Created using PCGen 5.7.14 on Feb 16, 2005
       

WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE REDUCTION

SPEED
HP
Hit Points
93




 10/cold iron 
Walk 30', Swim 20'
BASE ATTACK
Bonus
+9/+4
SPECIAL ABILITIES
Animal Companion (Ex), Blind (Ex), Cold (Ex), Damage Reduction (Su), Nature Sense (Ex), Resist Nature's Lure (Ex), Stunning Glance (Su), Trackless Step (Ex), Unearthly Grace (Su), Venom Immunity (Ex), Wild Empathy (Ex), Wild Empathy (Ex) +15, Wildshape 3/day, Wildshape Large, Woodland Stride (Ex)
FEATS
Armor Proficiency (Light), Armor Proficiency (Medium), Combat Casting, Conjure Mastery, Great Fortitude, Natural Spell, Quicken Spell, Shield Proficiency, Spell Focus (Evocation)
LANGUAGES
Common, Druidic, Sylvan
SPELLS
 Innate
Dimension Door (DC:25)
 Druid 0
1
2
3
4
5
6
7
8
9
6
8
8
8
6
6
5
5
3
0
0:
Clarity of Mind (DC:21)Create Water (DC:21)Cure Minor Wounds (DC:21)
Detect Disease (DC:21)Detect Disease (DC:21)Detect Magic (DC:21)
Detect Poison (DC:21)Flare (DC:22)Guidance (DC:21)
Hygiene (DC:21)Hygiene (DC:21)Keep Dry (DC:21)
Keep Dry (DC:21)Keep Fresh (DC:21)Keep Fresh (DC:21)
Know Direction (DC:21)Learn Heritage (DC:21)Light (DC:22)
Mending (DC:21)Purify Food and Drink (DC:21)Read Magic (DC:21)
Resistance (DC:21)Virtue (DC:21)
1:
Betray the Years (DC:22)Betray the Years (DC:22)Blissful Sleep (DC:22)
Blissful Sleep (DC:22)Calm Animals (DC:22)Charm Animal (DC:22)
Clarity of the Faith (DC:22)Cure Light Wounds (DC:22)Detect Animals or Plants (DC:22)
Detect Snares and Pits (DC:22)Endure Elements (DC:22)Entangle (DC:22)
Faerie Fire (DC:23)Goodberry (DC:22)Hide from Animals (DC:22)
Jump (DC:22)Longstrider (DC:22)Magic Fang (DC:22)
Magic Stone (DC:22)Obscuring Mist (DC:22)Pass without Trace (DC:22)
Produce Flame (DC:23)Recent Occupant (DC:22)Recent Occupant (DC:22)
Shillelagh (DC:22)Speak with Animals (DC:22)Summon Nature's Ally I (DC:22)
2:
Animal Messenger (DC:23)Animal Trance (DC:23)Barkskin (DC:23)
Bear's Endurance (DC:23)Bull's Strength (DC:23)Cat's Grace (DC:23)
Chill Metal (DC:23)Delay Poison (DC:23)Fire Trap (DC:23)
Flame Blade (DC:24)Flaming Sphere (DC:24)Fog Cloud (DC:23)
Gust of Wind (DC:24)Heat Metal (DC:23)Hold Animal (DC:23)
Icebolt (DC:24)Owl's Wisdom (DC:23)Reduce Animal (DC:23)
Resist Energy (DC:23)Restoration, Lesser (DC:23)Soften Earth and Stone (DC:23)
Spider Climb (DC:23)Summon Nature's Ally II (DC:23)Summon Swarm (DC:23)
Tree Shape (DC:23)Warp Wood (DC:23)Wood Shape (DC:23)
3:
Activate Bloodline Power (DC:24)Activate Bloodline Power (DC:24)Call Lightning (DC:25)
Contagion (DC:24)Cure Moderate Wounds (DC:24)Daylight (DC:25)
Diminish Plants (DC:24)Dominate Animal (DC:24)Fey Ward (DC:24)
Fey Ward (DC:24)Lesser Hallowing (DC:25)Magic Fang, Greater (DC:24)
Mark of Air (DC:25)Mark of Earth (DC:25)Mark of Fire (DC:25)
Mark of Frost (DC:25)Mark of Water (DC:25)Meld into Stone (DC:24)
Neutralize Poison (DC:24)Plant Growth (DC:24)Poison (DC:24)
Protection from Energy (DC:24)Quench (DC:24)Remove Disease (DC:24)
Sacrament of Baptism (DC:24)Sleet Storm (DC:24)Snare (DC:24)
Speak with Plants (DC:24)Spike Growth (DC:24)Stone Messenger (DC:24)
Stone Shape (DC:24)Summon Nature's Ally III (DC:24)Water Breathing (DC:24)
Wind Wall (DC:25)
4:
Air Walk (DC:25)Antiplant Shell (DC:25)Black Mulching (DC:25)
Blight (DC:25)Bury (DC:25)Command Plants (DC:25)
Control Creature of the Mist (DC:25)Control Creature of the Mist (DC:25)Control Water (DC:25)
Create Lesser Creature of the Mist (DC:25)Cure Serious Wounds (DC:25)Dispel Magic (DC:25)
Flame Strike (DC:26)Freedom of Movement (DC:25)Giant Vermin (DC:25)
Ice Storm (DC:26)Nature's Gift (DC:25)Reincarnate (DC:25)
Repel Vermin (DC:25)Rusting Grasp (DC:25)Scrying (DC:25)
Spike Stones (DC:25)Summon Nature's Ally IV (DC:25)
5:
Animal Growth (DC:26)Apolioth's Condemnation (DC:27)Apolioth's Condemnation (DC:27)
Atonement (DC:26)Awaken (DC:26)Baleful Polymorph (DC:26)
Call Lightning Storm (DC:27)Commune with Nature (DC:26)Control Winds (DC:26)
Cure Critical Wounds (DC:26)Death Ward (DC:26)Elemental Maze (DC:26)
Hallow (DC:27)Insect Plague (DC:26)Mark of Air, Greater (DC:27)
Mark of Earth, Greater (DC:27)Mark of Fire, Greater (DC:27)Mark of Frost, Greater (DC:27)
Mark of Water, Greater (DC:27)Render (DC:26)Stoneskin (DC:26)
Summon Nature's Ally V (DC:26)Transmute Mud to Rock (DC:26)Transmute Rock to Mud (DC:26)
Tree Stride (DC:26)Unhallow (DC:27)Wall of Fire (DC:27)
Wall of Thorns (DC:26)
6:
Antilife Shell (DC:27)Bear's Endurance, Mass (DC:27)Bull's Strength, Mass (DC:27)
Cat's Grace, Mass (DC:27)Cure Light Wounds, Mass (DC:27)Dispel Magic, Greater (DC:27)
Erase Memory (DC:27)Find the Path (DC:27)Fire Seeds (DC:27)
Freezing Claw (DC:27)Ironwood (DC:27)Liveoak (DC:27)
Move Earth (DC:27)Owl's Wisdom, Mass (DC:27)Repel Wood (DC:27)
Spellstaff (DC:27)Stone Tell (DC:27)Sudden Wave (DC:27)
Summon Nature's Ally VI (DC:27)Transport via Plants (DC:27)Wall of Stone (DC:27)
7:
Animate Plants (DC:28)Changestaff (DC:28)Control Weather (DC:28)
Create Creature of the Mist (DC:28)Creeping Doom (DC:28)Cure Moderate Wounds, Mass (DC:28)
Fire Storm (DC:29)Heal (DC:28)Master Creature of the Mist (DC:28)
Master Creature of the Mist (DC:28)Scrying, Greater (DC:28)Summon Nature's Ally VII (DC:28)
Sunbeam (DC:29)Transmute Metal to Wood (DC:28)True Seeing (DC:28)
Wind Walk (DC:28)
8:
Animal Shapes (DC:29)Control Plants (DC:29)Cure Serious Wounds, Mass (DC:29)
Earthquake (DC:30)Finger of Death (DC:29)Fuse Line (DC:29)
Repel Metal or Stone (DC:29)Reverse Gravity (DC:29)Squamous Pulse (DC:29)
Summon Nature's Ally VIII (DC:29)Sunburst (DC:30)Whirlwind (DC:30)
Word of Recall (DC:29)
 * = Domain/Specialty Spell
ARMOR
TYPE
AC
MAXDEX
CHECK
SPELL FAILURE






SHIELD
TYPE
AC

CHECK
SPELL FAILURE






ITEMS

AC



*Bracers of Armor +8

+8



*Ring of Force Shield

+2



*Ring of Protection +5

+5











TYPEARMOR BONUSMAX DEX BONUS



CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES



EQUIPMENT ( - //)
x Bracers of Armor +8
   x Periapt of Wisdom +6
  
x Gloves of Dexterity +6
   x Ring of Force Shield
  
x Entertainer's Outfit
   x Ring of Protection +5
  
AMMUNITION

☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐

☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐

PCGen Character Template by ROG, mods/maint by Arcady, Barak & Dimrill. For suggestions please post to pcgen@yahoogroups.com with "OS Suggestion" in the subject line.

Created using PCGen 5.7.14 on Feb 16, 2005

EQUIPMENT
ITEM LOCATION QTY WT. GP COST
 Bracers of Armor +8
Equipped
1
1
64000
 Gloves of Dexterity +6
Equipped
1
0
36000
 Entertainer's Outfit
Equipped
1
4
0
ITEM LOCATION QTY WT. GP COST
 Periapt of Wisdom +6
Equipped
1
0
36000
 Ring of Force Shield
Equipped
1
0
8500
 Ring of Protection +5
Equipped
1
0
50000
TOTAL WEIGHT CARRIED/VALUE   1 lbs. 194500 gp
WEIGHT ALLOWANCE
Light 50 Medium 100 Heavy 150

FEATS
Armor Proficiency (Light), Armor Proficiency (Medium), Combat Casting, Conjure Mastery, Great Fortitude, Natural Spell, Quicken Spell, Shield Proficiency, Spell Focus (Evocation)
MONEY
SPECIAL ABILITIES
Animal Companion (Ex), Blind (Ex), Cold (Ex), Damage Reduction (Su), Nature Sense (Ex), Resist Nature's Lure (Ex), Stunning Glance (Su), Trackless Step (Ex), Unearthly Grace (Su), Venom Immunity (Ex), Wild Empathy (Ex), Wild Empathy (Ex) +15, Wildshape 3/day, Wildshape Large, Woodland Stride (Ex)
PROFICIENCIES
Club, Dagger, Dart, Halfspear, Quarterstaff, Scimitar, Shieldbash (Heavy), Shieldbash (Light), Shortspear, Sickle, Sling, Spear
LANGUAGES
Common, Druidic, Sylvan
SPELLS
 Innate
   
Dimension Door (DC:25)
 Druid 0
1
2
3
4
5
6
7
8
9
6
8
8
8
6
6
5
5
3
0
0:
Clarity of Mind (DC:21)Create Water (DC:21)Cure Minor Wounds (DC:21)
Detect Disease (DC:21)Detect Disease (DC:21)Detect Magic (DC:21)
Detect Poison (DC:21)Flare (DC:22)Guidance (DC:21)
Hygiene (DC:21)Hygiene (DC:21)Keep Dry (DC:21)
Keep Dry (DC:21)Keep Fresh (DC:21)Keep Fresh (DC:21)
Know Direction (DC:21)Learn Heritage (DC:21)Light (DC:22)
Mending (DC:21)Purify Food and Drink (DC:21)Read Magic (DC:21)
Resistance (DC:21)Virtue (DC:21)
1:
Betray the Years (DC:22)Betray the Years (DC:22)Blissful Sleep (DC:22)
Blissful Sleep (DC:22)Calm Animals (DC:22)Charm Animal (DC:22)
Clarity of the Faith (DC:22)Cure Light Wounds (DC:22)Detect Animals or Plants (DC:22)
Detect Snares and Pits (DC:22)Endure Elements (DC:22)Entangle (DC:22)
Faerie Fire (DC:23)Goodberry (DC:22)Hide from Animals (DC:22)
Jump (DC:22)Longstrider (DC:22)Magic Fang (DC:22)
Magic Stone (DC:22)Obscuring Mist (DC:22)Pass without Trace (DC:22)
Produce Flame (DC:23)Recent Occupant (DC:22)Recent Occupant (DC:22)
Shillelagh (DC:22)Speak with Animals (DC:22)Summon Nature's Ally I (DC:22)
2:
Animal Messenger (DC:23)Animal Trance (DC:23)Barkskin (DC:23)
Bear's Endurance (DC:23)Bull's Strength (DC:23)Cat's Grace (DC:23)
Chill Metal (DC:23)Delay Poison (DC:23)Fire Trap (DC:23)
Flame Blade (DC:24)Flaming Sphere (DC:24)Fog Cloud (DC:23)
Gust of Wind (DC:24)Heat Metal (DC:23)Hold Animal (DC:23)
Icebolt (DC:24)Owl's Wisdom (DC:23)Reduce Animal (DC:23)
Resist Energy (DC:23)Restoration, Lesser (DC:23)Soften Earth and Stone (DC:23)
Spider Climb (DC:23)Summon Nature's Ally II (DC:23)Summon Swarm (DC:23)
Tree Shape (DC:23)Warp Wood (DC:23)Wood Shape (DC:23)
3:
Activate Bloodline Power (DC:24)Activate Bloodline Power (DC:24)Call Lightning (DC:25)
Contagion (DC:24)Cure Moderate Wounds (DC:24)Daylight (DC:25)
Diminish Plants (DC:24)Dominate Animal (DC:24)Fey Ward (DC:24)
Fey Ward (DC:24)Lesser Hallowing (DC:25)Magic Fang, Greater (DC:24)
Mark of Air (DC:25)Mark of Earth (DC:25)Mark of Fire (DC:25)
Mark of Frost (DC:25)Mark of Water (DC:25)Meld into Stone (DC:24)
Neutralize Poison (DC:24)Plant Growth (DC:24)Poison (DC:24)
Protection from Energy (DC:24)Quench (DC:24)Remove Disease (DC:24)
Sacrament of Baptism (DC:24)Sleet Storm (DC:24)Snare (DC:24)
Speak with Plants (DC:24)Spike Growth (DC:24)Stone Messenger (DC:24)
Stone Shape (DC:24)Summon Nature's Ally III (DC:24)Water Breathing (DC:24)
Wind Wall (DC:25)
4:
Air Walk (DC:25)Antiplant Shell (DC:25)Black Mulching (DC:25)
Blight (DC:25)Bury (DC:25)Command Plants (DC:25)
Control Creature of the Mist (DC:25)Control Creature of the Mist (DC:25)Control Water (DC:25)
Create Lesser Creature of the Mist (DC:25)Cure Serious Wounds (DC:25)Dispel Magic (DC:25)
Flame Strike (DC:26)Freedom of Movement (DC:25)Giant Vermin (DC:25)
Ice Storm (DC:26)Nature's Gift (DC:25)Reincarnate (DC:25)
Repel Vermin (DC:25)Rusting Grasp (DC:25)Scrying (DC:25)
Spike Stones (DC:25)Summon Nature's Ally IV (DC:25)
5:
Animal Growth (DC:26)Apolioth's Condemnation (DC:27)Apolioth's Condemnation (DC:27)
Atonement (DC:26)Awaken (DC:26)Baleful Polymorph (DC:26)
Call Lightning Storm (DC:27)Commune with Nature (DC:26)Control Winds (DC:26)
Cure Critical Wounds (DC:26)Death Ward (DC:26)Elemental Maze (DC:26)
Hallow (DC:27)Insect Plague (DC:26)Mark of Air, Greater (DC:27)
Mark of Earth, Greater (DC:27)Mark of Fire, Greater (DC:27)Mark of Frost, Greater (DC:27)
Mark of Water, Greater (DC:27)Render (DC:26)Stoneskin (DC:26)
Summon Nature's Ally V (DC:26)Transmute Mud to Rock (DC:26)Transmute Rock to Mud (DC:26)
Tree Stride (DC:26)Unhallow (DC:27)Wall of Fire (DC:27)
Wall of Thorns (DC:26)
6:
Antilife Shell (DC:27)Bear's Endurance, Mass (DC:27)Bull's Strength, Mass (DC:27)
Cat's Grace, Mass (DC:27)Cure Light Wounds, Mass (DC:27)Dispel Magic, Greater (DC:27)
Erase Memory (DC:27)Find the Path (DC:27)Fire Seeds (DC:27)
Freezing Claw (DC:27)Ironwood (DC:27)Liveoak (DC:27)
Move Earth (DC:27)Owl's Wisdom, Mass (DC:27)Repel Wood (DC:27)
Spellstaff (DC:27)Stone Tell (DC:27)Sudden Wave (DC:27)
Summon Nature's Ally VI (DC:27)Transport via Plants (DC:27)Wall of Stone (DC:27)
7:
Animate Plants (DC:28)Changestaff (DC:28)Control Weather (DC:28)
Create Creature of the Mist (DC:28)Creeping Doom (DC:28)Cure Moderate Wounds, Mass (DC:28)
Fire Storm (DC:29)Heal (DC:28)Master Creature of the Mist (DC:28)
Master Creature of the Mist (DC:28)Scrying, Greater (DC:28)Summon Nature's Ally VII (DC:28)
Sunbeam (DC:29)Transmute Metal to Wood (DC:28)True Seeing (DC:28)
Wind Walk (DC:28)
8:
Animal Shapes (DC:29)Control Plants (DC:29)Cure Serious Wounds, Mass (DC:29)
Earthquake (DC:30)Finger of Death (DC:29)Fuse Line (DC:29)
Repel Metal or Stone (DC:29)Reverse Gravity (DC:29)Squamous Pulse (DC:29)
Summon Nature's Ally VIII (DC:29)Sunburst (DC:30)Whirlwind (DC:30)
Word of Recall (DC:29)
 * = Domain/Specialty Spell
FEATS
NAME DESCRIPTION
Armor Proficiency (Light) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Medium) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Combat Casting You get a +4 bonus on Concentration checks made to cast a spell or use a spell-like ability while on the defensive or while you are grappling or pinned.
Conjure Mastery You learn how to get more powerful creatures when you cast summoning spells.
Great Fortitude You get a +2 bonus on all Fortitude saving throws.
Natural Spell You can complete the verbal and somatic components of spells while in a wild shape. You can also use any material components or focuses you possess, even if such items are melded within your current form.
Quicken Spell Casting a quickened spell is a free action.
Shield Proficiency You can use a shield and take only the standard penalties.
Spell Focus (Evocation) Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select.

Created using PCGen 5.7.14 on Feb 16, 2005

SPELLS
 Innate
                               
Dimension Door (DC:25)

 Druid 0
1
2
3
4
5
6
7
8
9
  Per Day 6
8
8
8
6
6
5
5
3
0
0:
Clarity of Mind (DC:21)Create Water (DC:21)Cure Minor Wounds (DC:21)Detect Disease (DC:21)
Detect Disease (DC:21)Detect Magic (DC:21)Detect Poison (DC:21)Flare (DC:22)
Guidance (DC:21)Hygiene (DC:21)Hygiene (DC:21)Keep Dry (DC:21)
Keep Dry (DC:21)Keep Fresh (DC:21)Keep Fresh (DC:21)Know Direction (DC:21)
Learn Heritage (DC:21)Light (DC:22)Mending (DC:21)Purify Food and Drink (DC:21)
Read Magic (DC:21)Resistance (DC:21)Virtue (DC:21)
1:
Betray the Years (DC:22)Betray the Years (DC:22)Blissful Sleep (DC:22)Blissful Sleep (DC:22)
Calm Animals (DC:22)Charm Animal (DC:22)Clarity of the Faith (DC:22)Cure Light Wounds (DC:22)
Detect Animals or Plants (DC:22)Detect Snares and Pits (DC:22)Endure Elements (DC:22)Entangle (DC:22)
Faerie Fire (DC:23)Goodberry (DC:22)Hide from Animals (DC:22)Jump (DC:22)
Longstrider (DC:22)Magic Fang (DC:22)Magic Stone (DC:22)Obscuring Mist (DC:22)
Pass without Trace (DC:22)Produce Flame (DC:23)Recent Occupant (DC:22)Recent Occupant (DC:22)
Shillelagh (DC:22)Speak with Animals (DC:22)Summon Nature's Ally I (DC:22)
2:
Animal Messenger (DC:23)Animal Trance (DC:23)Barkskin (DC:23)Bear's Endurance (DC:23)
Bull's Strength (DC:23)Cat's Grace (DC:23)Chill Metal (DC:23)Delay Poison (DC:23)
Fire Trap (DC:23)Flame Blade (DC:24)Flaming Sphere (DC:24)Fog Cloud (DC:23)
Gust of Wind (DC:24)Heat Metal (DC:23)Hold Animal (DC:23)Icebolt (DC:24)
Owl's Wisdom (DC:23)Reduce Animal (DC:23)Resist Energy (DC:23)Restoration, Lesser (DC:23)
Soften Earth and Stone (DC:23)Spider Climb (DC:23)Summon Nature's Ally II (DC:23)Summon Swarm (DC:23)
Tree Shape (DC:23)Warp Wood (DC:23)Wood Shape (DC:23)
3:
Activate Bloodline Power (DC:24)Activate Bloodline Power (DC:24)Call Lightning (DC:25)Contagion (DC:24)
Cure Moderate Wounds (DC:24)Daylight (DC:25)Diminish Plants (DC:24)Dominate Animal (DC:24)
Fey Ward (DC:24)Fey Ward (DC:24)Lesser Hallowing (DC:25)Magic Fang, Greater (DC:24)
Mark of Air (DC:25)Mark of Earth (DC:25)Mark of Fire (DC:25)Mark of Frost (DC:25)
Mark of Water (DC:25)Meld into Stone (DC:24)Neutralize Poison (DC:24)Plant Growth (DC:24)
Poison (DC:24)Protection from Energy (DC:24)Quench (DC:24)Remove Disease (DC:24)
Sacrament of Baptism (DC:24)Sleet Storm (DC:24)Snare (DC:24)Speak with Plants (DC:24)
Spike Growth (DC:24)Stone Messenger (DC:24)Stone Shape (DC:24)Summon Nature's Ally III (DC:24)
Water Breathing (DC:24)Wind Wall (DC:25)
4:
Air Walk (DC:25)Antiplant Shell (DC:25)Black Mulching (DC:25)Blight (DC:25)
Bury (DC:25)Command Plants (DC:25)Control Creature of the Mist (DC:25)Control Creature of the Mist (DC:25)
Control Water (DC:25)Create Lesser Creature of the Mist (DC:25)Cure Serious Wounds (DC:25)Dispel Magic (DC:25)
Flame Strike (DC:26)Freedom of Movement (DC:25)Giant Vermin (DC:25)Ice Storm (DC:26)
Nature's Gift (DC:25)Reincarnate (DC:25)Repel Vermin (DC:25)Rusting Grasp (DC:25)
Scrying (DC:25)Spike Stones (DC:25)Summon Nature's Ally IV (DC:25)
5:
Animal Growth (DC:26)Apolioth's Condemnation (DC:27)Apolioth's Condemnation (DC:27)Atonement (DC:26)
Awaken (DC:26)Baleful Polymorph (DC:26)Call Lightning Storm (DC:27)Commune with Nature (DC:26)
Control Winds (DC:26)Cure Critical Wounds (DC:26)Death Ward (DC:26)Elemental Maze (DC:26)
Hallow (DC:27)Insect Plague (DC:26)Mark of Air, Greater (DC:27)Mark of Earth, Greater (DC:27)
Mark of Fire, Greater (DC:27)Mark of Frost, Greater (DC:27)Mark of Water, Greater (DC:27)Render (DC:26)
Stoneskin (DC:26)Summon Nature's Ally V (DC:26)Transmute Mud to Rock (DC:26)Transmute Rock to Mud (DC:26)
Tree Stride (DC:26)Unhallow (DC:27)Wall of Fire (DC:27)Wall of Thorns (DC:26)
6:
Antilife Shell (DC:27)Bear's Endurance, Mass (DC:27)Bull's Strength, Mass (DC:27)Cat's Grace, Mass (DC:27)
Cure Light Wounds, Mass (DC:27)Dispel Magic, Greater (DC:27)Erase Memory (DC:27)Find the Path (DC:27)
Fire Seeds (DC:27)Freezing Claw (DC:27)Ironwood (DC:27)Liveoak (DC:27)
Move Earth (DC:27)Owl's Wisdom, Mass (DC:27)Repel Wood (DC:27)Spellstaff (DC:27)
Stone Tell (DC:27)Sudden Wave (DC:27)Summon Nature's Ally VI (DC:27)Transport via Plants (DC:27)
Wall of Stone (DC:27)
7:
Animate Plants (DC:28)Changestaff (DC:28)Control Weather (DC:28)Create Creature of the Mist (DC:28)
Creeping Doom (DC:28)Cure Moderate Wounds, Mass (DC:28)Fire Storm (DC:29)Heal (DC:28)
Master Creature of the Mist (DC:28)Master Creature of the Mist (DC:28)Scrying, Greater (DC:28)Summon Nature's Ally VII (DC:28)
Sunbeam (DC:29)Transmute Metal to Wood (DC:28)True Seeing (DC:28)Wind Walk (DC:28)
8:
Animal Shapes (DC:29)Control Plants (DC:29)Cure Serious Wounds, Mass (DC:29)Earthquake (DC:30)
Finger of Death (DC:29)Fuse Line (DC:29)Repel Metal or Stone (DC:29)Reverse Gravity (DC:29)
Squamous Pulse (DC:29)Summon Nature's Ally VIII (DC:29)Sunburst (DC:30)Whirlwind (DC:30)
Word of Recall (DC:29)
 * = Domain/Specialty Spell

Created using PCGen 5.7.14 on Feb 16, 2005

Racial Innate Spells
Dimension Door (DC:25)



Created using PCGen 5.7.14 on Feb 16, 2005

Racial Innate Spells
Dimension Door
DC: 25
Save: None and Will negates (object)
Time: 1 standard action
Duration: Instantaneous
Rng: Long (680')
Comp: V
SR: No and Yes (object)
School: Conjuration
Effect:  Teleports you short distance.
Source:  SpellsD-E.rtf
Target Area:   You and touched objects or other touched willing creatures

Created using PCGen 5.7.14 on Feb 16, 2005

Druid Spells
LEVEL 0 1 2 3 4 5 6 7 8 9
KNOWN 0 0 0 0 0 0 0 0 0 0
PER DAY 6 8 8 8 6 6 5 5 3 0
LEVEL 0
Clarity of Mind
DC: 21
Save: None
Time: 1 standard action
Duration: 16 rounds
Rng: Personal
Comp: V, S
SR: No
School: Enchantment
☐☐☐
Effect:  Grants +1 bonus to Concentration checks.
Source:  p.
Target Area:   You
Create Water
DC: 21
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Close (65')
Comp: V, S
SR: No
School: Conjuration
☐☐☐
Effect:  Creates 32 gallons of pure water.
Source:  SpellsC.rtf
Target Area:   Up to 32 gallons of water
Cure Minor Wounds
DC: 21
Save: Will half (harmless); see text
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (harmless); see text
School: Conjuration
☐☐☐
Effect:  Cures 1 point of damage.
Source:  SpellsC.rtf
Target Area:   Creature touched
Detect Disease
DC: 21
Save: None
Time: 1 action, Standard action
Duration: Concentration, up to 16 minutes [D]
Rng: 60 feet
Comp: V S
SR: No
School: Divination
☐☐☐
Effect:  Detects the presence and type of disease
Source:  p.118
Target Area:   A quarter circle emanating from you to the extreme of the range
Detect Disease
DC: 21
Save: None
Time:
Duration: Concentration, up to 1 minute/level [D]
Rng: 60 feet
Comp: V S
SR: No
School: Divination
☐☐☐
Effect:  Detects the presence and type of disease
Source:  Chapter Three: Pool of Glenmasis
Target Area:   A quarter circle emanating from you to the extreme of the range
Detect Magic
DC: 21
Save: None
Time: 1 standard action
Duration: Concentration, up to 16 minutes [D]
Rng: 60 ft.
Comp: V, S
SR: No
School: Divination
☐☐☐
Effect:  Detects spells and magic items within 60 ft.
Source:  SpellsD-E.rtf
Target Area:   Cone-shaped emanation
Detect Poison
DC: 21
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Close (65')
Comp: V, S
SR: No
School: Divination
☐☐☐
Effect:  Detects poison in one creature or small object.
Source:  SpellsD-E.rtf
Target Area:   One creature, one object, or a 5-ft. cube
Flare
DC: 22
Save: Fortitude negates
Time: 1 standard action
Duration: Instantaneous
Rng: Close (65')
Comp: V
SR: Yes
School: Evocation
☐☐☐
Effect:  Dazzles one creature [-1 on attack rolls].
Source:  SpellsF-G.rtf
Target Area:   Burst of light
Guidance
DC: 21
Save: Will negates (harmless)
Time: 1 standard action
Duration: 1 minute or until discharged
Rng: Touch
Comp: V, S
SR: Yes
School: Divination
☐☐☐
Effect:  +1 on one attack roll, saving throw, or skill check.
Source:  SpellsF-G.rtf
Target Area:   Creature touched
Hygiene
DC: 21
Save: Fortitude Negates
Time: 1 action, Standard action
Duration: Instantaneous
Rng: Touch
Comp: V S
SR: Yes
School: Transmutation
☐☐☐
Effect:  Cleans creature of dirt and odors
Source:  p.130
Target Area:   One creature
Hygiene
DC: 21
Save: Fortitude Negates
Time:
Duration: Instantaneous
Rng: Touch
Comp: V S
SR: Yes
School: Transmuation
☐☐☐
Effect:  Cleans creature of dirt and odors
Source:  Chapter Three: Pool of Glenmasis
Target Area:   One creature
Keep Dry
DC: 21
Save: None
Time: 1 action, Standard action
Duration: 8 hours [D]
Rng: Touch
Comp: V S M
SR: No
School: Abjuration
☐☐☐
Effect:  One object resists water
Source:  p.133
Target Area:   One object
Keep Dry
DC: 21
Save: None
Time:
Duration: 8 hours [D]
Rng: Touch
Comp: V S M
SR: No
School: Abjuration
☐☐☐
Effect:  One object resists water
Source:  Chapter Three: Pool of Glenmasis
Target Area:   One object
Keep Fresh
DC: 21
Save: None
Time: 1 action, Standard action
Duration: 24 hours
Rng: Touch
Comp: V S M
SR: No
School: Abjuration
☐☐☐
Effect:  1 lb. of food does not spoil
Source:  p.133
Target Area:   1 lb. of food
Keep Fresh
DC: 21
Save: None
Time:
Duration: 24 hours
Rng: Touch
Comp: V S M
SR: No
School: Abjuration
☐☐☐
Effect:  1 lb. of food does not spoil
Source:  Chapter Three: Pool of Glenmasis
Target Area:   1 lb. of food
Know Direction
DC: 21
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Personal
Comp: V, S
SR: No
School: Divination
☐☐☐
Effect:  You discern north.
Source:  SpellsH-L.rtf
Target Area:   You
Learn Heritage
DC: 21
Save: Will negates
Time: Standard action
Duration: Instantaneous
Rng: Close (65')
Comp: V S
SR: Yes
School: Divination
☐☐☐
Effect:  Conveys details about family and ancestry of subject
Source:  p.135
Target Area:   One creature
Light
DC: 22
Save: None
Time: 1 standard action
Duration: 160 minutes [D]
Rng: Touch
Comp: V, M/DF
SR: No
School: Evocation
☐☐☐
Effect:  Object shines like a torch.
Source:  SpellsH-L.rtf
Target Area:   Object touched
Mending
DC: 21
Save: Will negates (harmless, object)
Time: 1 standard action
Duration: Instantaneous
Rng: 10 ft.
Comp: V, S
SR: Yes (harmless, object)
School: Transmutation
☐☐☐
Effect:  Makes minor repairs on an object.
Source:  SpellsM-O.rtf
Target Area:   One object of up to 1 lb.
Purify Food and Drink
DC: 21
Save: Will negates (object)
Time: 1 standard action
Duration: Instantaneous
Rng: 10 ft.
Comp: V, S
SR: Yes (object)
School: Transmutation
☐☐☐
Effect:  Purifies 16 cu. ft of food or water.
Source:  SpellsP-R.rtf
Target Area:   16 cu. ft. of contaminated food and water
Read Magic
DC: 21
Save: None
Time: 1 standard action
Duration: 160 minutes
Rng: Personal
Comp: V, S, F
SR: No
School: Divination
☐☐☐
Effect:  Read scrolls and spellbooks.
Source:  SpellsP-R.rtf
Target Area:   You
Resistance
DC: 21
Save: Will negates (harmless)
Time: 1 standard action
Duration: 1 minute
Rng: Touch
Comp: V, S, M/DF
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect:  Subject gains +1 on saving throws.
Source:  SpellsP-R.rtf
Target Area:   Creature touched
Virtue
DC: 21
Save: Fortitude negates (harmless)
Time: 1 standard action
Duration: 1 min.
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless)
School: Transmutation
☐☐☐
Effect:  Subject gains 1 temporary hp.
Source:  SpellsT-Z.rtf
Target Area:   Creature touched
LEVEL 1
Betray the Years
DC: 22
Save: None
Time: 1 action, Standard action
Duration: Permanent
Rng: Touch
Comp: V S M
SR: No
School: Abjuration
☐☐☐
Effect:  Object becomes immune to aging
Source:  p.109
Target Area:   One nonmagical object of no more than 160 lbs
Betray the Years
DC: 22
Save: None
Time:
Duration: Permanent
Rng: Touch
Comp: V S M
SR: No
School: Abjuration
☐☐☐
Effect:  Object becomes immune to aging
Source:  Chapter Three: Pool of Glenmasis
Target Area:   One nonmagical object of no more than 10 lbs per level
Blissful Sleep
DC: 22
Save: None
Time: 1 action, Standard action
Duration: 8 hours
Rng: Touch
Comp: V S M
SR: Yes
School: Abjuration
☐☐☐
Effect:  Target can sleep even in poor conditions
Source:  p.109
Target Area:   One willing, living creature
Blissful Sleep
DC: 22
Save: None
Time:
Duration: 8 hours
Rng: Touch
Comp: V S M
SR: Yes
School: Abjuration
☐☐☐
Effect:  Target can sleep even in uncomfortable conditions
Source:  Chapter Three: Pool of Glenmasis
Target Area:   One willing, living creature
Calm Animals
DC: 22
Save: Will negates; see text
Time: 1 standard action
Duration: 16 minutes
Rng: Close (65')
Comp: V, S
SR: Yes
School: Enchantment
☐☐☐
Effect:  Calms 2d4 + 16 HD of animals.
Source:  SpellsC.rtf
Target Area:   Animals within 30 ft. of each other
Charm Animal
DC: 22
Save: Will negates
Time: 1 standard action
Duration: 16 hours
Rng: Close (65')
Comp: V, S
SR: Yes
School: Enchantment
☐☐☐
Effect:  Makes one animal your friend.
Source:  SpellsC.rtf
Target Area:   One animal
Clarity of the Faith
DC: 22
Save: None
Time: 1 standard action
Duration: 16 minutes and see text
Rng: Touch
Comp: V, S, DF
SR: No
School: Divination
☐☐☐
Effect:  Gives the target +5 bonus to Knowledge [Religion] checks regarding your faith.
Source:  p.
Target Area:   Creature touched
Cure Light Wounds
DC: 22
Save: Will half (harmless); see text
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (harmless); see text
School: Conjuration
☐☐☐
Effect:  Cures 1d8+5 damage.
Source:  SpellsC.rtf
Target Area:   Creature touched
Detect Animals or Plants
DC: 22
Save: None
Time: 1 standard action
Duration: Concentration, up to 160 minutes [D]
Rng: Long (1040')
Comp: V, S
SR: No
School: Divination
☐☐☐
Effect:  Detects kinds of animals or plants.
Source:  SpellsD-E.rtf
Target Area:   Cone-shaped emanation
Detect Snares and Pits
DC: 22
Save: None
Time: 1 standard action
Duration: Concentration, up to 160 minutes [D]
Rng: 60 ft.
Comp: V, S
SR: No
School: Divination
☐☐☐
Effect:  Reveals natural or primitive traps.
Source:  SpellsD-E.rtf
Target Area:   Cone-shaped emanation
Endure Elements
DC: 22
Save: Will negates (harmless)
Time: 1 standard action
Duration: 24 hours
Rng: Touch
Comp: V, S
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect:  Exist comfortably in hot or cold environments.
Source:  SpellsD-E.rtf
Target Area:   Creature touched
Entangle
DC: 22
Save: Reflex partial; see text
Time: 1 standard action
Duration: 16 minutes [D]
Rng: Long (1040')
Comp: V, S, DF
SR: No
School: Transmutation
☐☐☐
Effect:  Plants entangle everyone in 40-ft.-radius circle.
Source:  SpellsD-E.rtf
Target Area:   Plants in a 40-ft.-radius spread
Faerie Fire
DC: 23
Save: None
Time: 1 standard action
Duration: 16 minutes [D]
Rng: Long (1040')
Comp: V, S, DF
SR: Yes
School: Evocation
☐☐☐
Effect:  Outlines subjects with light, canceling blur, concealment, and the like.
Source:  SpellsF-G.rtf
Target Area:   Creatures and objects within a 5-ft.-radius burst
Goodberry
DC: 22
Save: None
Time: 1 standard action
Duration: 16 days
Rng: Touch
Comp: V, S, DF
SR: Yes
School: Transmutation
☐☐☐
Effect:  2d4 berries each cure 1 hp [max 8 hp/24 hours].
Source:  SpellsF-G.rtf
Target Area:   2d4 fresh berries touched
Hide from Animals
DC: 22
Save: Will negates (harmless)
Time: 1 standard action
Duration: 160 minutes [D]
Rng: Touch
Comp: S, DF
SR: Yes
School: Abjuration
☐☐☐
Effect:  Animals can't perceive 16 subjects.
Source:  SpellsH-L.rtf
Target Area:   16 creatures touched
Jump
DC: 22
Save: Will negates (harmless)
Time: 1 standard action
Duration: 16 minutes [D]
Rng: Touch
Comp: V, S, M
SR: Yes
School: Transmutation
☐☐☐
Effect:  Subject gets bonus on Jump checks.
Source:  SpellsH-L.rtf
Target Area:   Creature touched
Longstrider
DC: 22
Save: None
Time: 1 standard action
Duration: 16 hours [D]
Rng: Personal
Comp: V, S, M
SR: No
School: Transmutation
☐☐☐
Effect:  Increases your speed.
Source:  SpellsH-L.rtf
Target Area:   You
Magic Fang
DC: 22
Save: Will negates (harmless)
Time: 1 standard action
Duration: 16 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless)
School: Transmutation
☐☐☐
Effect:  One natural weapon of subject creature gets +1 on attack and damage rolls.
Source:  SpellsM-O.rtf
Target Area:   Living creature touched
Magic Stone
DC: 22
Save: Will negates (harmless, object)
Time: 1 standard action
Duration: 30 minutes or until discharged
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless, object)
School: Transmutation
☐☐☐
Effect:  Three stones gain +1 on attack rolls, deal 1d6+1 damage.
Source:  SpellsM-O.rtf
Target Area:   Up to three pebbles touched
Obscuring Mist
DC: 22
Save: None
Time: 1 standard action
Duration: 16 minutes
Rng: 20 ft.
Comp: V, S
SR: No
School: Conjuration
☐☐☐
Effect:  Fog surrounds you.
Source:  SpellsM-O.rtf
Target Area:   Cloud spreads in 20-ft. radius from you, 20 ft. high
Pass without Trace
DC: 22
Save: Will negates (harmless)
Time: 1 standard action
Duration: 16 hours [D]
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless)
School: Transmutation
☐☐☐
Effect:  16 subjects leaves no tracks.
Source:  SpellsP-R.rtf
Target Area:   16 creatures touched
Produce Flame
DC: 23
Save: None
Time: 1 standard action
Duration: 16 minutes [D]
Rng: 0 ft.
Comp: V, S
SR: Yes
School: Evocation
☐☐☐
Effect:  1d6+5 damage, touch or thrown.
Source:  SpellsP-R.rtf
Target Area:   Flame in your palm
Recent Occupant
DC: 22
Save: None
Time: 1 action, Standard action
Duration: Instantaneous
Rng: 20 feet
Comp: V S
SR: Yes
School: Divination
☐☐☐
Effect:  Learn name and race of last creature in area
Source:  p.147
Target Area:   20-foot radius centered around you
Recent Occupant
DC: 22
Save: None
Time:
Duration: Instantaneous
Rng: 20 feet
Comp: V S
SR: Yes
School: Divination
☐☐☐
Effect:  Learn name and race of last creature in area
Source:  Chapter Three: Pool of Glenmasis
Target Area:   20-foot radius centered around you
Shillelagh
DC: 22
Save: Will negates (object)
Time: 1 standard action
Duration: 16 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes (object)
School: Transmutation
☐☐☐
Effect:  Cudgel or quarterstaff becomes +1 weapon dealing damage as if two size categories larger for 16 minutes.
Source:  SpellsS.rtf
Target Area:   One touched nonmagical oak club or quarterstaff
Speak with Animals
DC: 22
Save: None
Time: 1 standard action
Duration: 16 minutes
Rng: Personal
Comp: V, S
SR: No
School: Divination
☐☐☐
Effect:  You can communicate with animals.
Source:  SpellsS.rtf
Target Area:   You
Summon Nature's Ally I
DC: 22
Save: None
Time: 1 round
Duration: 16 rounds [D]
Rng: Close (65')
Comp: V, S, DF
SR: No
School: Conjuration
☐☐☐
Effect:  Calls creature to fight.
Source:  SpellsS.rtf
Target Area:   One summoned creature
LEVEL 2
Animal Messenger
DC: 23
Save: None; see text
Time: 1 standard action
Duration: 16 days
Rng: Close (65')
Comp: V, S, M
SR: Yes
School: Enchantment
☐☐☐
Effect:  Sends a Tiny animal to a specific place.
Source:  SpellsA-B.rtf
Target Area:   One Tiny animal
Animal Trance
DC: 23
Save: Will negates; see text
Time: 1 standard action
Duration: Concentration
Rng: Close (65')
Comp: V, S
SR: Yes
School: Enchantment
☐☐☐
Effect:  Fascinates 2d6 HD of animals.
Source:  SpellsA-B.rtf
Target Area:   Animals or magical beasts with Intelligence 1 or 2
Barkskin
DC: 23
Save: None
Time: 1 standard action
Duration: 160 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless)
School: Transmutation
☐☐☐
Effect:  Grants +[min[max55]] enhancement to natural armor.
Source:  SpellsA-B.rtf
Target Area:   Living creature touched
Bear's Endurance
DC: 23
Save: Will negates (harmless)
Time: 1 standard action
Duration: 16 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes
School: Transmutation
☐☐☐
Effect:  Subject gains +4 to Con for 16 minutes.
Source:  SpellsA-B.rtf
Target Area:   Creature touched
Bull's Strength
DC: 23
Save: Will negates (harmless)
Time: 1 standard action
Duration: 16 minutes
Rng: Touch
Comp: V, S, M/DF
SR: Yes (harmless)
School: Transmutation
☐☐☐
Effect:  Subject gains +4 to Str for 16 minutes.
Source:  SpellsA-B.rtf
Target Area:   Creature touched
Cat's Grace
DC: 23
Save: Will negates (harmless)
Time: 1 standard action
Duration: 16 minutes
Rng: Touch
Comp: V, S, M
SR: Yes
School: Transmutation
☐☐☐
Effect:  Subject gains +4 to Dex for 16 minutes.
Source:  SpellsC.rtf
Target Area:   Creature touched
Chill Metal
DC: 23
Save: Will negates (object)
Time: 1 standard action
Duration: 7 rounds
Rng: Close (65')
Comp: V, S, DF
SR: Yes (object)
School: Transmutation
☐☐☐
Effect:  Cold metal damages those who touch it.
Source:  SpellsC.rtf
Target Area:   Metal equipment of 8 creatures, no two of which can be more than 30 ft. apart; or 400 lbs of metal
Delay Poison
DC: 23
Save: Fortitude negates (harmless)
Time: 1 standard action
Duration: 16 hours
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless)
School: Conjuration
☐☐☐
Effect:  Stops poison from harming subject for 16 hours.
Source:  SpellsD-E.rtf
Target Area:   Creature touched
Fire Trap
DC: 23
Save: Reflex half; see text
Time: 10 minutes
Duration: Permanent until discharged [D]
Rng: Touch
Comp: V, S, M
SR: Yes
School: Abjuration
☐☐☐
Effect:  Opened object deals 1d4+16 fire damage.
Source:  SpellsF-G.rtf
Target Area:   Object touched
Flame Blade
DC: 24
Save: None
Time: 1 standard action
Duration: 16 minutes [D]
Rng: 0 ft.
Comp: V, S, DF
SR: Yes
School: Evocation
☐☐☐
Effect:  Touch attack deals 1d8 +8 fire damage.
Source:  SpellsF-G.rtf
Target Area:   Sword-like beam
Flaming Sphere
DC: 24
Save: Reflex negates
Time: 1 standard action
Duration: 16 rounds
Rng: Medium (260')
Comp: V, S, M/DF
SR: Yes
School: Evocation
☐☐☐
Effect:  Creates rolling ball of fire, 2d6 damage, lasts 16 rounds.
Source:  SpellsF-G.rtf
Target Area:   5-ft.-diameter sphere
Fog Cloud
DC: 23
Save: None
Time: 1 standard action
Duration: 160 minutes
Rng: Medium (260')
Comp: V, S
SR: No
School: Conjuration
☐☐☐
Effect:  Fog obscures vision.
Source:  SpellsF-G.rtf
Target Area:   Fog spreads in 20-ft. radius, 20 ft. high
Gust of Wind
DC: 24
Save: Fortitude negates
Time: 1 standard action
Duration: 1 round
Rng: 60 ft.
Comp: V, S
SR: Yes
School: Evocation
☐☐☐
Effect:  Blows away or knocks down smaller creatures.
Source:  SpellsF-G.rtf
Target Area:   Line-shaped gust of severe wind emanating out from you to the extreme of the range
Heat Metal
DC: 23
Save: Will negates (object)
Time: 1 standard action
Duration: 7 rounds
Rng: Close (65')
Comp: V, S, DF
SR: Yes (object)
School: Transmutation
☐☐☐
Effect:  Make metal so hot it damages those who touch it.
Source:  SpellsH-L.rtf
Target Area:   Metal equipment of 8 creatures, no two of which can be more than 30 ft. apart; or 400 lb. of metal, all of which must be within a 30-ft. circle
Hold Animal
DC: 23
Save: Will negates; see text
Time: 1 standard action
Duration: 16 rounds [D]; see text
Rng: Medium (260')
Comp: V, S
SR: Yes
School: Enchantment
☐☐☐
Effect:  Paralyzes one animal for 16 rounds.
Source:  SpellsH-L.rtf
Target Area:   One animal
Icebolt
DC: 24
Save: None
Time: One action
Duration: Instantaneous
Rng: Medium (260')
Comp: V S
SR: Yes
School: Evocation
☐☐☐
Effect:  Ranged attack inflicts 18d6 points of cold damage
Source:  p.130
Target Area:   One creature
Owl's Wisdom
DC: 23
Save: Will negates (harmless)
Time: 1 standard action
Duration: 16 minutes
Rng: Touch
Comp: V, S, M/DF
SR: Yes
School: Transmutation
☐☐☐
Effect:  Subject gains +4 to Wis for 16 minutes.
Source:  SpellsM-O.rtf
Target Area:   Creature touched
Reduce Animal
DC: 23
Save: None
Time: 1 standard action
Duration: 16 hours [D]
Rng: Touch
Comp: V, S
SR: No
School: Transmutation
☐☐☐
Effect:  Shrinks one willing animal.
Source:  SpellsP-R.rtf
Target Area:   One willing animal of Small, Medium, Large, or Huge size
Resist Energy
DC: 23
Save: Fortitude negates (harmless)
Time: 1 standard action
Duration: 160 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect:  Ignores first 30 points of damage/attack from specified energy type.
Source:  SpellsP-R.rtf
Target Area:   Creature touched
Restoration, Lesser
DC: 23
Save: Will negates (harmless)
Time: 3 rounds
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (harmless)
School: Conjuration
☐☐☐
Effect:  Dispels magical ability penalty or repairs 1d4 ability damage.
Source:  SpellsP-R.rtf
Target Area:   Creature touched
Soften Earth and Stone
DC: 23
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Close (65')
Comp: V, S, DF
SR: No
School: Transmutation
☐☐☐
Effect:  Turns stone to clay or dirt to sand or mud.
Source:  SpellsS.rtf
Target Area:   160 ft. square; see text
Spider Climb
DC: 23
Save: Will negates (harmless)
Time: 1 standard action
Duration: 160 minutes
Rng: Touch
Comp: V, S, M
SR: Yes (harmless)
School: Transmutation
☐☐☐
Effect:  Grants ability to walk on walls and ceilings.
Source:  SpellsS.rtf
Target Area:   Creature touched
Summon Nature's Ally II
DC: 23
Save: None
Time: 1 round
Duration: 16 rounds [D]
Rng: Close (65')
Comp: V, S, DF
SR: No
School: Conjuration
☐☐☐
Effect:  Calls creature to fight.
Source:  SpellsS.rtf
Target Area:   One or more creatures, no two of which can be more than 30 ft. apart
Summon Swarm
DC: 23
Save: None
Time: 1 round
Duration: Concentration + 2 rounds
Rng: Close (65')
Comp: V, S, M/DF
SR: No
School: Conjuration
☐☐☐
Effect:  Summons swarm of bats, rats, or spiders.
Source:  SpellsS.rtf
Target Area:   One swarm of bats, rats, or spiders
Tree Shape
DC: 23
Save: None
Time: 1 standard action
Duration: 16 hours [D]
Rng: Personal
Comp: V, S, DF
SR: No
School: Transmutation
☐☐☐
Effect:  You look exactly like a tree for 16 hours.
Source:  SpellsT-Z.rtf
Target Area:   You
Warp Wood
DC: 23
Save: Will negates (object)
Time: 1 standard action
Duration: Instantaneous
Rng: Close (65')
Comp: V, S
SR: Yes (object)
School: Transmutation
☐☐☐
Effect:  Bends wood [shaft, handle, door, plank].
Source:  SpellsT-Z.rtf
Target Area:   16 Small wooden objects, all within a 20-ft. radius
Wood Shape
DC: 23
Save: Will negates (object)
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S, DF
SR: Yes (object)
School: Transmutation
☐☐☐
Effect:  Rearranges wooden objects to suit you.
Source:  SpellsT-Z.rtf
Target Area:   One touched piece of wood no larger than 26 cu. ft.
LEVEL 3
Activate Bloodline Power
DC: 24
Save: Will negates (harmless)
Time: 1 action
Duration: 1 round/level
Rng: Close (65')
Comp: V
SR:
School: Transmutation
☐☐☐
Effect:  Certain subjects gain ability based on heritage.
Source:  Chapter Seven: City in the Storm
Target Area:   One creature with a bloodline power
Activate Bloodline Power
DC: 24
Save: Will negates (harmless)
Time: Standard action
Duration: 16 rounds
Rng: Close (65')
Comp: V
SR: Yes (harmless)
School: Transmutation
☐☐☐
Effect:  Certain subjects gain ability based on heritage.
Source:  p.106
Target Area:   One creature with a bloodline power
Call Lightning
DC: 25
Save: Reflex half
Time: 1 round
Duration: 16 minutes
Rng: Medium (260')
Comp: V, S
SR: Yes
School: Evocation
☐☐☐
Effect:  Calls down 10 lightning bolts over duration [3d6 per bolt] from sky; 3d10 in outdoors stormy area.
Source:  SpellsC.rtf
Target Area:   One or more 30-ft.-long vertical lines of lightning
Contagion
DC: 24
Save: Fortitude negates
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes
School: Necromancy
☐☐☐
Effect:  Infects subject with chosen disease.
Source:  SpellsC.rtf
Target Area:   Living creature touched
Cure Moderate Wounds
DC: 24
Save: Will half (harmless); see text
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (harmless); see text
School: Conjuration
☐☐☐
Effect:  Cures 2d8+10 damage.
Source:  SpellsC.rtf
Target Area:   Creature touched
Daylight
DC: 25
Save: None
Time: 1 standard action
Duration: 160 minutes [D]
Rng: Touch
Comp: V, S
SR: No
School: Evocation
☐☐☐
Effect:  60-ft. radius of bright light.
Source:  SpellsD-E.rtf
Target Area:   Object touched
Diminish Plants
DC: 24
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: See text
Comp: V, S, DF
SR: No
School: Transmutation
☐☐☐
Effect:  Reduces size or blights growth of normal plants.
Source:  SpellsD-E.rtf
Target Area:   See text
Dominate Animal
DC: 24
Save: Will negates
Time: 1 round
Duration: 16 rounds
Rng: Close (65')
Comp: V, S
SR: Yes
School: Enchantment
☐☐☐
Effect:  Subject animal obeys silent mental commands.
Source:  SpellsD-E.rtf
Target Area:   One animal
Fey Ward
DC: 24
Save: None
Time: 1 action, Standard action
Duration: 16 rounds [D]
Rng: Personal
Comp: V S
SR: No
School: Abjuration
☐☐☐
Effect:  Barrier keeps out fey creatures
Source:  p.124
Target Area:   20-foot-radius globe centered around you
Fey Ward
DC: 24
Save: None
Time:
Duration: 1 round/level [D]
Rng: Personal
Comp: V S
SR: No
School: Abjuration
☐☐☐
Effect:  Barrier keeps out fey creatures
Source:  Chapter Three: Pool of Glenmasis
Target Area:   20-foot-radius globe centered around you
Lesser Hallowing
DC: 25
Save: See text
Time: 1 standard action
Duration: 16 minutes
Rng: Touch
Comp: V, S, M, DF
SR: See text
School: Evocation
☐☐☐
Effect:  As hallow, but one minute/level.
Source:  p.
Target Area:   20-ft. radius emanating from a touched point
Magic Fang, Greater
DC: 24
Save: Will negates (harmless)
Time: 1 standard action
Duration: 16 hours
Rng: Close (65')
Comp: V, S, DF
SR: Yes (harmless)
School: Transmutation
☐☐☐
Effect:  One natural weapon of subject creature gets +4 on attack and damage rolls.
Source:  SpellsM-O.rtf
Target Area:   One living creature
Mark of Air
DC: 25
Save: Will negates (harmless)
Time: Full round
Duration: 160 minutes or until discharged
Rng: Touch
Comp: V S
SR: Yes
School: Evocation
☐☐☐
Effect:  Subject has +2 Dexterity plus other power
Source:  p.136
Target Area:   One creature
Mark of Earth
DC: 25
Save: Will negates (harmless)
Time: Full round
Duration: 16 hours or until discharged
Rng: Touch
Comp: V S
SR: Yes
School: Evocation
☐☐☐
Effect:  Subject has +2 Strength plus other power
Source:  p.137
Target Area:   One creature
Mark of Fire
DC: 25
Save: Will negates (harmless)
Time: Full round
Duration: 16 hours or until discharged
Rng: Touch
Comp: V S
SR: Yes
School: Evocation
☐☐☐
Effect:  Subject has +2 Dexterity plus other power
Source:  p.138
Target Area:   One creature
Mark of Frost
DC: 25
Save: Will negates (harmless)
Time: Full round
Duration: 16 hours or until discharged
Rng: Touch
Comp: V S
SR: Yes
School: Evocation
☐☐☐
Effect:  Subject has +1 AC plus other power
Source:  p.138
Target Area:   One creature
Mark of Water
DC: 25
Save: Will negates (harmless)
Time: Full round
Duration: 16 hours or until discharged
Rng: Touch
Comp: V S
SR: Yes
School: Evocation
☐☐☐
Effect:  Subject has +2 Constitution plus other power
Source:  p.138
Target Area:   One creature
Meld into Stone
DC: 24
Save: None
Time: 1 standard action
Duration: 160 minutes
Rng: Personal
Comp: V, S, DF
SR: No
School: Transmutation
☐☐☐
Effect:  You and your gear merge with stone.
Source:  SpellsM-O.rtf
Target Area:   You
Neutralize Poison
DC: 24
Save: Will negates (harmless, object)
Time: 1 standard action
Duration: 160 minutes
Rng: Touch
Comp: V, S, M/DF
SR: Yes (harmless, object)
School: Conjuration
☐☐☐
Effect:  Immunizes subject against poison, detoxifies venom in or on subject.
Source:  SpellsM-O.rtf
Target Area:   Creature or object of up to 16 cu. ft. touched
Plant Growth
DC: 24
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: See text
Comp: V, S, DF
SR: No
School: Transmutation
☐☐☐
Effect:  Grows vegetation, improves crops.
Source:  SpellsP-R.rtf
Target Area:   See text
Poison
DC: 24
Save: Fortitude negates; see text
Time: 1 standard action
Duration: Instantaneous; see text
Rng: Touch
Comp: V, S, DF
SR: Yes
School: Necromancy
☐☐☐
Effect:  Touch deals 1d10 Con damage, repeats in 1 minute.
Source:  SpellsP-R.rtf
Target Area:   Living creature touched
Protection from Energy
DC: 24
Save: Fortitude negates (harmless)
Time: 1 standard action
Duration: 160 minutes or until discharged
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect:  Absorb 120 points of damage from one kind of energy.
Source:  SpellsP-R.rtf
Target Area:   Creature touched
Quench
DC: 24
Save: None or Will negates (object)
Time: 1 standard action
Duration: Instantaneous
Rng: Medium (260')
Comp: V, S, DF
SR: No or Yes (object)
School: Transmutation
☐☐☐
Effect:  Extinguishes nonmagical fires or one magic item.
Source:  SpellsP-R.rtf
Target Area:   16 20-ft. cubes [S] or one fire-based magic item
Remove Disease
DC: 24
Save: Fortitude negates (harmless)
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (harmless)
School: Conjuration
☐☐☐
Effect:  Cures all diseases affecting subject.
Source:  SpellsP-R.rtf
Target Area:   Creature touched
Sacrament of Baptism
DC: 24
Save: None
Time: 1 minute
Duration: Instantaneous and 1 day [see text]
Rng: Touch
Comp: V, S, M, DF
SR: No
School: Enchantment
☐☐☐
Effect:  Target joins your faith and gains a day-long bless spell.
Source:  p.
Target Area:   Willing creature touched
Sleet Storm
DC: 24
Save: None
Time: 1 standard action
Duration: 16 rounds
Rng: Long (1040')
Comp: V, S, M/DF
SR: No
School: Conjuration
☐☐☐
Effect:  Hampers vision and movement.
Source:  SpellsS.rtf
Target Area:   Cylinder 40
Snare
DC: 24
Save: None
Time: 3 rounds
Duration: Until triggered or broken
Rng: Touch
Comp: V, S, DF
SR: No
School: Transmutation
☐☐☐
Effect:  Creates a magic booby trap.
Source:  SpellsS.rtf
Target Area:   Touched nonmagical circle of vine, rope, or thong with a 2 ft. diameter + 2 ft./level
Speak with Plants
DC: 24
Save: None
Time: 1 standard action
Duration: 16 minutes
Rng: Personal
Comp: V, S
SR: No
School: Divination
☐☐☐
Effect:  You can talk to normal plants and plant creatures.
Source:  SpellsS.rtf
Target Area:   You
Spike Growth
DC: 24
Save: Reflex partial
Time: 1 standard action
Duration: 16 hours [D]
Rng: Medium (260')
Comp: V, S, DF
SR: Yes
School: Transmutation
☐☐☐
Effect:  Creatures in area take 1d4 damage, may be slowed.
Source:  SpellsS.rtf
Target Area:   16 20-ft. squares
Stone Messenger
DC: 24
Save: None
Time: 1 full round
Duration: 1 day/level
Rng: Close (65')
Comp: V S
SR: No
School: Conjuration
☐☐☐
Effect:  Summon Earth Elemental of the smallest sort for a specific task
Source:  
Target Area:   One small earth elemental
Stone Shape
DC: 24
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S, M/DF
SR: No
School: Transmutation
☐☐☐
Effect:  Sculpts stone into any shape.
Source:  SpellsS.rtf
Target Area:   Stone or stone object touched, up to 26 cu. ft.
Summon Nature's Ally III
DC: 24
Save: None
Time: 1 round
Duration: 16 rounds [D]
Rng: Close (65')
Comp: V, S, DF
SR: No
School: Conjuration
☐☐☐
Effect:  Calls creature to fight.
Source:  SpellsS.rtf
Target Area:   One or more creatures, no two of which can be more than 30 ft. apart
Water Breathing
DC: 24
Save: Will negates (harmless)
Time: 1 standard action
Duration: 32 hours; see text
Rng: Touch
Comp: V, S, M/DF
SR: Yes (harmless)
School: Transmutation
☐☐☐
Effect:  Subjects can breathe underwater.
Source:  SpellsT-Z.rtf
Target Area:   Living creatures touched
Wind Wall
DC: 25
Save: None; see text
Time: 1 standard action
Duration: 16 rounds
Rng: Medium (260')
Comp: V, S, M/DF
SR: Yes
School: Evocation
☐☐☐
Effect:  Deflects arrows, smaller creatures, and gases.
Source:  SpellsT-Z.rtf
Target Area:   Wall up to 160 ft. long and 80 ft. high [S]
LEVEL 4
Air Walk
DC: 25
Save: None
Time: 1 standard action
Duration: 160 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless)
School: Transmutation
☐☐☐
Effect:  Subject treads on air as if solid [climb at 45-degree angle].
Source:  SpellsA-B.rtf
Target Area:   Creature [Gargantuan or smaller] touched
Antiplant Shell
DC: 25
Save: None
Time: 1 standard action
Duration: 160 minutes [D]
Rng: 10 ft.
Comp: V, S, DF
SR: Yes
School: Abjuration
☐☐☐
Effect:  Keeps animated plants at bay.
Source:  SpellsA-B.rtf
Target Area:   10-ft.-radius emanation, centered on you
Black Mulching
DC: 25
Save: None
Time: Standard action
Duration: 16 rounds
Rng: Medium (260')
Comp: V S M
SR: Yes
School: Necromancy
☐☐☐
Effect:  Plants 3 HD or less die, others take 1d10 points of damage
Source:  p.109
Target Area:   20-foot-diameter sphere
Blight
DC: 25
Save: Fortitude half; see text
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S, DF
SR: Yes
School: Necromancy
☐☐☐
Effect:  Withers one plant or deals 16d6 damage to plant creature.
Source:  SpellsA-B.rtf
Target Area:   one plant/plant-creature
Bury
DC: 25
Save: Reflex
Time: 1 action
Duration: Instantaneous
Rng: Touch
Comp: V S
SR: Yes
School: Transmutation
☐☐☐
Effect:  
Source:  p.182
Target Area:   One creature
Command Plants
DC: 25
Save: Will negates
Time: 1 standard action
Duration: 16 days
Rng: Close (65')
Comp: V
SR: Yes
School: Transmutation
☐☐☐
Effect:  Sway the actions of one or more plant creatures.
Source:  SpellsC.rtf
Target Area:   Up to 32 HD of plant creatures, no two of which can be more than 30 ft. apart
Control Creature of the Mist
DC: 25
Save: Will negates
Time: 1 action
Duration: 1 hour/level
Rng: Touch
Comp: V S M
SR:
School: Enchantment
☐☐☐
Effect:  Creature of the mist obeys caster's commands
Source:  Chapter Seven: City in the Storm
Target Area:   One creature of the mist
Control Creature of the Mist
DC: 25
Save: Will negates
Time: Standard action
Duration: 16 hours
Rng: Touch
Comp: V S M
SR: Yes
School: Enchantment
☐☐☐
Effect:  Creature of the mist obeys caster's commands
Source:  p.117
Target Area:   One creature of the mist
Control Water
DC: 25
Save: None; see text
Time: 1 standard action
Duration: 160 minutes [D]
Rng: Long (1040')
Comp: V, S, M/DF
SR: No
School: Transmutation
☐☐☐
Effect:  Raises or lowers bodies of water.
Source:  SpellsC.rtf
Target Area:   Water in a volume of 160 ft by 160 ft by 32 ft [S]
Create Lesser Creature of the Mist
DC: 25
Save: None
Time: 1 hour
Duration: Instantaneous
Rng: Touch
Comp: V S F M
SR: No
School: Conjuration
☐☐☐
Effect:  Creates creature of the mist up to CR 5
Source:  p.117
Target Area:   One creature of the mist up to CR 5
Cure Serious Wounds
DC: 25
Save: Will half (harmless); see text
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (harmless); see text
School: Conjuration
☐☐☐
Effect:  Cures 3d8+15 damage.
Source:  SpellsC.rtf
Target Area:   Creature touched
Dispel Magic
DC: 25
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Medium (260')
Comp: V, S
SR: No
School: Abjuration
☐☐☐
Effect:  Cancels magical spells and effects.
Source:  SpellsD-E.rtf
Target Area:   One spellcaster, creature, or object; or 20-ft.-radius burst
Flame Strike
DC: 26
Save: Reflex half
Time: 1 standard action
Duration: Instantaneous
Rng: Medium (260')
Comp: V, S, DF
SR: Yes
School: Evocation
☐☐☐
Effect:  Smite foes with divine fire for 15d6 damage.
Source:  SpellsF-G.rtf
Target Area:   Cylinder 10
Freedom of Movement
DC: 25
Save: Will negates (harmless)
Time: 1 standard action
Duration: 160 minutes
Rng: Personal or touch
Comp: V, S, M, DF
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect:  Subject moves normally despite impediments.
Source:  SpellsF-G.rtf
Target Area:   You or creature touched
Giant Vermin
DC: 25
Save: None
Time: 1 standard action
Duration: 16 minutes
Rng: Close (65')
Comp: V, S, DF
SR: Yes
School: Transmutation
☐☐☐
Effect:  Turns centipedes, scorpions, or spiders into giant vermin.
Source:  SpellsF-G.rtf
Target Area:   Up to three vermin, no two of which can be more than 30 ft. apart
Ice Storm
DC: 26
Save: None
Time: 1 standard action
Duration: 1 full round
Rng: Long (1040')
Comp: V, S, M/DF
SR: Yes
School: Evocation
☐☐☐
Effect:  Hail deals 5d6 damage in cylinder 40 ft. across.
Source:  SpellsH-L.rtf
Target Area:   Cylinder 20
Nature's Gift
DC: 25
Save: None
Time: 1 action
Duration: 1 hour/level
Rng: Personal
Comp: V S
SR: No
School: Transmutation
☐☐☐
Effect:  
Source:  p.184
Target Area:   Personal
Reincarnate
DC: 25
Save: None; see text
Time: 10 minutes
Duration: Instantaneous
Rng: Touch
Comp: V, S, M, DF
SR: Yes (harmless)
School: Transmutation
☐☐☐
Effect:  Brings dead subject back in a random body.
Source:  SpellsP-R.rtf
Target Area:   Dead creature touched
Repel Vermin
DC: 25
Save: None or Will negates; see text
Time: 1 standard action
Duration: 160 minutes [D]
Rng: 10 ft.
Comp: V, S, DF
SR: Yes
School: Abjuration
☐☐☐
Effect:  Insects, spiders, and other vermin stay 10 ft. away.
Source:  SpellsP-R.rtf
Target Area:   10 ft. radius emanation centered on you
Rusting Grasp
DC: 25
Save: None
Time: 1 standard action
Duration: See text
Rng: Touch
Comp: V, S, DF
SR: No
School: Transmutation
☐☐☐
Effect:  Your touch corrodes iron and alloys.
Source:  SpellsP-R.rtf
Target Area:   One nonmagical ferrous object [or the volume of the object within 3 ft. of the touched point] or one ferrous creature
Scrying
DC: 25
Save: Will negates
Time: 1 hour
Duration: 16 minutes
Rng: See text
Comp: V, S, M/DF, F
SR: Yes
School: Divination
☐☐☐
Effect:  Spies on subject from a distance.
Source:  SpellsS.rtf
Target Area:   Magical sensor
Spike Stones
DC: 25
Save: Reflex partial
Time: 1 standard action
Duration: 16 hours [D]
Rng: Medium (260')
Comp: V, S, DF
SR: Yes
School: Transmutation
☐☐☐
Effect:  Creatures in area take 1d8 damage, may be slowed.
Source:  SpellsS.rtf
Target Area:   16 20-ft. squares
Summon Nature's Ally IV
DC: 25
Save: None
Time: 1 round
Duration: 16 rounds [D]
Rng: Close (65')
Comp: V, S, DF
SR: No
School: Conjuration
☐☐☐
Effect:  Calls creature to fight.
Source:  SpellsS.rtf
Target Area:   One or more creatures, no two of which can be more than 30 ft. apart
LEVEL 5
Animal Growth
DC: 26
Save: Fortitude negates
Time: 1 standard action
Duration: 16 minutes
Rng: Medium (260')
Comp: V, S
SR: Yes
School: Transmutation
☐☐☐
Effect:  One animal/two levels doubles in size.
Source:  SpellsA-B.rtf
Target Area:   Up to one animal [Gargantuan or smaller] per two levels, no two of which can be more than 30 ft. apart
Apolioth's Condemnation
DC: 27
Save: Reflex half
Time: 1 action, Standard action
Duration: Instantaneous
Rng: Medium (260')
Comp: V S M
SR: Yes
School: Evocation
☐☐☐
Effect:  Burst inflicts 10d6 damage and entangles foes
Source:  p.107
Target Area:   20-foot-radius burst
Apolioth's Condemnation
DC: 27
Save: Reflex half
Time:
Duration: Instantaneous
Rng: Medium (260')
Comp: V S M
SR: Yes
School: Evocation
☐☐☐
Effect:  Burst inflicts 10d6 damage and entangles foes
Source:  Chapter Three: Pool of Glenmasis
Target Area:   20-foot-radius burst
Atonement
DC: 26
Save: None
Time: 1 hour
Duration: Instantaneous
Rng: Touch
Comp: V, S, M, F, DF, XP
SR: Yes
School: Abjuration
☐☐☐
Effect:  Removes burden of misdeeds from subject.
Source:  SpellsA-B.rtf
Target Area:   Living creature touched
Awaken
DC: 26
Save: Will negates
Time: 24 hours
Duration: Instantaneous
Rng: Touch
Comp: V, S, DF, XP
SR: Yes
School: Transmutation
☐☐☐
Effect:  Animal or tree gains human intellect.
Source:  SpellsA-B.rtf
Target Area:   Animal or tree touched
Baleful Polymorph
DC: 26
Save: Fortitude negates, Will partial; see text
Time: 1 standard action
Duration: Permanent
Rng: Close (65')
Comp: V, S
SR: Yes
School: Transmutation
☐☐☐
Effect:  Transforms subject into harmless animal.
Source:  SpellsA-B.rtf
Target Area:   One creature
Call Lightning Storm
DC: 27
Save: Reflex half
Time: 1 round
Duration: 16 minutes
Rng: Long (1040')
Comp: V, S
SR: Yes
School: Evocation
☐☐☐
Effect:  Calls down 15 lightning bolts over duration [5d6 per bolt] from sky; 5d10 in outdoors stormy area.
Source:  SpellsC.rtf
Target Area:   One or more 30-ft.-long vertical lines of lightning
Commune with Nature
DC: 26
Save: None
Time: 10 minutes
Duration: Instantaneous
Rng: Personal
Comp: V, S
SR: No
School: Divination
☐☐☐
Effect:  Learn about terrain for 16 miles.
Source:  SpellsC.rtf
Target Area:   You
Control Winds
DC: 26
Save: Fortitude negates
Time: 1 standard action
Duration: 160 minutes
Rng: 40 ft./level
Comp: V, S
SR: No
School: Transmutation
☐☐☐
Effect:  Change wind direction and speed.
Source:  SpellsC.rtf
Target Area:   640 ft radius cylinder 40 ft. high
Cure Critical Wounds
DC: 26
Save: Will half (harmless); see text
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (harmless); see text
School: Conjuration
☐☐☐
Effect:  Cures 4d8+16 damage.
Source:  SpellsC.rtf
Target Area:   Creature touched
Death Ward
DC: 26
Save: Will negates (harmless)
Time: 1 standard action
Duration: 16 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless)
School: Necromancy
☐☐☐
Effect:  Grants immunity to death spells and negative energy effects.
Source:  SpellsD-E.rtf
Target Area:   Living creature touched
Elemental Maze
DC: 26
Save: None
Time: 1 round
Duration: 5 minutes/level
Rng: Long (400 ft + 40ft/level)
Comp: V S M
SR: Special
School: Transmutation
☐☐☐
Effect:  
Source:  p.182
Target Area:   100 ft/side + 20 ft/side/level
Hallow
DC: 27
Save: See text
Time: 24 hours
Duration: Instantaneous
Rng: Touch
Comp: V, S, M, DF
SR: See text
School: Evocation
☐☐☐
Effect:  Designates location as holy.
Source:  SpellsH-L.rtf
Target Area:   40-ft. radius emanating from the touched point
Insect Plague
DC: 26
Save: None
Time: 1 round
Duration: 16 minutes
Rng: Long (1040')
Comp: V, S, DF
SR: No
School: Conjuration
☐☐☐
Effect:  Locust swarms attack creatures.
Source:  SpellsH-L.rtf
Target Area:   5 swarms of locust, each of which must be adjacent to at least one other swarm
Mark of Air, Greater
DC: 27
Save: Will negates (harmless)
Time: Full round
Duration: 160 minutes or until discharged
Rng: Touch
Comp: V S
SR: Yes
School: Evocation
☐☐☐
Effect:  Subject can fly at speed 40 and has other power
Source:  p.136
Target Area:   One creature
Mark of Earth, Greater
DC: 27
Save: Will negates (harmless)
Time: Full round
Duration: 16 hours or until discharged
Rng: Touch
Comp: V S
SR: Yes
School: Evocation
☐☐☐
Effect:  Subject has damage reduction 10/magic and other power
Source:  p.137
Target Area:   One creature
Mark of Fire, Greater
DC: 27
Save: Will negates (harmless)
Time: Full round
Duration: 16 hours or until discharged
Rng: Touch
Comp: V S
SR: Yes
School: Evocation
☐☐☐
Effect:  Subject has resistance to fire 20 and other power
Source:  p.138
Target Area:   One creature
Mark of Frost, Greater
DC: 27
Save: Will negates (harmless)
Time: Full round
Duration: 16 hours or until discharged
Rng: Touch
Comp: V S
SR: Yes
School: Evocation
☐☐☐
Effect:  Subject has resistance to cold 20 and other power
Source:  p.138
Target Area:   One creature
Mark of Water, Greater
DC: 27
Save: Will negates (harmless)
Time: Full round
Duration: 16 hours or until discharged
Rng: Touch
Comp: V S
SR: Yes
School: Evocation
☐☐☐
Effect:  Subject can breathe water and has other power
Source:  p.138
Target Area:   One creature
Render
DC: 26
Save: Fortitude Half
Time: 1 action
Duration: Instantaneous
Rng: Close (25 ft + 5ft/2 levels)
Comp: V S M
SR: Yes
School: Transmutation
☐☐☐
Effect:  
Source:  Compendium p.33
Target Area:   10 ft radius Spread
Stoneskin
DC: 26
Save: Will negates (harmless)
Time: 1 standard action
Duration: 160 minutes or until discharged
Rng: Touch
Comp: V, S, M
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect:  Ignore 10 points of damage per attack.
Source:  SpellsS.rtf
Target Area:   Creature touched
Summon Nature's Ally V
DC: 26
Save: None
Time: 1 round
Duration: 16 rounds [D]
Rng: Close (65')
Comp: V, S, DF
SR: No
School: Conjuration
☐☐☐
Effect:  Calls creature to fight.
Source:  SpellsS.rtf
Target Area:   One or more creatures, no two of which can be more than 30 ft. apart
Transmute Mud to Rock
DC: 26
Save: See text
Time: 1 standard action
Duration: Permanent
Rng: Medium (260')
Comp: V, S, M/DF
SR: No
School: Transmutation
☐☐☐
Effect:  Transforms 32 10-ft. cubes.
Source:  SpellsT-Z.rtf
Target Area:   Up to 32 10 ft. cubes [S]
Transmute Rock to Mud
DC: 26
Save: See text
Time: 1 standard action
Duration: Permanent; see text
Rng: Medium (260')
Comp: V, S, M/DF
SR: No
School: Transmutation
☐☐☐
Effect:  Transforms 32 10-ft. cubes.
Source:  SpellsT-Z.rtf
Target Area:   Up to 32 10 ft. cubes [S]
Tree Stride
DC: 26
Save: None
Time: 1 standard action
Duration: 16 hours or until expended; see text
Rng: Personal
Comp: V, S, DF
SR: No
School: Conjuration
☐☐☐
Effect:  Step from one tree to another far away.
Source:  SpellsT-Z.rtf
Target Area:   You
Unhallow
DC: 27
Save: See text
Time: 24 hours
Duration: Instantaneous
Rng: Touch
Comp: V, S, M
SR: See text
School: Evocation
☐☐☐
Effect:  Designates location as unholy.
Source:  SpellsT-Z.rtf
Target Area:   40-ft. radius emanating from the touched point
Wall of Fire
DC: 27
Save: None
Time: 1 standard action
Duration: Concentration + 16 rounds
Rng: Medium (260')
Comp: V, S, M/DF
SR: Yes
School: Evocation
☐☐☐
Effect:  Deals 2d4 fire damage out 10 ft. and 1d4 out 20 ft. Passing through wall deals 2d6+16 damage
Source:  SpellsT-Z.rtf
Target Area:   Opaque sheet of flame up to 320 ft. long or a ring of fire with a radius of up to 40 ft; either form 20 ft. high
Wall of Thorns
DC: 26
Save: None
Time: 1 standard action
Duration: 160 minutes [D]
Rng: Medium (260')
Comp: V, S
SR: No
School: Conjuration
☐☐☐
Effect:  Thorns damage anyone who tries to pass.
Source:  SpellsT-Z.rtf
Target Area:   Wall of thorny brush, up to 16 10-ft. cubes [S]
LEVEL 6
Antilife Shell
DC: 27
Save: None
Time: 1 round
Duration: 160 minutes [D]
Rng: 10 ft.
Comp: V, S, DF
SR: Yes
School: Abjuration
☐☐☐
Effect:  10-ft. field hedges out living creatures.
Source:  SpellsA-B.rtf
Target Area:   10-ft.-radius emanation, centered on you
Bear's Endurance, Mass
DC: 27
Save: Will negates (harmless)
Time: 1 standard action
Duration: 16 minutes
Rng: Close (65')
Comp: V, S, DF
SR: Yes
School: Transmutation
☐☐☐
Effect:  As bear's endurance, affects 16 subjects.
Source:  SpellsA-B.rtf
Target Area:   16 creatures, no two of which can be more than 30 ft. apart
Bull's Strength, Mass
DC: 27
Save: Will negates (harmless)
Time: 1 standard action
Duration: 16 minutes
Rng: Close (65')
Comp: V, S, M/DF
SR: Yes (harmless)
School: Transmutation
☐☐☐
Effect:  As bull's strength, affects one subject/ level.
Source:  SpellsA-B.rtf
Target Area:   16 creatures, no two of which can be more than 30 ft. apart
Cat's Grace, Mass
DC: 27
Save: Will negates (harmless)
Time: 1 standard action
Duration: 16 minutes
Rng: Close (65')
Comp: V, S, M
SR: Yes
School: Transmutation
☐☐☐
Effect:  As cat's grace, affects 16 subjects.
Source:  SpellsC.rtf
Target Area:   16 creatures, no two of which can be more than 30 ft. apart
Cure Light Wounds, Mass
DC: 27
Save: Will half (harmless) or Will half; see text
Time: 1 standard action
Duration: Instantaneous
Rng: Close (65')
Comp: V, S
SR: Yes (harmless) or Yes; see text
School: Conjuration
☐☐☐
Effect:  Cures 1d8+16 damage for many creatures.
Source:  SpellsC.rtf
Target Area:   16 creatures, no two of which can be more than 30 ft. apart
Dispel Magic, Greater
DC: 27
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Medium (260')
Comp: V, S
SR: No
School: Abjuration
☐☐☐
Effect:  As dispel magic, but +20 on check.
Source:  SpellsD-E.rtf
Target Area:   One spellcaster, creature, or object; or 20-ft.-radius burst
Erase Memory
DC: 27
Save: Will Negates
Time: 1 Action
Duration: Permanent
Rng: Close (65')
Comp: V S
SR: Yes
School: Enchantment
☐☐☐
Effect:  Removes the memory of a place or person
Source:  p.36
Target Area:   One living creature
Find the Path
DC: 27
Save: None or Will negates (harmless)
Time: 3 rounds
Duration: 160 minutes
Rng: Personal or touch
Comp: V, S, F
SR: No or Yes (harmless)
School: Divination
☐☐☐
Effect:  Shows most direct way to a location.
Source:  SpellsF-G.rtf
Target Area:   You or creature touched
Fire Seeds
DC: 27
Save: None or Reflex half; see text
Time: 1 standard action
Duration: 160 minutes or until used
Rng: Touch
Comp: V, S, M
SR: No
School: Conjuration
☐☐☐
Effect:  Acorns and berries become grenades and bombs.
Source:  SpellsF-G.rtf
Target Area:   Up to four touched acorns or up to eight touched holly berries
Freezing Claw
DC: 27
Save: Fortitude partial
Time: Standard action
Duration: 16 rounds
Rng: Close (65')
Comp: V S M
SR: Yes
School: Conjuration
☐☐☐
Effect:  Ranged touch attack inflicts 3d6 of cold damage and freezes subject solid
Source:  p.125
Target Area:   A small claw of ice
Ironwood
DC: 27
Save: None
Time: 1 minute/lb. created
Duration: 16 days [D]
Rng: 0 ft.
Comp: V, S, M
SR: No
School: Transmutation
☐☐☐
Effect:  Magic wood is strong as steel.
Source:  SpellsH-L.rtf
Target Area:   An ironwood object weighing up to 80 lbs
Liveoak
DC: 27
Save: None
Time: 10 minutes
Duration: 16 days [D]
Rng: Touch
Comp: V, S
SR: No
School: Transmutation
☐☐☐
Effect:  Oak becomes treant guardian.
Source:  SpellsH-L.rtf
Target Area:   Tree touched
Move Earth
DC: 27
Save: None
Time: See text
Duration: Instantaneous
Rng: Long (1040')
Comp: V, S, M
SR: No
School: Transmutation
☐☐☐
Effect:  Digs trenches and build hills.
Source:  SpellsM-O.rtf
Target Area:   Dirt in an area up to 750 ft. square and up to 10 ft. deep [S]
Owl's Wisdom, Mass
DC: 27
Save: Will negates (harmless)
Time: 1 standard action
Duration: 16 minutes
Rng: Close (65')
Comp: V, S, M/DF
SR: Yes
School: Transmutation
☐☐☐
Effect:  As owl's wisdom, affects one subject/ level.
Source:  SpellsM-O.rtf
Target Area:   16 creatures, no two of which can be more than 30 ft. apart
Repel Wood
DC: 27
Save: None
Time: 1 standard action
Duration: 16 minutes [D]
Rng: 60 ft.
Comp: V, S
SR: No
School: Transmutation
☐☐☐
Effect:  Pushes away wooden objects.
Source:  SpellsP-R.rtf
Target Area:   60 ft. line-shaped emanation from you
Spellstaff
DC: 27
Save: Will negates (object)
Time: 10 minutes
Duration: Permanent until discharged [D]
Rng: Touch
Comp: V, S, F
SR: Yes (object)
School: Transmutation
☐☐☐
Effect:  Stores one spell in wooden quarterstaff.
Source:  SpellsS.rtf
Target Area:   Wooden quarterstaff touched
Stone Tell
DC: 27
Save: None
Time: 10 minutes
Duration: 16 minutes
Rng: Personal
Comp: V, S, DF
SR: No
School: Divination
☐☐☐
Effect:  Talk to natural or worked stone.
Source:  SpellsS.rtf
Target Area:   You
Sudden Wave
DC: 27
Save: Reflex half
Time: Standard action
Duration: 8 rounds
Rng: Medium (260')
Comp: V S M
SR: No
School: Conjuration
☐☐☐
Effect:  Creates a wave of water that sweeps away creatures and objects
Source:  p.153
Target Area:   A wave of water 20 feet high, 20 feet wide, and 3 feet thick
Summon Nature's Ally VI
DC: 27
Save: None
Time: 1 round
Duration: 16 rounds [D]
Rng: Close (65')
Comp: V, S, DF
SR: No
School: Conjuration
☐☐☐
Effect:  Calls creature to fight.
Source:  SpellsS.rtf
Target Area:   One or more creatures, no two of which can be more than 30 ft. apart
Transport via Plants
DC: 27
Save: None
Time: 1 standard action
Duration: 1 round
Rng: Unlimited
Comp: V, S
SR: No
School: Transmutation
☐☐☐
Effect:  Move instantly from one plant to another of the same kind.
Source:  SpellsT-Z.rtf
Target Area:   You and touched objects or other touched willing creatures
Wall of Stone
DC: 27
Save: See text
Time: 1 standard action
Duration: Instantaneous
Rng: Medium (260')
Comp: V, S, M/DF
SR: No
School: Conjuration
☐☐☐
Effect:  Creates a stone wall that can be shaped.
Source:  SpellsT-Z.rtf
Target Area:   Stone wall whose area is up to 16 5-ft. squares [S]
LEVEL 7
Animate Plants
DC: 28
Save: None
Time: 1 standard action
Duration: 16 rounds or hours; see text
Rng: Close (65')
Comp: V
SR: No
School: Transmutation
☐☐☐
Effect:  One or more plants animate and fight for you.
Source:  SpellsA-B.rtf
Target Area:   5 Large plants or all plants within range; see text
Changestaff
DC: 28
Save: None
Time: 1 round
Duration: 16 hours [D]
Rng: Touch
Comp: V, S, F
SR: No
School: Transmutation
☐☐☐
Effect:  Your staff becomes a treant on command.
Source:  SpellsC.rtf
Target Area:   Your touched staff
Control Weather
DC: 28
Save: None
Time: 10 minutes; see text
Duration: 4d12 hours; see text
Rng: 2 miles
Comp: V, S
SR: No
School: Transmutation
☐☐☐
Effect:  Changes weather in local area.
Source:  SpellsC.rtf
Target Area:   2-mile-radius circle, centered on you; see text
Create Creature of the Mist
DC: 28
Save: None
Time: 1 hour
Duration: Instantaneous
Rng: Touch
Comp: V S F M
SR: No
School: Conjuration
☐☐☐
Effect:  Creates creature of the mist up to CR 9
Source:  p.117
Target Area:   One creature of the mist up to CR 9
Creeping Doom
DC: 28
Save: None
Time: 1 round
Duration: 16 minutes
Rng: Close (65')
Comp: V, S
SR: No
School: Conjuration
☐☐☐
Effect:  Swarms of centipedes attack at your command.
Source:  SpellsC.rtf
Target Area:   8 swarms of centipedes
Cure Moderate Wounds, Mass
DC: 28
Save: Will half (harmless) or Will half; see text
Time: 1 standard action
Duration: Instantaneous
Rng: Close (65')
Comp: V, S
SR: Yes (harmless) or Yes; see text
School: Conjuration
☐☐☐
Effect:  Cures 2d8+16 damage for many creatures.
Source:  SpellsC.rtf
Target Area:   16 creatures, no two of which can be more than 30 ft. apart
Fire Storm
DC: 29
Save: Reflex half
Time: 1 round
Duration: Instantaneous
Rng: Medium (260')
Comp: V, S
SR: Yes
School: Evocation
☐☐☐
Effect:  Deals 16d6 fire damage.
Source:  SpellsF-G.rtf
Target Area:   32 10-ft. cubes [S]
Heal
DC: 28
Save: Will negates (harmless)
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (harmless)
School: Conjuration
☐☐☐
Effect:  Cures 160 points of damage, all diseases and mental conditions.
Source:  SpellsH-L.rtf
Target Area:   Creature touched
Master Creature of the Mist
DC: 28
Save: Will negates
Time: 1 action
Duration: Permanent
Rng: Touch
Comp: V S M
SR:
School: Enchantment
☐☐☐
Effect:  Controls creature of the mist permanently
Source:  Chapter Seven: City in the Storm
Target Area:   One creature of the mist
Master Creature of the Mist
DC: 28
Save: Will negates
Time: Standard action
Duration: Permanent
Rng: Touch
Comp: V S M
SR: Yes
School: Enchantment
☐☐☐
Effect:  Controls creature of the mist permanently
Source:  p.138
Target Area:   One creature of the mist
Scrying, Greater
DC: 28
Save: Will negates
Time: 1 standard action
Duration: 16 hours
Rng: See text
Comp: V, S
SR: Yes
School: Divination
☐☐☐
Effect:  As scrying, but faster and longer.
Source:  SpellsS.rtf
Target Area:   Magical sensor
Summon Nature's Ally VII
DC: 28
Save: None
Time: 1 round
Duration: 16 rounds [D]
Rng: Close (65')
Comp: V, S, DF
SR: No
School: Conjuration
☐☐☐
Effect:  Calls creature to fight.
Source:  SpellsS.rtf
Target Area:   One or more creatures, no two of which can be more than 30 ft. apart
Sunbeam
DC: 29
Save: Reflex negates and Reflex half; see text
Time: 1 standard action
Duration: 16 rounds or until all beams are exhausted
Rng: 60 ft.
Comp: V, S, DF
SR: Yes
School: Evocation
☐☐☐
Effect:  Up to 5 beams blind and deal 4d6 damage; undead take 16d6 damage.
Source:  SpellsS.rtf
Target Area:   Line from your hand
Transmute Metal to Wood
DC: 28
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Long (1040')
Comp: V, S, DF
SR: Yes (object; see text)
School: Transmutation
☐☐☐
Effect:  Metal within 40 ft. becomes wood.
Source:  SpellsT-Z.rtf
Target Area:   All metal objects within a 40-ft.-radius burst
True Seeing
DC: 28
Save: Will negates (harmless)
Time: 1 standard action
Duration: 16 minutes
Rng: Touch
Comp: V, S, M
SR: Yes (harmless)
School: Divination
☐☐☐
Effect:  Lets you see all things as they really are.
Source:  SpellsT-Z.rtf
Target Area:   Creature touched
Wind Walk
DC: 28
Save: No and Will negates (harmless)
Time: 1 standard action
Duration: 16 hours [D]; see text
Rng: Touch
Comp: V, S, DF
SR: No and Yes (harmless)
School: Transmutation
☐☐☐
Effect:  You and your allies turn vaporous and travel fast.
Source:  SpellsT-Z.rtf
Target Area:   You and 5 touched creatures
LEVEL 8
Animal Shapes
DC: 29
Save: None; see text
Time: 1 standard action
Duration: 16 hours [D]
Rng: Close (65')
Comp: V, S, DF
SR: Yes (harmless)
School: Transmutation
☐☐☐
Effect:  16 allys polymorphs into chosen animal.
Source:  SpellsA-B.rtf
Target Area:   Up to one willing creature per level, all within 30 ft. of each other
Control Plants
DC: 29
Save: Will negates
Time: 1 standard action
Duration: 16 minutes
Rng: Close (65')
Comp: V, S, DF
SR: No
School: Transmutation
☐☐☐
Effect:  Control actions of one or more plant creatures.
Source:  SpellsC.rtf
Target Area:   32 HD of plant creatures, no two of which can be more than 30 ft. apart
Cure Serious Wounds, Mass
DC: 29
Save: Will half (harmless) or Will half; see text
Time: 1 standard action
Duration: Instantaneous
Rng: Close (65')
Comp: V, S
SR: Yes (harmless) or Yes; see text
School: Conjuration
☐☐☐
Effect:  Cures 3d8+16 damage for many creatures.
Source:  SpellsC.rtf
Target Area:   16 creatures, no two of which can be more than 30 ft. apart
Earthquake
DC: 30
Save: See text
Time: 1 standard action
Duration: 1 round
Rng: Long (1040')
Comp: V, S, DF
SR: No
School: Evocation
☐☐☐
Effect:  Intense tremor shakes 80-ft.-radius.
Source:  SpellsD-E.rtf
Target Area:   80-ft.-radius spread [S]
Finger of Death
DC: 29
Save: Fortitude partial
Time: 1 standard action
Duration: Instantaneous
Rng: Close (65')
Comp: V, S
SR: Yes
School: Necromancy
☐☐☐
Effect:  Kills one subject.
Source:  SpellsF-G.rtf
Target Area:   One living creature
Fuse Line
DC: 29
Save: None
Time: 1 day
Duration: Instantaneous
Rng: Touch
Comp: V S
SR:
School: Transmutation
☐☐☐
Effect:  Two subjects share traits with future offspring
Source:  Chapter Seven: City in the Storm
Target Area:   Two creatures
Repel Metal or Stone
DC: 29
Save: None
Time: 1 standard action
Duration: 16 rounds [D]
Rng: 60 ft.
Comp: V, S
SR: No
School: Abjuration
☐☐☐
Effect:  Pushes away metal and stone.
Source:  SpellsP-R.rtf
Target Area:   60 ft. line from you
Reverse Gravity
DC: 29
Save: None; see text
Time: 1 standard action
Duration: 16 rounds [D]
Rng: Medium (260')
Comp: V, S, M/DF
SR: No
School: Transmutation
☐☐☐
Effect:  Objects and creatures fall upward.
Source:  SpellsP-R.rtf
Target Area:   Up to 8 10-ft. cube [S]
Squamous Pulse
DC: 29
Save: Fortitude half (see text)
Time: Standard action
Duration: Instantaneous
Rng: Long (1040')
Comp: V S M
SR: Yes
School: Transmutation
☐☐☐
Effect:  Halves natural armor bonus and deals 1d6 points of damage/natural armor bonus point
Source:  p.152
Target Area:   All creatures with natural armor within a 50-foot burst
Summon Nature's Ally VIII
DC: 29
Save: None
Time: 1 round
Duration: 16 rounds [D]
Rng: Close (65')
Comp: V, S, DF
SR: No
School: Conjuration
☐☐☐
Effect:  Calls creature to fight.
Source:  SpellsS.rtf
Target Area:   One or more creatures, no two of which can be more than 30 ft. apart
Sunburst
DC: 30
Save: Reflex partial; see text
Time: 1 standard action
Duration: Instantaneous
Rng: Long (1040')
Comp: V, S, M/DF
SR: Yes
School: Evocation
☐☐☐
Effect:  Blinds all within 10 ft., deals 6d6 damage.
Source:  SpellsS.rtf
Target Area:   80-ft.-radius burst
Whirlwind
DC: 30
Save: Reflex negates; see text
Time: 1 standard action
Duration: 16 rounds [D]
Rng: Long (1040')
Comp: V, S, DF
SR: Yes
School: Evocation
☐☐☐
Effect:  Cyclone deals damage and can pick up creatures.
Source:  SpellsT-Z.rtf
Target Area:   Cyclone 10 ft. wide at base, 30 ft. wide at top, and 30 ft. tall
Word of Recall
DC: 29
Save: None or Will negates (harmless, object)
Time: 1 standard action
Duration: Instantaneous
Rng: Unlimited
Comp: V
SR: No or Yes (harmless, object)
School: Conjuration
☐☐☐
Effect:  Teleports you back to designated place.
Source:  SpellsT-Z.rtf
Target Area:   You and touched objects or other willing creatures
* = Domain/Specialty Spell

Created using PCGen 5.7.14 on Feb 16, 2005

Racial Innate
Dimension Door (DC:25)



Created using PCGen 5.7.14 on Feb 16, 2005

Fiona
Fiona's portrait
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