Created using PCGen 5.7.14 on Feb 2, 2005
       

WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE REDUCTION

SPEED
HP
Hit Points
132




  
Walk 30'
BASE ATTACK
Bonus
+10/+5
SPECIAL ABILITIES
Evasion (Ex), Resistance to acid 5, cold 5, and electricity 5., Sneak Attack +1d6, Summon Familiar, Trapfinding
FEATS
Armor Proficiency (Light), Combat Casting, Empower Spell Like Ability, Greater Spell Focus (Enchantment), Maximize Spell, Quicken Spell, Simple Weapon Proficiency, Spell Focus (Enchantment), Spell Penetration
LANGUAGES
Celestial, Common, Telepathy
SPELLS
 Innate
Daylight (DC:22)
 Sorcerer 0
1
2
3
4
5
6
7
8
9
6
9
8
8
8
8
7
7
6
4
0:
Arcane Mark (DC:19)Dancing Lights (DC:19)Daze (DC:21)
Detect Magic (DC:19)Light (DC:19)Message (DC:19)
Open/Close (DC:19)Read Magic (DC:19)Resistance (DC:19)
1:
Charm Person (DC:22)Identify (DC:20)Mage Armor (DC:20)
Magic Missile (DC:20)Sleep (DC:22)
2:
Invisibility (DC:21)Knock (DC:21)Levitate (DC:21)
Mirror Image (DC:21)See Invisibility (DC:21)
3:
Haste (DC:22)Hold Person (DC:24)Lightning Bolt (DC:22)
Magic Circle against Chaos (DC:22)
4:
Charm Monster (DC:25)Dimensional Anchor (DC:23)Invisibility, Greater (DC:23)
Polymorph (DC:23)
5:
Dominate Person (DC:26)Feeblemind (DC:26)Hold Monster (DC:26)
Permanency (DC:24)
6:
Chain Lightning (DC:25)Suggestion, Mass (DC:27)True Seeing (DC:25)
7:
Banishment (DC:26)Summon Monster VII (DC:26)Teleport, Greater (DC:26)
8:
Planar Binding, Greater (DC:27)Polymorph Any Object (DC:27)
9:
Wish (DC:28)
 * = Domain/Specialty Spell
ARMOR
TYPE
AC
MAXDEX
CHECK
SPELL FAILURE






SHIELD
TYPE
AC

CHECK
SPELL FAILURE






ITEMS

AC



*Amulet of Natural Armor +5

+5



*Bracers of Armor +8

+8



*Ring of Protection +5

+5











TYPEARMOR BONUSMAX DEX BONUS



CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES



EQUIPMENT ( - //)
x Amulet of Natural Armor +5
   x Scroll (Dispel Magic)
  
x Scroll (Gate)
   x Scroll (Dispel Magic, Greater)
  
x Boots of Teleportation
   x Scroll (Invisibility, Greater)
  
x Bracers of Armor +8
   x Scroll (Magic Circle against Evil)
  
x Cloak of Charisma +6
   x Scroll (Planar Binding)
  
x Elixir of Love
   x Scroll (Planar Binding, Greater)
  
x Gloves of Dexterity +6
   x Scroll (Planar Binding, Lesser)
  
x Greater Ring of Energy Resistance (Fire)
Absorbs 30 points of Fire damage
   x Scroll (Plane Shift)
  
x Ring of Protection +5
   x Scroll (Power Word Stun)
  
x Rod of Splendor
   x Scroll (Summon Monster IX)
  
x Scroll (Blink)
   x Wand of 10th level caster Dispel Magic
  
x Scroll (Blur)
  
AMMUNITION

☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐

☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐

PCGen Character Template by ROG, mods/maint by Arcady, Barak & Dimrill. For suggestions please post to pcgen@yahoogroups.com with "OS Suggestion" in the subject line.

Created using PCGen 5.7.14 on Feb 2, 2005

EQUIPMENT
ITEM LOCATION QTY WT. GP COST
 Amulet of Natural Armor +5
Equipped
1
0
50000
 Scroll (Gate)
Carried
1
0.01
8825
 Boots of Teleportation
Equipped
1
3
49000
 Bracers of Armor +8
Equipped
1
1
64000
 Cloak of Charisma +6
Equipped
1
2
36000
 Elixir of Love
Carried
3
0
150
 Elixir of Love
Equipped
1
0
150
 Gloves of Dexterity +6
Equipped
1
0
36000
 Greater Ring of Energy Resistance (Fire)
(Absorbs 30 points of Fire damage)
Equipped
1
0
44000
 Ring of Protection +5
Equipped
1
0
50000
 Rod of Splendor
Equipped
1
5
25000
 Scroll (Blink)
Carried
1
0.01
375
ITEM LOCATION QTY WT. GP COST
 Scroll (Blur)
Carried
1
0.01
150
 Scroll (Dispel Magic)
Carried
1
0.01
375
 Scroll (Dispel Magic, Greater)
Carried
1
0.01
1625
 Scroll (Invisibility, Greater)
Carried
1
0.01
700
 Scroll (Magic Circle against Evil)
Carried
1
0.01
375
 Scroll (Planar Binding)
Carried
1
0.01
1650
 Scroll (Planar Binding, Greater)
Carried
1
0.01
3000
 Scroll (Planar Binding, Lesser)
Carried
1
0.01
1125
 Scroll (Plane Shift)
Carried
1
0.01
2275
 Scroll (Power Word Stun)
Carried
1
0.01
3000
 Scroll (Summon Monster IX)
Carried
2
0.01
3825
 Wand of 10th level caster Dispel Magic
Carried
1
0.06
22500
TOTAL WEIGHT CARRIED/VALUE   11.2 lbs. 408225 gp
WEIGHT ALLOWANCE
Light 43 Medium 86 Heavy 130

FEATS
Armor Proficiency (Light), Combat Casting, Empower Spell Like Ability, Greater Spell Focus (Enchantment), Maximize Spell, Quicken Spell, Simple Weapon Proficiency, Spell Focus (Enchantment), Spell Penetration
MONEY
Blaster Pistol (3d8)
Technical Proficiency
SPECIAL ABILITIES
Evasion (Ex), Resistance to acid 5, cold 5, and electricity 5., Sneak Attack +1d6, Summon Familiar, Trapfinding
PROFICIENCIES
Club, Crossbow (Hand), Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Gauntlet, Gauntlet (Spiked), Javelin, Longspear, Mace (Heavy), Mace (Light), Morningstar, Quarterstaff, Rapier, Sap, Shortbow, Shortspear, Sickle, Sling, Spear, Spells(Energy Missile), Spells(Ray), Spells(Touch), Sword (Short), Unarmed Strike
LANGUAGES
Celestial, Common, Telepathy
SPELLS
 Innate
   
Daylight (DC:22)
 Sorcerer 0
1
2
3
4
5
6
7
8
9
6
9
8
8
8
8
7
7
6
4
0:
Arcane Mark (DC:19)Dancing Lights (DC:19)Daze (DC:21)
Detect Magic (DC:19)Light (DC:19)Message (DC:19)
Open/Close (DC:19)Read Magic (DC:19)Resistance (DC:19)
1:
Charm Person (DC:22)Identify (DC:20)Mage Armor (DC:20)
Magic Missile (DC:20)Sleep (DC:22)
2:
Invisibility (DC:21)Knock (DC:21)Levitate (DC:21)
Mirror Image (DC:21)See Invisibility (DC:21)
3:
Haste (DC:22)Hold Person (DC:24)Lightning Bolt (DC:22)
Magic Circle against Chaos (DC:22)
4:
Charm Monster (DC:25)Dimensional Anchor (DC:23)Invisibility, Greater (DC:23)
Polymorph (DC:23)
5:
Dominate Person (DC:26)Feeblemind (DC:26)Hold Monster (DC:26)
Permanency (DC:24)
6:
Chain Lightning (DC:25)Suggestion, Mass (DC:27)True Seeing (DC:25)
7:
Banishment (DC:26)Summon Monster VII (DC:26)Teleport, Greater (DC:26)
8:
Planar Binding, Greater (DC:27)Polymorph Any Object (DC:27)
9:
Wish (DC:28)
 * = Domain/Specialty Spell
FEATS
NAME DESCRIPTION
Armor Proficiency (Light) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Combat Casting You get a +4 bonus on Concentration checks made to cast a spell or use a spell-like ability while on the defensive or while you are grappling or pinned.
Empower Spell Like Ability The creature can use the selected ability as an empowered spell-like ability three times per day (or less, if the ability is normally usable only once or twice per day).
Greater Spell Focus (Enchantment) Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select. This bonus stacks with the bonus from Spell Focus.
Maximize Spell All variable, numeric effects of a spell modified by this feat are maximized.
Quicken Spell Casting a quickened spell is a free action.
Simple Weapon Proficiency You make attack rolls with simple weapons normally.
Spell Focus (Enchantment) Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select.
Spell Penetration You get a +2 bonus on caster level checks (1d20 + caster level) made to overcome a creature's spell resistance.

Created using PCGen 5.7.14 on Feb 2, 2005

SPELLS
 Innate
                               
Daylight (DC:22)

 Sorcerer 0
1
2
3
4
5
6
7
8
9
  Per Day 6
9
8
8
8
8
7
7
6
4
0:
Arcane Mark (DC:19)Dancing Lights (DC:19)Daze (DC:21)Detect Magic (DC:19)
Light (DC:19)Message (DC:19)Open/Close (DC:19)Read Magic (DC:19)
Resistance (DC:19)
1:
Charm Person (DC:22)Identify (DC:20)Mage Armor (DC:20)Magic Missile (DC:20)
Sleep (DC:22)
2:
Invisibility (DC:21)Knock (DC:21)Levitate (DC:21)Mirror Image (DC:21)
See Invisibility (DC:21)
3:
Haste (DC:22)Hold Person (DC:24)Lightning Bolt (DC:22)Magic Circle against Chaos (DC:22)
4:
Charm Monster (DC:25)Dimensional Anchor (DC:23)Invisibility, Greater (DC:23)Polymorph (DC:23)
5:
Dominate Person (DC:26)Feeblemind (DC:26)Hold Monster (DC:26)Permanency (DC:24)
6:
Chain Lightning (DC:25)Suggestion, Mass (DC:27)True Seeing (DC:25)
7:
Banishment (DC:26)Summon Monster VII (DC:26)Teleport, Greater (DC:26)
8:
Planar Binding, Greater (DC:27)Polymorph Any Object (DC:27)
9:
Wish (DC:28)
 * = Domain/Specialty Spell

Created using PCGen 5.7.14 on Feb 2, 2005

Racial Innate Spells
Daylight (DC:22)



Created using PCGen 5.7.14 on Feb 2, 2005

Racial Innate Spells
Daylight
DC: 22
Save: None
Time: 1 standard action
Duration: 200 minutes [D]
Rng: Touch
Comp: V, S
SR: No
School: Evocation
Effect:  60-ft. radius of bright light.
Source:  SpellsD-E.rtf
Target Area:   Object touched

Created using PCGen 5.7.14 on Feb 2, 2005

Sorcerer Spells
LEVEL 0 1 2 3 4 5 6 7 8 9
KNOWN 9 8 7 6 6 6 4 4 3 2
PER DAY 6 9 8 8 8 8 7 7 6 4
LEVEL 0
Arcane Mark
DC: 19
Save: None
Time: 1 standard action
Duration: Permanent
Rng: 0 ft.
Comp: V, S
SR: No
School: Universal
☐☐☐
Effect:  Inscribes a personal rune [visible or invisible].
Source:  SpellsA-B.rtf
Target Area:   One personal rune or mark, all of which must fit within 1 sq. ft.
Dancing Lights
DC: 19
Save: None
Time: 1 standard action
Duration: 18 minute [D]
Rng: Medium (280')
Comp: V, S
SR: No
School: Evocation
☐☐☐
Effect:  Creates torches or other lights.
Source:  SpellsD-E.rtf
Target Area:   Up to four lights, all within a 10- ft.-radius area
Daze
DC: 21
Save: Will negates
Time: 1 standard action
Duration: 1 round
Rng: Close (70')
Comp: V, S, M
SR: Yes
School: Enchantment
☐☐☐
Effect:  Humanoid creature of 4 HD or less loses next action.
Source:  SpellsD-E.rtf
Target Area:   One humanoid creature of 4 HD or less
Detect Magic
DC: 19
Save: None
Time: 1 standard action
Duration: Concentration, up to 18 minutes [D]
Rng: 60 ft.
Comp: V, S
SR: No
School: Divination
☐☐☐
Effect:  Detects spells and magic items within 60 ft.
Source:  SpellsD-E.rtf
Target Area:   Cone-shaped emanation
Light
DC: 19
Save: None
Time: 1 standard action
Duration: 180 minutes [D]
Rng: Touch
Comp: V, M/DF
SR: No
School: Evocation
☐☐☐
Effect:  Object shines like a torch.
Source:  SpellsH-L.rtf
Target Area:   Object touched
Message
DC: 19
Save: None
Time: 1 standard action
Duration: 60 minutes
Rng: Medium (160')
Comp: V, S, F
SR: No
School: Transmutation
☐☐☐
Effect:  Whispered conversation at distance.
Source:  SpellsM-O.rtf
Target Area:   6 creatures
Open/Close
DC: 19
Save: Will negates (object)
Time: 1 standard action
Duration: Instantaneous
Rng: Close (70')
Comp: V, S, F
SR: Yes (object)
School: Transmutation
☐☐☐
Effect:  Opens or closes small or light things.
Source:  SpellsM-O.rtf
Target Area:   Object weighing up to 30 lb. or portal that can be opened or closed
Read Magic
DC: 19
Save: None
Time: 1 standard action
Duration: 180 minutes
Rng: Personal
Comp: V, S, F
SR: No
School: Divination
☐☐☐
Effect:  Read scrolls and spellbooks.
Source:  SpellsP-R.rtf
Target Area:   You
Resistance
DC: 19
Save: Will negates (harmless)
Time: 1 standard action
Duration: 1 minute
Rng: Touch
Comp: V, S, M/DF
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect:  Subject gains +1 on saving throws.
Source:  SpellsP-R.rtf
Target Area:   Creature touched
LEVEL 1
Charm Person
DC: 22
Save: Will negates
Time: 1 standard action
Duration: 18 hours
Rng: Close (70')
Comp: V, S
SR: Yes
School: Enchantment
☐☐☐
Effect:  Makes one person your friend.
Source:  SpellsC.rtf
Target Area:   One humanoid creature
Identify
DC: 20
Save: None
Time: 1 hour
Duration: Instantaneous
Rng: Touch
Comp: V, S, M/DF
SR: No
School: Divination
☐☐☐
Effect:  Determines properties of magic item.
Source:  SpellsH-L.rtf
Target Area:   One touched object
Mage Armor
DC: 20
Save: Will negates (harmless)
Time: 1 standard action
Duration: 18 hours [D]
Rng: Touch
Comp: V, S, F
SR: No
School: Conjuration
☐☐☐
Effect:  Gives subject +4 armor bonus.
Source:  SpellsM-O.rtf
Target Area:   Creature touched
Magic Missile
DC: 20
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Medium (280')
Comp: V, S
SR: Yes
School: Evocation
☐☐☐
Effect:  5 missiles that do 1d4+1 damage each.
Source:  SpellsM-O.rtf
Target Area:   Up to five creatures, no two of which can be more than 15 ft. apart
Sleep
DC: 22
Save: Will negates
Time: 1 round
Duration: 18 minutes
Rng: Medium (280')
Comp: V, S, M
SR: Yes
School: Enchantment
☐☐☐
Effect:  Puts 4 HD of creatures into magical slumber.
Source:  SpellsS.rtf
Target Area:   One or more living creatures within a 10-ft.-radius burst
LEVEL 2
Invisibility
DC: 21
Save: Will negates (harmless) or Will negates (harmless, object)
Time: 1 standard action
Duration: 18 minutes [D]
Rng: Personal or touch
Comp: V, S, M/DF
SR: Yes (harmless) or Yes (harmless, object)
School: Illusion
☐☐☐
Effect:  Subject is invisible for 18 minutes or until it attacks.
Source:  SpellsH-L.rtf
Target Area:   You or a creature or object weighing no more than 1800 lbs
Knock
DC: 21
Save: None
Time: 1 standard action
Duration: Instantaneous; see text
Rng: Medium (280')
Comp: V
SR: No
School: Transmutation
☐☐☐
Effect:  Opens locked or magically sealed door.
Source:  SpellsH-L.rtf
Target Area:   One door, box, or chest with an area of up to 10 sq. ft./level
Levitate
DC: 21
Save: None
Time: 1 standard action
Duration: 18 minutes [D]
Rng: Personal or close
Comp: V, S, F
SR: No
School: Transmutation
☐☐☐
Effect:  Subject moves up and down at your direction.
Source:  SpellsH-L.rtf
Target Area:   You or one willing creature or one object, total weight up to 1800 lbs
Mirror Image
DC: 21
Save: None
Time: 1 standard action
Duration: 18 minutes [D]
Rng: Personal; see text
Comp: V, S
SR: No
School: Illusion
☐☐☐
Effect:  Creates decoy duplicates of you [1d4 +6, max 8].
Source:  SpellsM-O.rtf
Target Area:   You
See Invisibility
DC: 21
Save: None
Time: 1 standard action
Duration: 180 minutes [D]
Rng: Personal
Comp: V, S, M
SR: No
School: Divination
☐☐☐
Effect:  Reveals invisible creatures or objects.
Source:  SpellsS.rtf
Target Area:   You
LEVEL 3
Haste
DC: 22
Save: Fortitude negates (harmless)
Time: 1 standard action
Duration: 18 rounds
Rng: Close (70')
Comp: V, S, M
SR: Yes (harmless)
School: Transmutation
☐☐☐
Effect:  18 creatures moves faster, +1 on attack rolls, AC, and Reflex saves.
Source:  SpellsH-L.rtf
Target Area:   18 creatures, no two of which can be more than 30 ft. apart
Hold Person
DC: 24
Save: Will negates; see text
Time: 1 standard action
Duration: 18 rounds [D]; see text
Rng: Medium (280')
Comp: V, S, F/DF
SR: Yes
School: Enchantment
☐☐☐
Effect:  Paralyzes one humanoid for 18 rounds.
Source:  SpellsH-L.rtf
Target Area:   One humanoid creature
Lightning Bolt
DC: 22
Save: Reflex half
Time: 1 standard action
Duration: Instantaneous
Rng: 120 ft.
Comp: V, S, M
SR: Yes
School: Evocation
☐☐☐
Effect:  Electricity deals 10d6 damage.
Source:  SpellsH-L.rtf
Target Area:   120-ft. line
Magic Circle against Chaos
DC: 22
Save: Will negates (harmless)
Time: 1 standard action
Duration: 180 minutes
Rng: Touch
Comp: V, S, M/DF
SR: No; see text
School: Abjuration
☐☐☐
Effect:  +2 to AC and saves, counter mind control, hedge out elementals and outsiders in 10-ft. radius and 180 minutes.
Source:  SpellsM-O.rtf
Target Area:   10-ft.-radius emanation from touched creature
LEVEL 4
Charm Monster
DC: 25
Save: Will negates
Time: 1 standard action
Duration: 18 days
Rng: Close (70')
Comp: V, S
SR: Yes
School: Enchantment
☐☐☐
Effect:  Makes monster believe it is your ally.
Source:  SpellsC.rtf
Target Area:   One living creature
Dimensional Anchor
DC: 23
Save: None
Time: 1 standard action
Duration: 18 minutes
Rng: Medium (280')
Comp: V, S
SR: Yes (object)
School: Abjuration
☐☐☐
Effect:  Bars extradimensional movement.
Source:  SpellsD-E.rtf
Target Area:   Ray
Invisibility, Greater
DC: 23
Save: Will negates (harmless)
Time: 1 standard action
Duration: 18 rounds [D]
Rng: Personal or touch
Comp: V, S
SR: Yes (harmless) or Yes (harmless, object)
School: Illusion
☐☐☐
Effect:  As invisibility, but subject can attack and stay invisible.
Source:  SpellsH-L.rtf
Target Area:   You or creature touched
Polymorph
DC: 23
Save: None
Time: 1 standard action
Duration: 18 minutes [D]
Rng: Touch
Comp: V, S, M
SR: No
School: Transmutation
☐☐☐
Effect:  Gives one willing subject a new form.
Source:  SpellsP-R.rtf
Target Area:   Willing living creature touched
LEVEL 5
Dominate Person
DC: 26
Save: Will negates
Time: 1 round
Duration: 18 days
Rng: Close (70')
Comp: V, S
SR: Yes
School: Enchantment
☐☐☐
Effect:  Controls humanoid telepathically.
Source:  SpellsD-E.rtf
Target Area:   One humanoid
Feeblemind
DC: 26
Save: Will negates; see text
Time: 1 standard action
Duration: Instantaneous
Rng: Medium (280')
Comp: V, S, M
SR: Yes
School: Enchantment
☐☐☐
Effect:  Subject's Int and Cha drop to 1.
Source:  SpellsF-G.rtf
Target Area:   One creature
Hold Monster
DC: 26
Save: Will negates; see text
Time: 1 standard action
Duration: 18 rounds [D]; see text
Rng: Medium (280')
Comp: V, S, M/DF
SR: Yes
School: Enchantment
☐☐☐
Effect:  As hold person, but any creature.
Source:  SpellsH-L.rtf
Target Area:   One living creature
Permanency
DC: 24
Save: None
Time: 2 rounds
Duration: Permanent; see text
Rng: See text
Comp: V, S, XP
SR: No
School: Universal
☐☐☐
Effect:  Makes certain spells permanent.
Source:  SpellsP-R.rtf
Target Area:   See text
LEVEL 6
Chain Lightning
DC: 25
Save: Reflex half
Time: 1 standard action
Duration: Instantaneous
Rng: Long (1120')
Comp: V, S, F
SR: Yes
School: Evocation
☐☐☐
Effect:  18d6 damage; 18 secondary bolts each deal half damage.
Source:  SpellsC.rtf
Target Area:   One primary target, plus 18 secondary targets [each of which must be within 30 ft. of the primary target]
Suggestion, Mass
DC: 27
Save: Will negates
Time: 1 standard action
Duration: 18 hours or until completed
Rng: Medium (280')
Comp: V, M
SR: Yes
School: Enchantment
☐☐☐
Effect:  As suggestion, plus 18 subjects.
Source:  SpellsS.rtf
Target Area:   18 creatures, no two of which can be more than 30 ft. apart
True Seeing
DC: 25
Save: Will negates (harmless)
Time: 1 standard action
Duration: 18 minutes
Rng: Touch
Comp: V, S, M
SR: Yes (harmless)
School: Divination
☐☐☐
Effect:  Lets you see all things as they really are.
Source:  SpellsT-Z.rtf
Target Area:   Creature touched
LEVEL 7
Banishment
DC: 26
Save: Will negates
Time: 1 standard action
Duration: Instantaneous
Rng: Close (70')
Comp: V, S, F
SR: Yes
School: Abjuration
☐☐☐
Effect:  Banishes 36 HD of extraplanar creatures.
Source:  SpellsA-B.rtf
Target Area:   One or more extraplanar creatures, no two of which can be more than 30 ft. apart
Summon Monster VII
DC: 26
Save: None
Time: 1 round
Duration: 18 rounds [D]
Rng: Close (70')
Comp: V, S, F/DF
SR: No
School: Conjuration
☐☐☐
Effect:  Calls extraplanar creature to fight for you.
Source:  SpellsS.rtf
Target Area:   One or more summoned creatures, no two of which can be more than 30 ft. apart
Teleport, Greater
DC: 26
Save: None and Will negates (object)
Time: 1 standard action
Duration: Instantaneous
Rng: Personal and touch
Comp: V
SR: No and Yes (object)
School: Conjuration
☐☐☐
Effect:  As teleport, but no range limit and no off-target arrival.
Source:  SpellsT-Z.rtf
Target Area:   You and touched objects or other touched willing creatures
LEVEL 8
Planar Binding, Greater
DC: 27
Save: Will negates
Time: 10 minutes
Duration: Instantaneous
Rng: Close (70')
Comp: V, S
SR: No and Yes; see text
School: Conjuration
☐☐☐
Effect:  As lesser planar binding, but up to 18 HD.
Source:  SpellsP-R.rtf
Target Area:   Up to three elementals or outsiders, totaling no more than 18 HD, no two of which can be more than 30 ft. apart when they appear.
Polymorph Any Object
DC: 27
Save: Fortitude negates (object); see text
Time: 1 standard action
Duration: See text
Rng: Close (70')
Comp: V, S, M/DF
SR: Yes (object)
School: Transmutation
☐☐☐
Effect:  Changes any subject into anything else.
Source:  SpellsP-R.rtf
Target Area:   One creature, or one nonmagical object of up to 1800 cu. ft
LEVEL 9
Wish
DC: 28
Save: See text
Time: 1 standard action
Duration: See text
Rng: See text
Comp: V, XP
SR: Yes
School: Universal
☐☐☐
Effect:  As limited wish, but with fewer limits.
Source:  SpellsT-Z.rtf
Target Area:   See text
* = Domain/Specialty Spell

Created using PCGen 5.7.14 on Feb 2, 2005

Racial Innate
Daylight (DC:22)



Created using PCGen 5.7.14 on Feb 2, 2005

G'Banrak
G'Banrak's portrait
Planetouched (Aasimar)
RACE
30
AGE
5' 9"
HEIGHT
135 lbs.
WEIGHT
blue
EYE COLOR
golden
SKIN COLOR
golden
HAIR COLOR
flowing
HAIR LENGTH
home world's destruction
PHOBIAS
upright and fair friendly
PERSONALITY TRAITS
exploring other worlds
INTERESTS
high , let's shop
SPOKEN STYLE
Description
An incredible beauty of a woman.... heavenly.
Home
Rissa, City of the Gods
Biography