Created using PCGen 5.7.14 on Feb 7, 2005
       

WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE REDUCTION

SPEED
HP
Hit Points
109




  
Walk 60'
BASE ATTACK
Bonus
+11/+6/+1
TEMPLATES

SPECIAL ABILITIES
Additional attack at highest attack bonus (both attacks -2 to attack roll), Armor(Ex), Bonuses when enraged (STR +4, CON +4, Willpower +2, AC -2, HP 56), Fly(Ex) 60', Heavy Armor(Ex), Immune to Mind-influencing effects, Immune to poison/disease and similar effects, Not subject to critical hits/ subdual damage/ ability damage/ energy drain/ or death from massive damage., Rage (Ex) 1 times/day (5 rounds), Sprint(Ex), Swim 60', Trample(Ex), Trip(Ex), Uncanny Dodge (Dex bonus to AC)
FEATS
Armor Proficiency (HighTechLight), Armor Proficiency (HighTechMedium), Armor Proficiency (Light), Armor Proficiency (Medium), HighTechMartial Weapon Proficiency, HighTechSimple Weapon Proficiency, Martial Weapon Proficiency, Shield Proficiency, Simple Weapon Proficiency, Technical Proficiency
LANGUAGES

ARMOR
TYPE
AC
MAXDEX
CHECK
SPELL FAILURE
*Sycophant Armor +12
Light
+12
+10
+0
0
SHIELD
TYPE
AC

CHECK
SPELL FAILURE
*Absorbing Shield
Shield
+3

-1
15
Allows the wearer to disintegrate an object on command as a touch attack once every 2 days
ITEMS

AC










*Sycophant Armor +12
TYPEARMOR BONUSMAX DEX BONUS
Light
+12
+10
CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES
+0
0

EQUIPMENT ( - //)
x Absorbing Shield
Allows the wearer to disintegrate an object on command as a touch attack once every 2 days
   x Gloves of Dexterity +6
  
x Enhanced Ability Wisdom +6
1440 XP, DC 20
   x Slam
  
x Blaster Rifle
   x Sword of Rage
See text
  
x Cloak of Resistance +5
   x Sycophant Armor +12
  
x Elemental Resistance (Advanced Fire)
480 XP, DC 20
   x Trauma Symbiote
240 XP, DC 10
  
AMMUNITION

☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐

☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐

PCGen Character Template by ROG, mods/maint by Arcady, Barak & Dimrill. For suggestions please post to pcgen@yahoogroups.com with "OS Suggestion" in the subject line.

Created using PCGen 5.7.14 on Feb 7, 2005

EQUIPMENT
ITEM LOCATION QTY WT. GP COST
 Absorbing Shield
(Allows the wearer to disintegrate an object on command as a touch attack once every 2 days)
Equipped
1
15
50170
 Enhanced Ability Wisdom +6
(1440 XP, DC 20)
Equipped
1
0
36000
 Blaster Rifle
Equipped
1
10
1000
 Cloak of Resistance +5
Equipped
1
1
25000
 Elemental Resistance (Advanced Fire)
(480 XP, DC 20)
Equipped
1
0
12000
ITEM LOCATION QTY WT. GP COST
 Gloves of Dexterity +6
Equipped
1
0
36000
 Slam
Equipped
1
0
0
 Sword of Rage
(See text)
Carried
1
15
32350
 Sycophant Armor +12
Equipped
1
0
42000
 Trauma Symbiote
(240 XP, DC 10)
Equipped
1
0
6000
TOTAL WEIGHT CARRIED/VALUE   41 lbs. 240520 gp
WEIGHT ALLOWANCE
Light 3200 Medium 6400 Heavy 9600

FEATS
Armor Proficiency (HighTechLight), Armor Proficiency (HighTechMedium), Armor Proficiency (Light), Armor Proficiency (Medium), HighTechMartial Weapon Proficiency, HighTechSimple Weapon Proficiency, Martial Weapon Proficiency, Shield Proficiency, Simple Weapon Proficiency, Technical Proficiency
MONEY
SPECIAL ABILITIES
Additional attack at highest attack bonus (both attacks -2 to attack roll), Armor(Ex), Bonuses when enraged (STR +4, CON +4, Willpower +2, AC -2, HP 56), Fly(Ex) 60', Heavy Armor(Ex), Immune to Mind-influencing effects, Immune to poison/disease and similar effects, Not subject to critical hits/ subdual damage/ ability damage/ energy drain/ or death from massive damage., Rage (Ex) 1 times/day (5 rounds), Sprint(Ex), Swim 60', Trample(Ex), Trip(Ex), Uncanny Dodge (Dex bonus to AC)
PROFICIENCIES
Aclis, Air Pistol, Air Rifle, Angle Knife, Ankus, Armor Spikes, Armour Blades, Assault Blaster, Assault Carbine, Assault Laser, Assault Rifle, Automatic Crossbow, Axe, Axe (Carpenter's), Axe (Double-Headed/2-H), Axe (Throwing), Baseball Bat, Baseball Bat (Metal), Baseball Bat (Nail-Studs), Battleaxe, Bayonet, Bec de Corbin, Bladed Bow, Blaster Cannon, Blaster Carbine, Blaster Pistol, Blaster Rifle, Blowgun, Bolt Driver, Brass Knuckles, Broadsword, Broken Bottle, Bushknife, Cannon, Carbine, Cinqueda, Claw (Fighting), Claymore, Club, Compound Longbow, Crossbow (Axe-bladed, Axe), Crossbow (Axe-bladed, Bow), Crossbow (Heavy), Crossbow (Light), Dadao, Dagger, Dagger (Punching), Dart, Dart Gun, Dart Mace, Dragon Whisker Fork, Duck Spade, Epee, Falchion, Fanged Blade, Flail, Flail (Light), Flail (Small), Flamberge, Flamethrower, Flametongue, Flask Launcher, Flax, Gauntlet, Gauntlet (Spiked), Gauntlets (Clawed), Gladius, Glaive, Greataxe, Greatclub, Greatsword, Grenade (Adhesive), Grenade (Concussion), Grenade (Flash-Bang), Grenade (Frag), Grenade (Incendiary), Grenade (Nausea), Grenade (Smoke), Grenade (Stun), Grenade Launcher, Guisarme, Gutblade, Halberd, Half Moon Spear, Halfspear, Hammer (Golden Melon), Hammer (Light), Handaxe, Heavy AutoPistol, Heavy Machinegun, Holdout Laser, Holdout Pistol, Hunting Carbine, Hunting Rifle, Injector, Iron Comb, Iron Flute, Iron Pipe, Javelin, Karvar, Katana (Martial), Khopesh, Kin-Skull, Knife (Bowie), Knife (Throwing), Kusari-gama, Ladies Chain, Lance, Large Tool, Laser Carbine, Laser Pistol, Lead Pipe, Light AutoPistol, Light Machinegun, Longbow, Longbow (Composite), Longspear, Longsword, Mace, Mace (Chained), Mace (Heavy), Machete, Machinegun, Master's Hand, Mind Blade, Missile Launcher, Monk's Cudgel, Morningstar, Nightling Cleaver, Pick, Pike, Pike (Choke), Pilum, Pipe Rifle, Pistol (Automatic), Pistol (Black Powder), Pistol (Revolver), Police Baton, Push Knife, Quarterstaff, Ranseur, Rapier, Razor (Fixed), Razor Blade, Rifle (Automatic), Rifle (Black Powder), Rocket Launcher, Rocket Launcher (Multishot), Saber (Fencing), Sap, Sawed-off Shotgun, Sawtooth, Schiavona, Scimitar, Screamer Pistol, Screamer Rifle, Scythe, Shield Hook, Shieldbash, Shock-Field Glove, Shortbow, Shortbow (Composite), Shortspear, Shortstaff, Shotgun, Shotgun, Automatic, Sickle, Slam, Sling, Sling (Sand), Sniper Rifle, Socket Haft (Battleaxe), Socket Haft (Spear), Socket Haft (Warhammer), Spear (Hooked), Speargun, Spider Throwing Knife, Spiked Chain, Spiked Helmet, Sport Rifle, Springspear, Staff (Lashing), Staff Sling, Stun baton, Stun gauntlets, Sub Machinegun, Submachine Gun, Sword (3-Point Double Blade), Sword (Basket-hilted Backsword), Sword (Bastard), Sword (Bastard/Martial), Sword (Broad - Ghost Head), Sword (Cane), Sword (Double-Bladed/2-H), Sword (Executioner's), Sword (Guantlet), Sword (Short), Sword (Straight), Sword (Tulwar), Sword cane, Sword-Pike, Taser Pistol, Tiger Fork, Tool, Trident, Trusty-Two-By-Four, Unarmed Strike, Wakizashi, War Cleaver, War Fork, War Rake, Waraxe (Dwarven/Martial), Warhammer, Widowmaker, Wire (Strangling), Wolf Spear, Zip Gun
LANGUAGES

FEATS
NAME DESCRIPTION
Armor Proficiency (HighTechLight) See Text
Armor Proficiency (HighTechMedium) See Text
Armor Proficiency (Light) When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Medium) When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
HighTechMartial Weapon Proficiency You are proficient in High-tech martial weapons
HighTechSimple Weapon Proficiency You are proficient in High-tech simple weapons
Martial Weapon Proficiency The character makes attack rolls with the weapon normally.
Shield Proficiency The character can use a shield and suffer only the standard penalties.
Simple Weapon Proficiency The character makes attack rolls with simple weapons normally.
Technical Proficiency You can use high-tech devices without penalty

Created using PCGen 5.7.14 on Feb 7, 2005

Created using PCGen 5.7.14 on Feb 7, 2005

Created using PCGen 5.7.14 on Feb 7, 2005

Krulanor
Krulanor's portrait
7th-Level Astral Construct
RACE
30
AGE
6' 0"
HEIGHT
165 lbs.
WEIGHT
Red
EYE COLOR
White
SKIN COLOR
Red
HAIR COLOR
Wild
HAIR LENGTH

PHOBIAS
Wild
PERSONALITY TRAITS

INTERESTS

SPOKEN STYLE
Description
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