Created using PCGen 5.7.14 on Feb 2, 2005
       

WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE REDUCTION

SPEED
HP
Hit Points
118




  
Walk 60'
BASE ATTACK
Bonus
+11/+6/+1
SPECIAL ABILITIES
+2 racial saving throw bonus against Enchantment spells or effects, Bardic knowledge (+20), Bardic music 15/day, Elven Blood, Immunity to sleep spells and similar magical effects
FEATS
Armor Proficiency (HighTechLight), Armor Proficiency (Light), Armor Proficiency (Medium), Compelling Song, Enchanter, Exotic Weapon Proficiency, HighTechSimple Weapon Proficiency, Shield Proficiency, Simple Weapon Proficiency, Songs of Triumph, Spell Focus (Enchantment), Technical Proficiency
LANGUAGES
Common, Elven, Literacy
SPELLS
 Bard 0
1
2
3
4
5
6
7
8
9
4
6
5
5
4
3
0
0:
Daze (DC:19)Detect Magic (DC:17)Distract (DC:17)
Ghost Sound (DC:17)Read Magic (DC:17)Resistance (DC:17)
1:
Bad Luck (DC:20)Good Luck (DC:20)Mage Armor (DC:18)
Sleep (DC:20)
2:
Enthrall (DC:21)Hold Person (DC:21)Song of Heroes (DC:21)
Suggestion (DC:21)
3:
Charm Monster (DC:22)Confusion (DC:22)Greater Sleep (DC:22)
Luck of the Fey (DC:22)
4:
Dominate Person (DC:23)Hold Monster (DC:23)Maddening Babble (DC:23)
Power Song (Laughter) (DC:23)
5:
Inquisition (DC:24)Mind Fog (DC:24)Power Song (Sleep) (DC:24)
 * = Domain/Specialty Spell
ARMOR
TYPE
AC
MAXDEX
CHECK
SPELL FAILURE
*Flight suit

+4
+8
+0
0
SHIELD
TYPE
AC

CHECK
SPELL FAILURE






ITEMS

AC



*Ring of Force Shield

+2



*Ring of Protection +3

+3










*Flight suit
TYPEARMOR BONUSMAX DEX BONUS

+4
+8
CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES
+0
0

EQUIPMENT ( - //)
x Amulet of Healing (Heal 5/day)
See text
   x Night-Vision Goggles
  
x Belt of Giant Strength +4
   x Outfit (Entertainer's)
  
x Automatic Crossbow
   x Outfit (Explorer's)
  
x Backpack
   x Outfit (Peasant's)
  
x Bedroll
   x Paper (Sheet)
  
x Blaster Carbine
   x Pen (Ink)
  
x Bolt, Crossbow
   x Pouch (Belt)
  
x Bolts, Crossbow (10)
   x Pouch (Spell Component)
  
x Boots of Striding and Springing
   x Rations (Trail/Per Day)
  
x Cloak of Charisma +6
   x Ring of Force Shield
  
x Coin (Gold)
   x Ring of Protection +3
  
x Crossbow, Light
   x Rope of Climbing
  
x Datachip (Arcanist's Lorebook)
   x Sack
  
x Datachip (Languages and Linguistics)
   x Sack
  
x Datapad
   x Scroll (Blur)
  
x Filter mask
   x Scroll (Cure Moderate Wounds)
  
x Flight suit
   x Scroll (Cure Serious Wounds)
  
x Gloves of Dexterity +6
   x Scroll (Invisibility)
  
x Headband of Intellect +6
   x Scroll (Spider Climb)
  
x Healer's Kit
   x Spellbook (Wizard's/Blank)
  
x Microcell
   x Sword (Bastard/Masterwork/+2 (Enhancement to Weapon or Ammunition))
  
x Minicell
   x Waterskin
  
AMMUNITION
Bolt, Crossbow
☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐
Bolts, Crossbow (10)
☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐

PCGen Character Template by ROG, mods/maint by Arcady, Barak & Dimrill. For suggestions please post to pcgen@yahoogroups.com with "OS Suggestion" in the subject line.

Created using PCGen 5.7.14 on Feb 2, 2005

EQUIPMENT
ITEM LOCATION QTY WT. GP COST
 Amulet of Healing (Heal 5/day)
(See text)
Equipped
1
0
23760
 Belt of Giant Strength +4
Equipped
1
1
16000
 Automatic Crossbow
Carried
1
8
200
 Backpack
Equipped
1
2
2
 Bedroll
Backpack
1
5
0.1
 Blaster Carbine
Equipped
1
9
900
 Bolt, Crossbow
Pouch (Belt)
1
0.1
0.1
 Bolts, Crossbow (10)
Backpack
4
1
1
 Bolts, Crossbow (10)
Pouch (Belt)
1
1
1
 Boots of Striding and Springing
Equipped
1
1
6000
 Cloak of Charisma +6
Equipped
1
1
36000
 Crossbow, Light
Carried
1
6
35
 Datachip (Arcanist's Lorebook)
Equipped
1
0
50
 Datachip (Languages and Linguistics)
Equipped
1
0
50
 Datapad
Equipped
1
1
300
 Filter mask
Equipped
1
1
65
 Flight suit
Equipped
1
6
50
 Gloves of Dexterity +6
Equipped
1
0
36000
 Headband of Intellect +6
Equipped
1
0
36000
 Healer's Kit
Backpack
1
1
50
 Microcell
Backpack
2
0
10
 Minicell
Backpack
2
1
15
 Night-Vision Goggles
Equipped
1
3
35
ITEM LOCATION QTY WT. GP COST
 Outfit (Entertainer's)
Sack
1
4
3
 Outfit (Explorer's)
Pouch (Belt)
1
8
0
 Outfit (Peasant's)
Pouch (Belt)
1
2
0.1
 Paper (Sheet)
Backpack
1
0
0.4
 Paper (Sheet)
Pouch (Belt)
1
0
0.4
 Pen (Ink)
Backpack
1
0
0.1
 Pouch (Belt)
Equipped
1
0.5
1
 Pouch (Spell Component)
Equipped
1
3
5
 Rations (Trail/Per Day)
Backpack
1
1
0.5
 Ring of Force Shield
Equipped
1
0
8500
 Ring of Protection +3
Equipped
1
0
18000
 Rope of Climbing
Sack
1
3
3000
 Sack
Backpack
1
0.5
0.1
 Sack
Equipped
1
0.5
0.1
 Scroll (Blur)
Sack
2
0
150
 Scroll (Cure Moderate Wounds)
Sack
3
0
150
 Scroll (Cure Serious Wounds)
Sack
2
0
375
 Scroll (Invisibility)
Sack
2
0
150
 Scroll (Spider Climb)
Sack
1
0
25
 Spellbook (Wizard's/Blank)

1
3
15
 Sword (Bastard/Masterwork/+2 (Enhancement to Weapon or Ammunition))
Carried
1
10
8335
 Waterskin
Equipped
1
0
1
TOTAL WEIGHT CARRIED/VALUE   84.6 lbs. 199938.9 gp
WEIGHT ALLOWANCE
Light 86 Medium 173 Heavy 260

FEATS
Armor Proficiency (HighTechLight), Armor Proficiency (Light), Armor Proficiency (Medium), Compelling Song, Enchanter, Exotic Weapon Proficiency, HighTechSimple Weapon Proficiency, Shield Proficiency, Simple Weapon Proficiency, Songs of Triumph, Spell Focus (Enchantment), Technical Proficiency
MONEY
Coin (Gold):
SPECIAL ABILITIES
+2 racial saving throw bonus against Enchantment spells or effects, Bardic knowledge (+20), Bardic music 15/day, Elven Blood, Immunity to sleep spells and similar magical effects
MAGIC
Amulet of the Planes
PROFICIENCIES
Automatic Crossbow, Axe (Carpenter's), Baseball Bat, Baseball Bat (Metal), Baseball Bat (Nail-Studs), Bayonet, Blaster Carbine, Blaster Pistol, Blaster Rifle, Blowgun, Blunderbuss, Brass Knuckles, Broken Bottle, Club, Compound Longbow, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Dwarven Tunnel Gun, Far-Reaching Gauntlet, Flintlock Musket, Flintlock Pistol, Fuse Gun (Large), Fuse Gun (Small), Gauntlet, Gauntlet (Spiked), Halfspear, Heavy AutoPistol, Holdout Laser, Holdout Pistol, Hunting Carbine, Hunting Rifle, Injector, Javelin, Kin-Skull, Knife (Bowie), Large Tool, Laser Carbine, Laser Pistol, Lead Pipe, Light AutoPistol, Longspear, Mace, Mace (Heavy), Mace (Light), Matchlock Pistol, Matchlock Rifle, Morningstar, Ogre Gun, Percussion Cap Musket, Percussion Cap Pistol, Police Baton, Quarterstaff, Razor Blade, Sawtooth, Screamer Pistol, Screamer Rifle, Shieldbash, Shortspear, Shortstaff, Sickle, Sling, Spear, Spells(Energy Missile), Spells(Ray), Spells(Touch), Spiked Chain, Spiked Helmet, Springblade, Steambow, Stun baton, Stun gauntlets, Sword (Bastard), Sword (Bastard/Exotic), Sword cane, Taser Pistol, Tool, Trusty-Two-By-Four, Unarmed Strike, Wheelock/Flintlock Pistol, Wheelock/Flintlock Rifle
LANGUAGES
Common, Elven, Literacy
SPELLS
 Bard 0
1
2
3
4
5
6
7
8
9
4
6
5
5
4
3
0
0:
Daze (DC:19)Detect Magic (DC:17)Distract (DC:17)
Ghost Sound (DC:17)Read Magic (DC:17)Resistance (DC:17)
1:
Bad Luck (DC:20)Good Luck (DC:20)Mage Armor (DC:18)
Sleep (DC:20)
2:
Enthrall (DC:21)Hold Person (DC:21)Song of Heroes (DC:21)
Suggestion (DC:21)
3:
Charm Monster (DC:22)Confusion (DC:22)Greater Sleep (DC:22)
Luck of the Fey (DC:22)
4:
Dominate Person (DC:23)Hold Monster (DC:23)Maddening Babble (DC:23)
Power Song (Laughter) (DC:23)
5:
Inquisition (DC:24)Mind Fog (DC:24)Power Song (Sleep) (DC:24)
 * = Domain/Specialty Spell
FEATS
NAME DESCRIPTION
Armor Proficiency (HighTechLight) See Text
Armor Proficiency (Light) When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Medium) When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Compelling Song Your ability to fascinate others through bardic music is greater due to your compelling voice and captivating songs.
Enchanter You possess a great deal of talent and innate potential with enchantment spells.
Exotic Weapon Proficiency The character makes attack rolls with the weapon normally.
HighTechSimple Weapon Proficiency You are proficient in High-tech simple weapons
Shield Proficiency The character can use a shield and suffer only the standard penalties.
Simple Weapon Proficiency The character makes attack rolls with simple weapons normally.
Songs of Triumph Your ability to recall stories of great triumph improves your ability to inspire others.
Spell Focus (Enchantment) Choose a school of magic, such as Illusion. The character's spells of that school are more potent than normal.
Technical Proficiency You can use high-tech devices without penalty

Created using PCGen 5.7.14 on Feb 2, 2005

SPELLS
 Bard 0
1
2
3
4
5
6
7
8
9
  Per Day 4
6
5
5
4
3
0
0:
Daze (DC:19)Detect Magic (DC:17)Distract (DC:17)Ghost Sound (DC:17)
Read Magic (DC:17)Resistance (DC:17)
1:
Bad Luck (DC:20)Good Luck (DC:20)Mage Armor (DC:18)Sleep (DC:20)
2:
Enthrall (DC:21)Hold Person (DC:21)Song of Heroes (DC:21)Suggestion (DC:21)
3:
Charm Monster (DC:22)Confusion (DC:22)Greater Sleep (DC:22)Luck of the Fey (DC:22)
4:
Dominate Person (DC:23)Hold Monster (DC:23)Maddening Babble (DC:23)Power Song (Laughter) (DC:23)
5:
Inquisition (DC:24)Mind Fog (DC:24)Power Song (Sleep) (DC:24)
 * = Domain/Specialty Spell

Created using PCGen 5.7.14 on Feb 2, 2005

Bard Spells
LEVEL 0 1 2 3 4 5 6
KNOWN 6 6 6 6 5 4 0
PER DAY 4 6 5 5 4 3 0
LEVEL 0
Daze
DC: 19
Save: Will negates
Time: 1 action
Duration: 1 round
Rng: Close (60')
Comp: V, S, M
SR: Yes
School: Enchantment
☐☐☐
Effect:  Creature loses next action.
Source:  srdspellsd.rtf
Target Area:   One person
Detect Magic
DC: 17
Save: None
Time: 1 action
Duration: Concentration up to 15 minutes [D]
Rng: 60 feet
Comp: V, S
SR: No
School: Universal
☐☐☐
Effect:  Detects spells and magic items within 60 ft.
Source:  srdspellsd.rtf
Target Area:   Quarter circle emanating from the character to the extreme of the range
Distract
DC: 17
Save: Will negates
Time: 1 action
Duration: Instantaneous
Rng: Close (60')
Comp: V, S
SR: Yes
School: Illusion
☐☐☐
Effect:  Allows you to make Hide checks while observed.
Source:  p.38
Target Area:   7 creatures, no two of which can be more than 20 ft. apart.
Ghost Sound
DC: 17
Save: Will disbelief
Time: 1 action
Duration: 15 rounds [D]
Rng: Close (60')
Comp: V, S, M
SR: No
School: Illusion
☐☐☐
Effect:  Figment sounds.
Source:  srdspellsg.rtf
Target Area:   Illusory sounds
Read Magic
DC: 17
Save: None
Time: 1 action
Duration: 150 minutes
Rng: Personal
Comp: V, S, F
SR: No
School: Universal
☐☐☐
Effect:  Read scrolls and spellbooks.
Source:  srdspellsqr.rtf
Target Area:   The character
Resistance
DC: 17
Save: Will negates (Harmless)
Time: 1 action
Duration: 1 minute
Rng: Touch
Comp: V, S, M/DF
SR: Yes (Harmless)
School: Abjuration
☐☐☐
Effect:  Subject gains +1 on saving throws.
Source:  srdspellsqr.rtf
Target Area:   Creature touched
LEVEL 1
Bad Luck
DC: 20
Save: None
Time: 1 action
Duration: 15 minutes
Rng: 50 ft.
Comp: V S,F
SR: Yes [harmless]
School: Enchantment
☐☐☐
Effect:  Target creature gains a -1 penalty to attack rolls and Reflex saves
Source:  p.93
Target Area:   Several enemy creatures, no two of which may be more than 25 ft. apart
Good Luck
DC: 20
Save: None
Time: 1 action
Duration: 15 minutes
Rng: 50 ft.
Comp: V S,F
SR: Yes [harmless]
School: Enchantment
☐☐☐
Effect:  Target creature gains a +1 to attack rolls and Reflex saves
Source:  p.97
Target Area:   Several ally creatures, no two of which can be more than 25 ft. apart
Mage Armor
DC: 18
Save: Will negates (Harmless)
Time: 1 action
Duration: 15 hours [D]
Rng: Touch
Comp: V, S, F
SR: Yes (Harmless)
School: Conjuration
☐☐☐
Effect:  Gives subject +4 armor bonus.
Source:  srdspellsm.rtf
Target Area:   Creature touched
Sleep
DC: 20
Save: Will negates
Time: 1 action
Duration: 15 minutes
Rng: Medium (250')
Comp: V, S, M/DF
SR: Yes
School: Enchantment
☐☐☐
Effect:  Put 2d4 HD of creatures into comatose slumber.
Source:  srdspellss.rtf
Target Area:   Several living creatures within a 15-ft.-radius burst
LEVEL 2
Enthrall
DC: 21
Save: Will negates
Time: 1 full round
Duration: Up to 1 hour
Rng: Medium (250')
Comp: V, S
SR: Yes
School: Enchantment
☐☐☐
Effect:  Captivates all within 250 ft.
Source:  srdspellse.rtf
Target Area:   Any number of creatures
Hold Person
DC: 21
Save: Will negates
Time: 1 action
Duration: 15 rounds [D]
Rng: Medium (250')
Comp: V, S, F/DF
SR: Yes
School: Enchantment
☐☐☐
Effect:  Holds one person helpless for 15 rounds.
Source:  srdspellsh.rtf
Target Area:   One humanoid of Medium-size or smaller
Song of Heroes
DC: 21
Save: Will negates (harmless)
Time: 1 full round
Duration: Concentration + 2 rounds
Rng: Medium (250')
Comp: V, S
SR: Yes (harmless)
School: Enchantment
☐☐☐
Effect:  Bardic song gives allies +3 to attack, damage and saving throws
Source:  p.115
Target Area:   One creature/level
Suggestion
DC: 21
Save: Will negates
Time: 1 action
Duration: 15 hours or until completed
Rng: Close (60')
Comp: V, M
SR: Yes
School: Enchantment
☐☐☐
Effect:  Compels subject to follow stated course of action.
Source:  srdspellss.rtf
Target Area:   One living creature
LEVEL 3
Charm Monster
DC: 22
Save: Will negates
Time: 1 action
Duration: 15 days
Rng: Close (60')
Comp: V, S
SR: Yes
School: Enchantment
☐☐☐
Effect:  Makes monster believe it is the caster's ally.
Source:  srdspellsc.rtf
Target Area:   One living creature
Confusion
DC: 22
Save: Will negates
Time: 1 action
Duration: 15 rounds
Rng: Medium (250')
Comp: V, S, M/DF
SR: Yes
School: Enchantment
☐☐☐
Effect:  Makes subject behave oddly for 15 rounds.
Source:  srdspellsc.rtf
Target Area:   All creatures in a 15-ft. radius
Greater Sleep
DC: 22
Save: Will negates
Time: 1 action
Duration: 1 minute/level
Rng: Medium (250')
Comp: V S M
SR: Yes
School: Enchantment
☐☐☐
Effect:  See text
Source:  p.15
Target Area:   Several living creatures within a 15 ft. radius burst
Luck of the Fey
DC: 22
Save: None
Time: 1 action
Duration: Instantaneous
Rng: Medium (250')
Comp: V S,M
SR: Yes
School: Enchantment
☐☐☐
Effect:  Target rerolls last die roll and takes the new result
Source:  p.101
Target Area:   One reroll
LEVEL 4
Dominate Person
DC: 23
Save: Will negates
Time: 1 action
Duration: 15 days
Rng: Medium (250')
Comp: V, S
SR: Yes
School: Enchantment
☐☐☐
Effect:  Controls humanoid telepathically.
Source:  srdspellsd.rtf
Target Area:   One humanoid of Medium-size or smaller
Hold Monster
DC: 23
Save: Will negates
Time: 1 action
Duration: 15 rounds [D]
Rng: Medium (250')
Comp: V, S, M/DF
SR: Yes
School: Enchantment
☐☐☐
Effect:  As hold person, but any creature.
Source:  srdspellsh.rtf
Target Area:   One living creature
Maddening Babble
DC: 23
Save: Will negates
Time: 1 round
Duration: See text
Rng: 30 feet
Comp: V S M
SR: Yes
School: Enchantment
☐☐☐
Effect:  See text
Source:  p.32
Target Area:   30' radius centered on you
Power Song (Laughter)
DC: 23
Save: None
Time: 1 action
Duration: See text
Rng: Close (60')
Comp: V
SR: Yes
School: Enchantment
☐☐☐
Effect:  Your singing causes one creature eith 100 or fewer HP to succumb to uncontrollable laughter
Source:  p.117
Target Area:   One creature
LEVEL 5
Inquisition
DC: 24
Save: Will partial (see text)
Time: 1 full round
Duration: 10 minutes
Rng: Touch
Comp: V, S
SR: Yes
School: Enchantment
☐☐☐
Effect:  Target must answer three questions truthfully
Source:  p.86
Target Area:   One creature
Mind Fog
DC: 24
Save: Will negates
Time: 1 action
Duration: 30 minutes/2d6 rounds
Rng: Medium (250')
Comp: V, S
SR: Yes
School: Enchantment
☐☐☐
Effect:  Subjects in fog get -10 Wis, Will checks.
Source:  srdspellsm.rtf
Target Area:   Fog that spreads to fill a 20-ft. cube
Power Song (Sleep)
DC: 24
Save: None
Time: 1 action
Duration: See text
Rng: Close (60')
Comp: V
SR: Yes
School: Enchantment
☐☐☐
Effect:  Your singing causes one creature eith 150 or fewer HP to fall into a deep slumber
Source:  p.118
Target Area:   One creature
* = Domain/Specialty Spell

Created using PCGen 5.7.14 on Feb 2, 2005

Kylar, the Annoying
Kylar, the Annoying's portrait
Half-Elf(DS)
RACE
29
AGE
5' 9"
HEIGHT
135 lbs.
WEIGHT
Blue-Green
EYE COLOR
Tan
SKIN COLOR
Dirty Blonde
HAIR COLOR
Shoulder Length
HAIR LENGTH
Failing your Comrades
PHOBIAS
Annoying Curt
PERSONALITY TRAITS
Singing
INTERESTS
Articulate , I'll write a song about this.
SPOKEN STYLE
Description
Home
Unknown, Pan Galactic Impression
Biography
Kylar's Background<br />Home Community<br />Kylar's life on the frontier is spartan and dangerous, but it encourages self-sufficiency. Most<br />homesteads include only one or two families. Kylar hails from Heveyant southwest of the Ya'ari<br />forest.<br />Climate<br />Kylar welcomes the cold all year long, although where he comes from seasons are still<br />discernible. The length of day and night changes greatly from season to season.<br />Education<br />Kylar showed talent in singing, but his song lyrics were odd at best. Kylar has apprenticed<br />with a master bard from his mother's family for bardic instruction.<br />Events<br />Kylar took a two-way trip to the continent of Estile. Kylar the Annoying went as far north as he<br />could travel to see the world and gather materials for his songs. Kylar the Annoying displayed an<br />innate talent for bardic arcane spellcasting or an affinity for song magery. Others took notice,<br />specifically the Order of light, but soon Kylar was labelled a heretic.<br />Family<br />For some reason, Kylar's family’s economic status was difficult to measure. Kylar the Annoying<br />lived a solitary life on the frontier farmer, living entirely off the land. One branch of Kylar's<br />family follows one leadership structure, and one or more others follow a different structure, the<br />Church. Kylar the Annoying's family maintains a low level of readiness including the use of few<br />weapons and an occasional song of how to defend against raiders. Kylar's family often tries to<br />break agreements or recant promises. This has led to Kylar's lyrical lies. Whether Kylar the<br />Annoying's family is unfairly painted as liars or has a better reputation than they deserve, it’s<br />clear the community has the wrong idea. Kylar the Annoying's family is a part of the system but<br />is actively seeking to change the system.<br />Kylar's family supports the current political structure but favors a change of rulers. Kylar the<br />Annoying's family is unhappy with current political structure but satisfied the current rulers are<br />at least doing no real harm to non-violators of the church dogma. Kylar unfortunately had a knack<br />for songs and an increase in song magery at early adolescnece.<br />Some members of Kylar's family are secretly supporting a movement to overthrow the religious<br />system of rulers. Many of Kylar the Annoying's family including Kylar are in open revolt against<br />the current system and existing rulers. Kylar the Annoying's family has a historical conflict with<br />followers of the church because many members learn song magery and wish to practice their art.<br />Individuals are treated without regard to Kylars family name. Kylar the Annoying is the child of<br />a simple bard. Kylar's ancestor held a high position in the current political system entertaining<br />religious figures everywhere.<br />Relationships<br />Both of Kylar's parents have a long term illness. Kylar the Annoying has 3 older siblings and 3<br />younger siblings. Kylar's has three grandparents that are living. Kylar the Annoying knows<br />dozens of relatives of various generations. Kylar's significant friend is dead or missing<br />presumed eliminated by the church. Kylar the Annoying has angered his instructor by disregarding<br />advice on keeping a silent tongue towards the Order of light, but always relies on his bardic<br />abilities and charm to get out of trouble. An Order of light high priest of some importance has<br />a philosophical beef with Kylar the Annoying.<br />Last news from Kylar:<br />Kylar feels the void spewing him forth, his mind hurts as his body twists together to form a half-elf. Kylar vaguely recalls seeing a crossbow being stolen from him and used against him by some silent assassin raised from the dead. Kylar feels taller now, with no intention of singing for a while, his neck still sore with the feeling of a crossbow bolt lodged in his throat. <br />Memories flood towards Kylar as he recalls this puzzling world he is now a simply a single puzzle piece of.....Hassan. Perhaps a Champion of CHAOS needs his story chronicled. He casually adjusts his mind to calculate that over 200 years have past since he has stepped foot on this world.