bang)
Blast radius creats blinding light.
  
x Automatic Crossbow
   x Grenade (Frag)
Half Fire Half piercing damage
  
x Backpack
   x Grenade (Incendiary)
Fire Damage
  
x Blaster Carbine (+3 (Enhancement to Weapon or Ammunition)/Masterwork)
   x Grenade (Nausea)
Blast radius creates noxious gas in area
  
x Blaster Carbine (+4 (Enhancement to Weapon or Ammunition)/Masterwork)
   x Grenade (Smoke)
Blast radius creates smoke in area
  
x Bolts (10) (Automatic Crossbow/Masterwork)
   x Grenade (Stun)
Blast damage is subdual
  
x Boosted Reflexes
200 XP, DC 20
   x Grenade Launcher
  
x Cloak of Resistance +4
   x Minicell (25) (Blaster Carbine)
  
x Danger Sense
80 XP, DC 18
   x Outfit (Explorer's)
  
x Elemental Resistance (Advanced Fire)
480 XP, DC 20
   x Ring of Protection +3
  
x Elemental Resistance (Basic Electricity)
80 XP, DC 18
   x Ring of Swimming
  
x Enhanced Ability Dexterity +6
1440 XP, DC 20
   x Trauma Symbiote
240 XP, DC 10
  
x Grenade (Adhesive)
Blast radius creates adhesive area
  
AMMUNITION
Bolts (10) (Automatic Crossbow/Masterwork)
☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐
Minicell (25) (Blaster Carbine)
☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐

PCGen Character Template by ROG, mods/maint by Arcady, Barak & Dimrill. For suggestions please post to pcgen@yahoogroups.com with "OS Suggestion" in the subject line.

Created using PCGen 5.7.14 on Feb 9, 2005

EQUIPMENT
ITEM LOCATION QTY WT. GP COST
 Assault hardsuit (Masterwork/+5 (Enhancement to Armor))
Equipped
1
350
40150
 Pouch (Belt)
Equipped
1
0.5
1
 Automatic Crossbow
Carried
1
8
200
 Backpack
Equipped
1
2
2
 Blaster Carbine (+3 (Enhancement to Weapon or Ammunition)/Masterwork)
Equipped
1
9
19200
 Blaster Carbine (+4 (Enhancement to Weapon or Ammunition)/Masterwork)
Equipped
1
9
33200
 Bolts (10) (Automatic Crossbow/Masterwork)
Backpack
2
1
11
 Boosted Reflexes
(200 XP, DC 20)
Equipped
1
0
5000
 Cloak of Resistance +4
Equipped
1
1
16000
 Danger Sense
(80 XP, DC 18)
Equipped
1
0
2000
 Elemental Resistance (Advanced Fire)
(480 XP, DC 20)
Equipped
1
0
12000
 Elemental Resistance (Basic Electricity)
(80 XP, DC 18)
Equipped
1
0
2000
 Enhanced Ability Dexterity +6
(1440 XP, DC 20)
Equipped
1
0
36000
 Grenade (Adhesive)
(Blast radius creates adhesive area)
Backpack
5
1
50
ITEM LOCATION QTY WT. GP COST
 Grenade (Concussion)
Backpack
5
1
100
 Grenade (Flash-Bang)
(Blast radius creats blinding light.)
Backpack
5
1
50
 Grenade (Frag)
(Half Fire Half piercing damage)
Backpack
5
1
100
 Grenade (Incendiary)
(Fire Damage)
Backpack
5
1
100
 Grenade (Nausea)
(Blast radius creates noxious gas in area)
Backpack
5
1
50
 Grenade (Smoke)
(Blast radius creates smoke in area)
Backpack
5
1
30
 Grenade (Stun)
(Blast damage is subdual)
Backpack
5
1
50
 Grenade Launcher
Backpack
1
12
500
 Minicell (25) (Blaster Carbine)
Equipped
4
0.5
15
 Outfit (Explorer's)
Equipped
1
8
0
 Ring of Protection +3
Equipped
1
0
18000
 Ring of Swimming
Equipped
1
0
2300
 Trauma Symbiote
(240 XP, DC 10)
Equipped
1
0
6000
TOTAL WEIGHT CARRIED/VALUE   435.5 lbs. 195285 gp
WEIGHT ALLOWANCE
Light 50 Medium 100 Heavy 150

FEATS
Ambidexterity, Armor Proficiency (Heavy), Armor Proficiency (HighTechHeavy), Armor Proficiency (HighTechLight), Armor Proficiency (HighTechMedium), Armor Proficiency (HighTechPowered), Armor Proficiency (Light), Armor Proficiency (Medium), Autofire, Combat Reflexes, Exotic Weapon Proficiency, HighTechMartial Weapon Proficiency, HighTechSimple Weapon Proficiency, Improved Critical (Blaster Carbine), Improved Unarmed Strike, Martial Weapon Proficiency, Point Blank Shot, Rapid Shot, Shield Proficiency, Simple Weapon Proficiency, Technical Proficiency, Two-Gun Shooting, Weapon Focus (Blaster Carbine)
MONEY
SPECIAL ABILITIES
Backfire, Dead Aim, Dodge Fire, Evasion (Ex), Firestorm, Gun Mastery +3, Haste, Sneak Attack 1d6
PROFICIENCIES
Armor Spikes, Assault Blaster, Assault Carbine, Assault Laser, Assault Rifle, Automatic Crossbow, Axe, Axe (Throwing), Battleaxe, Bayonet, Blaster Cannon, Blaster Carbine, Blaster Pistol, Blaster Rifle, Blaster pistol, Blowgun, Club, Compound Longbow, Crossbow (Hand), Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Light), Flamethrower, Gauntlet, Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Greatsword, Grenade (Adhesive), Grenade (Concussion), Grenade (Flash-Bang), Grenade (Frag), Grenade (Incendiary), Grenade (Nausea), Grenade (Smoke), Grenade (Stun), Grenade Launcher, Guisarme, Halberd, Halfspear, Hammer (Light), Handaxe, Heavy AutoPistol, Heavy Autopistol, Heavy Machinegun, Holdout Laser, Holdout Pistol, Hunting Carbine, Hunting Rifle, Javelin, Katana (Martial), Kusari-gama, Lance, Laser Cannon, Laser Carbine, Laser Pistol, Laser Rifle, Light AutoPistol, Light Autopistol, Light Machinegun, Longbow, Longbow (Composite), Longspear, Longsword, MARTIAL, Mace, Mace (Heavy), Mind Blade, Missile Launcher, Morningstar, Pick, Plasma Rifle, Quarterstaff, Ranseur, Rapier, Rocket Launcher, Rocket Launcher (Multishot), SIMPLE, Sap, Scimitar, Screamer Pistol, Screamer Rifle, Scythe, Shieldbash, Shortbow, Shortbow (Composite), Shortspear, Shotgun, Sickle, Sling, Sniper Rifle, Stun baton, Stun gauntlets, Submachine Gun, Sword (Bastard/Martial), Sword (Short), Taser Pistol, Trident, Unarmed Strike, Wakizashi, Waraxe (Dwarven/Martial), Warhammer
LANGUAGES
Common, Literacy
FEATS
NAME DESCRIPTION
Ambidexterity The character ignores all penalties for using an off hand. The character is neither left-handed nor right-handed.
Armor Proficiency (Heavy) When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (HighTechHeavy) See Text
Armor Proficiency (HighTechLight) See Text
Armor Proficiency (HighTechMedium) See Text
Armor Proficiency (HighTechPowered) Proficient with Powered Armor
Armor Proficiency (Light) When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Medium) When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Autofire Get an extra hit with Autofire for every 3 over targets AC
Combat Reflexes When foes leave themselves open, the character may make a number of additional attacks of opportunity equal to the character's Dexterity modifier.
Exotic Weapon Proficiency The character makes attack rolls with the weapon normally.
HighTechMartial Weapon Proficiency You are proficient in High-tech martial weapons
HighTechSimple Weapon Proficiency You are proficient in High-tech simple weapons
Improved Critical (Blaster Carbine) When using the weapon the character selected, the character's threat range is doubled.
Improved Unarmed Strike The character is considered to be armed even when unarmed.
Martial Weapon Proficiency The character makes attack rolls with the weapon normally.
Point Blank Shot The character gets a +1 bonus to attack and damage rolls with ranged weapons at ranges of up to 30 feet.
Rapid Shot The character can get one extra attack per round with a ranged weapon.
Shield Proficiency The character can use a shield and suffer only the standard penalties.
Simple Weapon Proficiency The character makes attack rolls with simple weapons normally.
Technical Proficiency You can use high-tech devices without penalty
Two-Gun Shooting Penalties for firing two firearms are reduced by 2
Weapon Focus (Blaster Carbine) The character adds +1 to all attack rolls the character makes using the selected weapon.

Created using PCGen 5.7.14 on Feb 9, 2005

Created using PCGen 5.7.14 on Feb 9, 2005

Created using PCGen 5.7.14 on Feb 9, 2005

Dúngal ó Scandláin
Dúngal ó Scandláin's portrait
Human(DS)
RACE
25
AGE
5' 9"
HEIGHT
175 lbs.
WEIGHT
Green
EYE COLOR
White
SKIN COLOR
Auburn
HAIR COLOR
Neat
HAIR LENGTH
Snakes
PHOBIAS
Happy Friendly
PERSONALITY TRAITS
Travelling
INTERESTS
Cheerful , I hate snakes.
SPOKEN STYLE
Description
Home
From Dragon Empire. New Blarney , Celtica
Biography