Created using PCGen 5.7.14 on Feb 18, 2005
       

WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE REDUCTION

SPEED
HP
Hit Points
295




 5/Magic;5/Magic12:DR:10/Magic 
Walk 90', Burrow 60', Fly 120'
BASE ATTACK
Bonus
+16/+11/+6/+1
TEMPLATES
Half Celestial
SPECIAL ABILITIES
+4 racial bonus to Fortitude saves vs. Poison, Breath Weapon (Su) 40' Cone of Sleep DC 26 for 1d6+5, Breath Weapon (Su) 80' Line of Fire 10d6 fire DC 26, Daylight (Su), Energy Resistance Acid/Cold/Electricity 10, Frightful Presence (Ex) 150 ft DC 23, Immunity to Disease (Ex), Immunity to Fire (Ex), Immunity to Paralysis (Ex), Immunity to Sleep (Ex), Natural weapons as magic weapons (Ex), Smite Evil (Su) 1/day, Vulnerability to Cold (Ex), Wings (Ex)
FEATS
Cleave, Dodge, Flyby Attack, Hover, Mobility, Power Attack, Snatch
LANGUAGES
Draconic
SPELLS
 Innate
Endure Elements (DC:16)Speak with Animals (DC:16)Holy Word (DC:22)
Hallow (DC:20)Charm Monster, Mass (DC:23)Aid (DC:17)
Detect Evil (DC:16)Cure Serious Wounds (DC:18)Neutralize Poison (DC:18)
Holy Smite (DC:19)Remove Disease (DC:18)Dispel Evil (DC:19)
Bless (DC:16)Holy Aura (DC:23)Protection from Evil (DC:16)
 Sorcerer 0
1
2
3
4
5
6
7
8
9
6
8
5
0
0
0
0
0
0
0
0:
Dancing Lights (DC:15)Detect Magic (DC:15)Detect Poison (DC:15)
Mage Hand (DC:15)Read Magic (DC:15)Resistance (DC:15)
1:
Detect Secret Doors (DC:16)Endure Elements (DC:16)Enlarge Person (DC:16)
Fey Storage (DC:16)Mage Armor (DC:16)Protection from Law (DC:16)
Shield (DC:16)
2:
Blur (DC:17)Bull's Strength (DC:17)Cat's Grace (DC:17)
See Invisibility (DC:17)
3:
Dispel Magic (DC:18)Forceblast (DC:18)Haste (DC:18)
 * = Domain/Specialty Spell
ARMOR
TYPE
AC
MAXDEX
CHECK
SPELL FAILURE






SHIELD
TYPE
AC

CHECK
SPELL FAILURE






ITEMS

AC











TYPEARMOR BONUSMAX DEX BONUS



CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES



EQUIPMENT ( - //)
x Bite
   x Ring (Polymorph)
  
x Periapt of Wound Closure
   x Tail Slap
  
x Claw
   x Wing
  
x Greater Ring of Energy Resistance (Cold)
Absorbs 30 points of Cold damage
  
AMMUNITION

☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐

☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐

PCGen Character Template by ROG, mods/maint by Arcady, Barak & Dimrill. For suggestions please post to pcgen@yahoogroups.com with "OS Suggestion" in the subject line.

Created using PCGen 5.7.14 on Feb 18, 2005

EQUIPMENT
ITEM LOCATION QTY WT. GP COST
 Bite
Equipped
1
0
0
 Periapt of Wound Closure
Equipped
1
0
15000
 Claw
Equipped
1
0
0
 Greater Ring of Energy Resistance (Cold)
(Absorbs 30 points of Cold damage)
Equipped
1
0
44000
ITEM LOCATION QTY WT. GP COST
 Ring (Polymorph)
Equipped
1
0
64000
 Tail Slap
Equipped
1
0
0
 Wing
Equipped
1
0
0
TOTAL WEIGHT CARRIED/VALUE   0 lbs. 123000 gp
WEIGHT ALLOWANCE
Light 1840 Medium 3680 Heavy 5520

FEATS
Cleave, Dodge, Flyby Attack, Hover, Mobility, Power Attack, Snatch
MONEY
SPECIAL ABILITIES
+4 racial bonus to Fortitude saves vs. Poison, Breath Weapon (Su) 40' Cone of Sleep DC 26 for 1d6+5, Breath Weapon (Su) 80' Line of Fire 10d6 fire DC 26, Daylight (Su), Energy Resistance Acid/Cold/Electricity 10, Frightful Presence (Ex) 150 ft DC 23, Immunity to Disease (Ex), Immunity to Fire (Ex), Immunity to Paralysis (Ex), Immunity to Sleep (Ex), Natural weapons as magic weapons (Ex), Smite Evil (Su) 1/day, Vulnerability to Cold (Ex), Wings (Ex)
TEMPLATES
Half Celestial
PROFICIENCIES
Bite, Claw, Tail Slap, Wing
LANGUAGES
Draconic
SPELLS
 Innate
   
Endure Elements (DC:16)Speak with Animals (DC:16)Holy Word (DC:22)
Hallow (DC:20)Charm Monster, Mass (DC:23)Aid (DC:17)
Detect Evil (DC:16)Cure Serious Wounds (DC:18)Neutralize Poison (DC:18)
Holy Smite (DC:19)Remove Disease (DC:18)Dispel Evil (DC:19)
Bless (DC:16)Holy Aura (DC:23)Protection from Evil (DC:16)
 Sorcerer 0
1
2
3
4
5
6
7
8
9
6
8
5
0
0
0
0
0
0
0
0:
Dancing Lights (DC:15)Detect Magic (DC:15)Detect Poison (DC:15)
Mage Hand (DC:15)Read Magic (DC:15)Resistance (DC:15)
1:
Detect Secret Doors (DC:16)Endure Elements (DC:16)Enlarge Person (DC:16)
Fey Storage (DC:16)Mage Armor (DC:16)Protection from Law (DC:16)
Shield (DC:16)
2:
Blur (DC:17)Bull's Strength (DC:17)Cat's Grace (DC:17)
See Invisibility (DC:17)
3:
Dispel Magic (DC:18)Forceblast (DC:18)Haste (DC:18)
 * = Domain/Specialty Spell
FEATS
NAME DESCRIPTION
Cleave If you deal a creature enough damage to make it drop, you get an immediate, extra melee attack against another creature within reach. You can use this ability once per round.
Dodge During your action, you designate an opponent and receive a +1 dodge bonus to Armor Class against attacks from that opponent.
Flyby Attack When flying, the creature can take a move action (including a dive) and another standard action at any point during the move.
Hover When flying, the creature can halt its forward motion and hover in place as a move action.
Mobility You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area.
Power Attack On your action, before making attack rolls for a round, you may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls. This number may not exceed your base attack bonus.
Snatch The creature can choose to start a grapple when it hits with a claw or bite attack, as though it had the improved grab special attack.

Created using PCGen 5.7.14 on Feb 18, 2005

SPELLS
 Innate
                               
Endure Elements (DC:16)Speak with Animals (DC:16)Holy Word (DC:22)Hallow (DC:20)
Charm Monster, Mass (DC:23)Aid (DC:17)Detect Evil (DC:16)Cure Serious Wounds (DC:18)
Neutralize Poison (DC:18)Holy Smite (DC:19)Remove Disease (DC:18)Dispel Evil (DC:19)
Bless (DC:16)Holy Aura (DC:23)Protection from Evil (DC:16)

 Sorcerer 0
1
2
3
4
5
6
7
8
9
  Per Day 6
8
5
0
0
0
0
0
0
0
0:
Dancing Lights (DC:15)Detect Magic (DC:15)Detect Poison (DC:15)Mage Hand (DC:15)
Read Magic (DC:15)Resistance (DC:15)
1:
Detect Secret Doors (DC:16)Endure Elements (DC:16)Enlarge Person (DC:16)Fey Storage (DC:16)
Mage Armor (DC:16)Protection from Law (DC:16)Shield (DC:16)
2:
Blur (DC:17)Bull's Strength (DC:17)Cat's Grace (DC:17)See Invisibility (DC:17)
3:
Dispel Magic (DC:18)Forceblast (DC:18)Haste (DC:18)
 * = Domain/Specialty Spell

Created using PCGen 5.7.14 on Feb 18, 2005

Racial Innate Spells
☐☐☐ Endure Elements (DC:16)
At Will Speak with Animals (DC:16)
Holy Word (DC:22)
Hallow (DC:20)
Charm Monster, Mass (DC:23)
Aid (DC:17)
Detect Evil (DC:16)
Cure Serious Wounds (DC:18)
Neutralize Poison (DC:18)
Holy Smite (DC:19)
Remove Disease (DC:18)
Dispel Evil (DC:19)
Bless (DC:16)
☐☐☐ Holy Aura (DC:23)
☐☐☐ Protection from Evil (DC:16)



Created using PCGen 5.7.14 on Feb 18, 2005

Racial Innate Spells
Endure Elements
DC: 16
Save: Will negates (harmless)
Time: 1 standard action
Duration: 24 hours
Rng: Touch
Comp: V, S
SR: Yes (harmless)
School: Abjuration
Effect:  Exist comfortably in hot or cold environments.
Source:  SpellsD-E.rtf
Target Area:   Creature touched
Speak with Animals
DC: 16
Save: None
Time: 1 standard action
Duration: 5 minutes
Rng: Personal
Comp: V, S
SR: No
School: Divination
Effect:  You can communicate with animals.
Source:  SpellsS.rtf
Target Area:   You
Holy Word
DC: 22
Save: None or Will negates; see text
Time: 1 standard action
Duration: Instantaneous
Rng: 40 ft.
Comp: V
SR: Yes
School: Evocation
Effect:  Kills, paralyzes, blinds, or deafens nongood subjects.
Source:  SpellsH-L.rtf
Target Area:   Nongood creatures in a 40-ft.-radius spread centered on you
Hallow
DC: 20
Save: See text
Time: 24 hours
Duration: Instantaneous
Rng: Touch
Comp: V, S, M, DF
SR: See text
School: Evocation
Effect:  Designates location as holy.
Source:  SpellsH-L.rtf
Target Area:   40-ft. radius emanating from the touched point
Charm Monster, Mass
DC: 23
Save: Will negates
Time: 1 standard action
Duration: 16 days
Rng: Close (65')
Comp: V
SR: Yes
School: Enchantment
Effect:  As charm monster, but all within 30 ft.
Source:  SpellsC.rtf
Target Area:   One or more creatures, no two of which can be more than 30 ft. apart
Aid
DC: 17
Save: None
Time: 1 standard action
Duration: 16 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless)
School: Enchantment
Effect:  +1 on attack rolls, +1 against fear, 1d8+10 temporary hp.
Source:  SpellsA-B.rtf
Target Area:   Living creature touched
Detect Evil
DC: 16
Save: None
Time: 1 standard action
Duration: Concentration, up to 160 minutes [D]
Rng: 60 ft.
Comp: V, S, DF
SR: No
School: Divination
Effect:  Reveals creatures, spells, or objects of selected alignment.
Source:  SpellsD-E.rtf
Target Area:   Cone-shaped emanation
Cure Serious Wounds
DC: 18
Save: Will half (harmless); see text
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (harmless); see text
School: Conjuration
Effect:  Cures 3d8+15 damage.
Source:  SpellsC.rtf
Target Area:   Creature touched
Neutralize Poison
DC: 18
Save: Will negates (harmless, object)
Time: 1 standard action
Duration: 160 minutes
Rng: Touch
Comp: V, S, M/DF
SR: Yes (harmless, object)
School: Conjuration
Effect:  Immunizes subject against poison, detoxifies venom in or on subject.
Source:  SpellsM-O.rtf
Target Area:   Creature or object of up to 16 cu. ft. touched
Holy Smite
DC: 19
Save: Will partial; see text
Time: 1 standard action
Duration: Instantaneous [1 round]; see text
Rng: Medium (260')
Comp: V, S
SR: Yes
School: Evocation
Effect:  Damages and blinds evil creatures.
Source:  SpellsH-L.rtf
Target Area:   20-ft.-radius burst
Remove Disease
DC: 18
Save: Fortitude negates (harmless)
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (harmless)
School: Conjuration
Effect:  Cures all diseases affecting subject.
Source:  SpellsP-R.rtf
Target Area:   Creature touched
Dispel Evil
DC: 19
Save: See text
Time: 1 standard action
Duration: 16 rounds or until discharged, whichever comes first
Rng: Touch
Comp: V, S, DF
SR: See text
School: Abjuration
Effect:  +4 bonus against attacks.
Source:  SpellsD-E.rtf
Target Area:   You and a touched evil creature from another plane; or you and an enchantment or evil spell on a touched creature or object
Bless
DC: 16
Save: None
Time: 1 standard action
Duration: 16 minutes
Rng: 50 ft.
Comp: V, S, DF
SR: Yes (harmless)
School: Enchantment
Effect:  Allies gain +1 on attack rolls and +1 on saves against fear.
Source:  SpellsA-B.rtf
Target Area:   The caster and all allies within a 50-ft. burst, centered on the caster
Holy Aura
DC: 23
Save: See text
Time: 1 standard action
Duration: 16 rounds [D]
Rng: 20 ft.
Comp: V, S, F
SR: Yes (harmless)
School: Abjuration
Effect:  +4 to AC, +4 resistance, and SR 25 against evil spells.
Source:  SpellsH-L.rtf
Target Area:   16 creatures in a 20-ft.-radius burst centered on you
Protection from Evil
DC: 16
Save: Will negates (harmless)
Time: 1 standard action
Duration: 16 minutes [D]
Rng: Touch
Comp: V, S, M/DF
SR: No; see text
School: Abjuration
Effect:  +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Source:  SpellsP-R.rtf
Target Area:   Creature touched

Created using PCGen 5.7.14 on Feb 18, 2005

Sorcerer Spells
LEVEL 0 1 2 3 4 5 6 7 8 9
KNOWN 6 6 3 0 0 0 0 0 0 0
PER DAY 6 8 5 0 0 0 0 0 0 0
LEVEL 0
Dancing Lights
DC: 15
Save: None
Time: 1 standard action
Duration: 5 minute [D]
Rng: Medium (150')
Comp: V, S
SR: No
School: Evocation
☐☐☐
Effect:  Creates torches or other lights.
Source:  SpellsD-E.rtf
Target Area:   Up to four lights, all within a 10- ft.-radius area
Detect Magic
DC: 15
Save: None
Time: 1 standard action
Duration: Concentration, up to 5 minutes [D]
Rng: 60 ft.
Comp: V, S
SR: No
School: Divination
☐☐☐
Effect:  Detects spells and magic items within 60 ft.
Source:  SpellsD-E.rtf
Target Area:   Cone-shaped emanation
Detect Poison
DC: 15
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Close (35')
Comp: V, S
SR: No
School: Divination
☐☐☐
Effect:  Detects poison in one creature or small object.
Source:  SpellsD-E.rtf
Target Area:   One creature, one object, or a 5-ft. cube
Mage Hand
DC: 15
Save: None
Time: 1 standard action
Duration: Concentration
Rng: Close (35')
Comp: V, S
SR: No
School: Transmutation
☐☐☐
Effect:  5-pound telekinesis.
Source:  SpellsM-O.rtf
Target Area:   One nonmagical, unattended object weighing up to 5 lb.
Read Magic
DC: 15
Save: None
Time: 1 standard action
Duration: 50 minutes
Rng: Personal
Comp: V, S, F
SR: No
School: Divination
☐☐☐
Effect:  Read scrolls and spellbooks.
Source:  SpellsP-R.rtf
Target Area:   You
Resistance
DC: 15
Save: Will negates (harmless)
Time: 1 standard action
Duration: 1 minute
Rng: Touch
Comp: V, S, M/DF
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect:  Subject gains +1 on saving throws.
Source:  SpellsP-R.rtf
Target Area:   Creature touched
LEVEL 1
Detect Secret Doors
DC: 16
Save: None
Time: 1 standard action
Duration: Concentration, up to 5 minutes [D]
Rng: 60 ft.
Comp: V, S
SR: No
School: Divination
☐☐☐
Effect:  Reveals hidden doors within 60 ft.
Source:  SpellsD-E.rtf
Target Area:   Cone-shaped emanation
Endure Elements
DC: 16
Save: Will negates (harmless)
Time: 1 standard action
Duration: 24 hours
Rng: Touch
Comp: V, S
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect:  Exist comfortably in hot or cold environments.
Source:  SpellsD-E.rtf
Target Area:   Creature touched
Enlarge Person
DC: 16
Save: Fortitude negates
Time: 1 round
Duration: 5 minutes [D]
Rng: Close (35')
Comp: V, S, M
SR: Yes
School: Transmutation
☐☐☐
Effect:  Creatures size increases to next category
Source:  SpellsD-E.rtf
Target Area:   One humanoid creature
Fey Storage
DC: 16
Save: None
Time: 1 action, 1 standard action, Standard action
Duration: 24 hours [D]
Rng: Personal
Comp: V S
SR: No
School: Transmutation
☐☐☐
Effect:  Create an extradimensional space to hide things in
Source:  p.124
Target Area:   You
Mage Armor
DC: 16
Save: Will negates (harmless)
Time: 1 standard action
Duration: 5 hours [D]
Rng: Touch
Comp: V, S, F
SR: No
School: Conjuration
☐☐☐
Effect:  Gives subject +4 armor bonus.
Source:  SpellsM-O.rtf
Target Area:   Creature touched
Protection from Law
DC: 16
Save: Will negates (harmless)
Time: 1 standard action
Duration: 5 minutes [D]
Rng: Touch
Comp: V, S, M/DF
SR: No; see text
School: Abjuration
☐☐☐
Effect:  +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Source:  SpellsP-R.rtf
Target Area:   Creature touched
Shield
DC: 16
Save: None
Time: 1 standard action
Duration: 5 minutes [D]
Rng: Personal
Comp: V, S
SR: No
School: Abjuration
☐☐☐
Effect:  Invisible disc gives +4 to AC, blocks magic missiles.
Source:  SpellsS.rtf
Target Area:   You
LEVEL 2
Blur
DC: 17
Save: Will negates (harmless)
Time: 1 standard action
Duration: 5 minutes [D]
Rng: Touch
Comp: V
SR: Yes (harmless)
School: Illusion
☐☐☐
Effect:  Attacks miss subject 20% of the time.
Source:  SpellsA-B.rtf
Target Area:   Creature touched
Bull's Strength
DC: 17
Save: Will negates (harmless)
Time: 1 standard action
Duration: 5 minutes
Rng: Touch
Comp: V, S, M/DF
SR: Yes (harmless)
School: Transmutation
☐☐☐
Effect:  Subject gains +4 to Str for 5 minutes.
Source:  SpellsA-B.rtf
Target Area:   Creature touched
Cat's Grace
DC: 17
Save: Will negates (harmless)
Time: 1 standard action
Duration: 5 minutes
Rng: Touch
Comp: V, S, M
SR: Yes
School: Transmutation
☐☐☐
Effect:  Subject gains +4 to Dex for 5 minutes.
Source:  SpellsC.rtf
Target Area:   Creature touched
See Invisibility
DC: 17
Save: None
Time: 1 standard action
Duration: 50 minutes [D]
Rng: Personal
Comp: V, S, M
SR: No
School: Divination
☐☐☐
Effect:  Reveals invisible creatures or objects.
Source:  SpellsS.rtf
Target Area:   You
LEVEL 3
Dispel Magic
DC: 18
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Medium (150')
Comp: V, S
SR: No
School: Abjuration
☐☐☐
Effect:  Cancels magical spells and effects.
Source:  SpellsD-E.rtf
Target Area:   One spellcaster, creature, or object; or 20-ft.-radius burst
Forceblast
DC: 18
Save: Reflex half
Time: Standard action
Duration: Instantaneous
Rng: Medium (150')
Comp: V S
SR: Yes
School: Evocation
☐☐☐
Effect:  Deals 5d4 points of damage in a 5-foot-wide line
Source:  p.125
Target Area:   Rectangle 5-feet wide and up to medium range long
Haste
DC: 18
Save: Fortitude negates (harmless)
Time: 1 standard action
Duration: 5 rounds
Rng: Close (35')
Comp: V, S, M
SR: Yes (harmless)
School: Transmutation
☐☐☐
Effect:  5 creatures moves faster, +1 on attack rolls, AC, and Reflex saves.
Source:  SpellsH-L.rtf
Target Area:   5 creatures, no two of which can be more than 30 ft. apart
* = Domain/Specialty Spell

Created using PCGen 5.7.14 on Feb 18, 2005

Racial Innate
☐☐☐ Endure Elements (DC:16)
At Will Speak with Animals (DC:16)
Holy Word (DC:22)
Hallow (DC:20)
Charm Monster, Mass (DC:23)
Aid (DC:17)
Detect Evil (DC:16)
Cure Serious Wounds (DC:18)
Neutralize Poison (DC:18)
Holy Smite (DC:19)
Remove Disease (DC:18)
Dispel Evil (DC:19)
Bless (DC:16)
☐☐☐ Holy Aura (DC:23)
☐☐☐ Protection from Evil (DC:16)



Created using PCGen 5.7.14 on Feb 18, 2005

Klyaxar
Klyaxar's portrait
Brass Young Adult
RACE
0
AGE
0' 0"
HEIGHT
0 lbs.
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