WEIGHT ALLOWANCE |
Light |
346 |
Medium |
693 |
Heavy |
1040 |
FEATS |
Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Blind Fight, Combat Expertise, Dodge, Greater Weapon Focus (Sword (Bastard/Martial)), Greater Weapon Specialization (Sword (Bastard/Martial)), Improved Critical (Sword (Bastard/Martial)), Improved Damage Reduction (1x), Improved Feint, Martial Weapon Proficiency, Mobility, Power Attack, Shield Proficiency, Simple Weapon Proficiency, Spring Attack, Tower Shield Proficiency, Weapon Focus (Sword (Bastard/Martial)), Weapon Specialization (Sword (Bastard/Martial)), Whirlwind Attack |
SPECIAL ABILITIES |
Fear Aura (Su) ~ DC11, Natural weapons as magic weapons (Ex), Paralyzing Touch (Su) ~ DC11, Touch Attack (Ex) ~ Negative Energy 1d8+5 DC11, Turn Resistance +4 (Ex) |
PROFICIENCIES |
Axe (Double-Headed/2-H), Axe (Throwing), Battleaxe, Brass Knuckles, Bushknife, Cinqueda, Claw (Fighting), Claymore, Club, Crossbow (Heavy), Crossbow (Light), Dadao, Dagger, Dagger (Punching), Dart, Dart Mace, Dragon Whisker Fork, Duck Spade, Falchion, Fanged Blade, Flail, Flail (Heavy), Flail (Small), Flask Launcher, Gauntlet, Gauntlet (Spiked), Gladius, Glaive, Greataxe, Greatclub, Greatsword, Guisarme, Gutblade, Halberd, Hammer (Golden Melon), Hammer (Light), Handaxe, Iron Comb, Iron Flute, Iron Pipe, Javelin, Knife (Throwing), Kukri, Ladies Chain, Lance, Longbow, Longspear, Longsword, Mace (Chained), Mace (Heavy), Mace (Light), Machete, Master's Hand, Mind Blade, Monk's Cudgel, Morningstar, Nightling Cleaver, Pick (Heavy), Pick (Light), Pike, Pike (Choke), Push Knife, Quarterstaff, Rake, Ranseur, Rapier, Razor (Fixed), Saber (Fencing), Sap, Scimitar, Scythe, Shieldbash (Heavy), Shieldbash (Light), Shortbow, Shortspear, Sickle, Sling, Sling (Sand), Spear, Spear (Hooked), Spells(Energy Missile), Spells(Ray), Spells(Touch), Spiked Armor, Staff (Lashing), Sword (3-Point Double Blade), Sword (Basket-hilted Backsword), Sword (Bastard/Martial), Sword (Broad - Ghost Head), Sword (Double-Bladed/2-H), Sword (Executioner's), Sword (Short), Sword (Straight), Tiger Fork, Trident, Unarmed Strike, War Fork, Waraxe (Dwarven/Martial), Warhammer, Widowmaker, Wire (Strangling), Wolf Spear
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FEATS |
NAME |
DESCRIPTION |
Armor Proficiency (Heavy) |
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks. |
Armor Proficiency (Light) |
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks. |
Armor Proficiency (Medium) |
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks. |
Blind Fight |
In melee, every time you miss because of concealment, you can reroll your miss chance percentile roll one time to see if you actually hit. |
Combat Expertise |
When you use the attack action or the full attack action in melee, you can take a penalty of as much as -5 on your attack roll and add the same number as a dodge bonus to your Armor Class. |
Dodge |
During your action, you designate an opponent and receive a +1 dodge bonus to Armor Class against attacks from that opponent. |
Greater Weapon Focus (Sword (Bastard/Martial)) |
You gain a +1 bonus on all attack rolls you make using the selected weapon. This bonus stacks with other bonuses on attack rolls, including the one from Weapon Focus. |
Greater Weapon Specialization (Sword (Bastard/Martial)) |
You gain a +2 bonus on all damage rolls you make using the selected weapon. This bonus stacks with other bonuses on damage rolls, including the one from Weapon Specialization. |
Improved Critical (Sword (Bastard/Martial)) |
When using the weapon you selected, your threat range is doubled. |
Improved Damage Reduction (1x) |
You improve your ability to ignore or resist the effects of weapon damage. |
Improved Feint |
You can make a Bluff check to feint in combat as a move action. |
Martial Weapon Proficiency |
Choose a type of martial weapon. You understand how to use that type of martial weapon in combat. |
Mobility |
You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. |
Power Attack |
On your action, before making attack rolls for a round, you may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls. This number may not exceed your base attack bonus. |
Shield Proficiency |
You can use a shield and take only the standard penalties. |
Simple Weapon Proficiency |
You make attack rolls with simple weapons normally. |
Spring Attack |
When using the attack action with a melee weapon, you can move both before and after the attack, provided that your total distance moved is not greater than your speed. |
Tower Shield Proficiency |
You can use a tower shield and suffer only the standard penalties. |
Weapon Focus (Sword (Bastard/Martial)) |
You gain a +1 bonus on all attack rolls you make using the selected weapon. |
Weapon Specialization (Sword (Bastard/Martial)) |
You gain a +2 bonus on all damage rolls you make using the selected weapon. |
Whirlwind Attack |
When you use the full attack action, you can give up your regular attacks and instead make one melee attack at your full base attack bonus against each opponent within reach. |
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