Created using PCGen 5.7.14 on Feb 3, 2005
       

WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE REDUCTION

SPEED
HP
Hit Points
153




 15/Bludgeoning and Magic 
Walk 20'
BASE ATTACK
Bonus
+15/+10/+5
TEMPLATES
Lich
SPECIAL ABILITIES
Fear Aura (Su) ~ DC11, Natural weapons as magic weapons (Ex), Paralyzing Touch (Su) ~ DC11, Touch Attack (Ex) ~ Negative Energy 1d8+5 DC11, Turn Resistance +4 (Ex)
FEATS
Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Blind Fight, Combat Expertise, Dodge, Greater Weapon Focus (Sword (Bastard/Martial)), Greater Weapon Specialization (Sword (Bastard/Martial)), Improved Critical (Sword (Bastard/Martial)), Improved Damage Reduction (1x), Improved Feint, Martial Weapon Proficiency, Mobility, Power Attack, Shield Proficiency, Simple Weapon Proficiency, Spring Attack, Tower Shield Proficiency, Weapon Focus (Sword (Bastard/Martial)), Weapon Specialization (Sword (Bastard/Martial)), Whirlwind Attack
LANGUAGES
Low Coryani
ARMOR
TYPE
AC
MAXDEX
CHECK
SPELL FAILURE
*Full Plate (Masterwork/+5 (Enhancement to Armor))
Heavy
+13
+1
-5
35
SHIELD
TYPE
AC

CHECK
SPELL FAILURE






ITEMS

AC



*Ring of Force Shield

+2



*Ring of Protection +5

+5



*Slave Bracelets of Larissa (Protection +1)

+6










*Full Plate (Masterwork/+5 (Enhancement to Armor))
TYPEARMOR BONUSMAX DEX BONUS
Heavy
+13
+1
CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES
-5
35

EQUIPMENT ( - //)
x Belt of Giant Strength +6
   x Scholar's Outfit
  
x Sword (Bastard/Black Iron/+5 (Enhancement to Weapon or Ammunition)/Masterwork)
Gains wounding enhancement when wielded by D'Stradi Abductor, Consume spell 1/day, Hardness 30, Jet of water 1/day
   x Ring of Force Shield
  
x Cloak of Resistance +5
   x Ring of Protection +5
  
x Full Plate (Masterwork/+5 (Enhancement to Armor))
   x Slave Bracelets of Larissa (Protection +1)
  
AMMUNITION

☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐

☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐

PCGen Character Template by ROG, mods/maint by Arcady, Barak & Dimrill. For suggestions please post to pcgen@yahoogroups.com with "OS Suggestion" in the subject line.

Created using PCGen 5.7.14 on Feb 3, 2005

EQUIPMENT
ITEM LOCATION QTY WT. GP COST
 Belt of Giant Strength +6
Equipped
1
1
36000
 Sword (Bastard/Black Iron/+5 (Enhancement to Weapon or Ammunition)/Masterwork)
(Gains wounding enhancement when wielded by D'Stradi Abductor, Consume spell 1/day, Hardness 30, Jet of water 1/day)
Equipped
1
10
82635
 Cloak of Resistance +5
Equipped
1
1
25000
 Full Plate (Masterwork/+5 (Enhancement to Armor))
Equipped
1
50
26650
ITEM LOCATION QTY WT. GP COST
 Scholar's Outfit
Equipped
1
6
0
 Ring of Force Shield
Equipped
1
0
8500
 Ring of Protection +5
Equipped
1
0
50000
 Slave Bracelets of Larissa (Protection +1)
Equipped
1
0
37000
TOTAL WEIGHT CARRIED/VALUE   62 lbs. 265785 gp
WEIGHT ALLOWANCE
Light 346 Medium 693 Heavy 1040

FEATS
Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Blind Fight, Combat Expertise, Dodge, Greater Weapon Focus (Sword (Bastard/Martial)), Greater Weapon Specialization (Sword (Bastard/Martial)), Improved Critical (Sword (Bastard/Martial)), Improved Damage Reduction (1x), Improved Feint, Martial Weapon Proficiency, Mobility, Power Attack, Shield Proficiency, Simple Weapon Proficiency, Spring Attack, Tower Shield Proficiency, Weapon Focus (Sword (Bastard/Martial)), Weapon Specialization (Sword (Bastard/Martial)), Whirlwind Attack
MONEY
SPECIAL ABILITIES
Fear Aura (Su) ~ DC11, Natural weapons as magic weapons (Ex), Paralyzing Touch (Su) ~ DC11, Touch Attack (Ex) ~ Negative Energy 1d8+5 DC11, Turn Resistance +4 (Ex)
TEMPLATES
Lich
PROFICIENCIES
Axe (Double-Headed/2-H), Axe (Throwing), Battleaxe, Brass Knuckles, Bushknife, Cinqueda, Claw (Fighting), Claymore, Club, Crossbow (Heavy), Crossbow (Light), Dadao, Dagger, Dagger (Punching), Dart, Dart Mace, Dragon Whisker Fork, Duck Spade, Falchion, Fanged Blade, Flail, Flail (Heavy), Flail (Small), Flask Launcher, Gauntlet, Gauntlet (Spiked), Gladius, Glaive, Greataxe, Greatclub, Greatsword, Guisarme, Gutblade, Halberd, Hammer (Golden Melon), Hammer (Light), Handaxe, Iron Comb, Iron Flute, Iron Pipe, Javelin, Knife (Throwing), Kukri, Ladies Chain, Lance, Longbow, Longspear, Longsword, Mace (Chained), Mace (Heavy), Mace (Light), Machete, Master's Hand, Mind Blade, Monk's Cudgel, Morningstar, Nightling Cleaver, Pick (Heavy), Pick (Light), Pike, Pike (Choke), Push Knife, Quarterstaff, Rake, Ranseur, Rapier, Razor (Fixed), Saber (Fencing), Sap, Scimitar, Scythe, Shieldbash (Heavy), Shieldbash (Light), Shortbow, Shortspear, Sickle, Sling, Sling (Sand), Spear, Spear (Hooked), Spells(Energy Missile), Spells(Ray), Spells(Touch), Spiked Armor, Staff (Lashing), Sword (3-Point Double Blade), Sword (Basket-hilted Backsword), Sword (Bastard/Martial), Sword (Broad - Ghost Head), Sword (Double-Bladed/2-H), Sword (Executioner's), Sword (Short), Sword (Straight), Tiger Fork, Trident, Unarmed Strike, War Fork, Waraxe (Dwarven/Martial), Warhammer, Widowmaker, Wire (Strangling), Wolf Spear
LANGUAGES
Low Coryani
FEATS
NAME DESCRIPTION
Armor Proficiency (Heavy) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Light) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Medium) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Blind Fight In melee, every time you miss because of concealment, you can reroll your miss chance percentile roll one time to see if you actually hit.
Combat Expertise When you use the attack action or the full attack action in melee, you can take a penalty of as much as -5 on your attack roll and add the same number as a dodge bonus to your Armor Class.
Dodge During your action, you designate an opponent and receive a +1 dodge bonus to Armor Class against attacks from that opponent.
Greater Weapon Focus (Sword (Bastard/Martial)) You gain a +1 bonus on all attack rolls you make using the selected weapon. This bonus stacks with other bonuses on attack rolls, including the one from Weapon Focus.
Greater Weapon Specialization (Sword (Bastard/Martial)) You gain a +2 bonus on all damage rolls you make using the selected weapon. This bonus stacks with other bonuses on damage rolls, including the one from Weapon Specialization.
Improved Critical (Sword (Bastard/Martial)) When using the weapon you selected, your threat range is doubled.
Improved Damage Reduction (1x) You improve your ability to ignore or resist the effects of weapon damage.
Improved Feint You can make a Bluff check to feint in combat as a move action.
Martial Weapon Proficiency Choose a type of martial weapon. You understand how to use that type of martial weapon in combat.
Mobility You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area.
Power Attack On your action, before making attack rolls for a round, you may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls. This number may not exceed your base attack bonus.
Shield Proficiency You can use a shield and take only the standard penalties.
Simple Weapon Proficiency You make attack rolls with simple weapons normally.
Spring Attack When using the attack action with a melee weapon, you can move both before and after the attack, provided that your total distance moved is not greater than your speed.
Tower Shield Proficiency You can use a tower shield and suffer only the standard penalties.
Weapon Focus (Sword (Bastard/Martial)) You gain a +1 bonus on all attack rolls you make using the selected weapon.
Weapon Specialization (Sword (Bastard/Martial)) You gain a +2 bonus on all damage rolls you make using the selected weapon.
Whirlwind Attack When you use the full attack action, you can give up your regular attacks and instead make one melee attack at your full base attack bonus against each opponent within reach.

Created using PCGen 5.7.14 on Feb 3, 2005

Created using PCGen 5.7.14 on Feb 3, 2005

Created using PCGen 5.7.14 on Feb 3, 2005

Gerlom
Gerlom's portrait
Human
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