Created using PCGen 5.7.14 on Mar 17, 2005

Leonardus Leveson Jeremy -1 Click for Bio

CHARACTER NAME PLAYER POINTS
Strong Hero12 Army (Mid Tech)1 Barbarian1 91000 Human M 15' 0" 329 lbs. Normal
CLASS EXPERIENCE RACE SIZE HEIGHT WEIGHT VISION
14 105000 31 Male Blue Blond, Crewcut
LEVEL NEXT LEVEL AGE GENDER EYES HAIR
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
21 +5 21 +5
DEX
Dexterity
16 +3 16 +3
CON
Constitution
17 +3 17 +3
INT
Intelligence
15 +2 15 +2
WIS
Wisdom
13 +1 13 +1
CHA
Charisma
13 +1 13 +1

WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
THRESHOLD

DAMAGE
REDUCTION

SPEED
HP
Hit Points
133




 20 
  
Walk 20'
DEFENSE
 
24 : 22 : 18 = 10 + 6 + 6 + 2 + 0 + 0
0
+0
+2
0
TOTAL FLAT TOUCH BASE CLASS
BONUS
EQUIP
BONUS
DEX
MODIFIER
SIZE
MODIFIER
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
INITIATIVE
Modifier
+3 = +3 + +0
TOTAL DEX
MODIFIER
MISC
MODIFIER
BASE ATTACK
Bonus
+13/+8/+3
SKILLS MAX
RANKS
17/8.5
SKILL NAME ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
u   Appraise INT 2 = 2
+ 0.0
+ 0
u   Balance DEX 3 = 3
+ 0.0
+ 0
u   Bluff CHA 1 = 1
+ 0.0
+ 0
u   Bribery CHA 1 = 1
+ 0.0
+ 0
u   Broker INT 2 = 2
+ 0.0
+ 0
u   Climb STR 21 = 5
+ 16.0
+ 0
u   Computer Use INT 2 = 2
+ 0.0
+ 0
u   Concentration CON 3 = 3
+ 0.0
+ 0
u   Craft (Structural) INT 2 = 2
+ 0.0
+ 0
u   Craft (Untrained) INT\DEX 0 = 0
+ 0.0
+ 0
u   Craft (Visual Art) INT 2 = 2
+ 0.0
+ 0
u   Craft (Writing) INT 2 = 2
+ 0.0
+ 0
u   Diplomacy CHA 1 = 1
+ 0.0
+ 0
u   Disguise CHA 1 = 1
+ 0.0
+ 0
u   Drive DEX 5 = 3
+ 2.0
+ 0
u   Driving DEX 1 = 3
+ 0.0
+ -2
u   Entertain (Untrained) CHA 1 = 1
+ 0.0
+ 0
u   Escape Artist DEX 3 = 3
+ 0.0
+ 0
u   Forgery INT 2 = 2
+ 0.0
+ 0
u   Gamble WIS 1 = 1
+ 0.0
+ 0
u   Gambling INT 2 = 2
+ 0.0
+ 0
u   Gather Information CHA 1 = 1
+ 0.0
+ 0
u   Hide DEX 3 = 3
+ 0.0
+ 0
u   Intimidate CHA 17 = 1
+ 16.0
+ 0
u   Jump STR 21 = 5
+ 16.0
+ 0
u   Leader CHA/INT 4 = 0
+ 0.0
+ 4
u   Liaison CHA 1 = 1
+ 0.0
+ 0
u   Listen WIS 1 = 1
+ 0.0
+ 0
u   Move Silently DEX 3 = 3
+ 0.0
+ 0
u   Navigate INT 4 = 2
+ 0.0
+ 2
u   Paradrop DEX 3 = 3
+ 0.0
+ 0
u   Perform (Act) CHA 1 = 1
+ 0.0
+ 0
u   Perform (Dance) CHA 1 = 1
+ 0.0
+ 0
u   Perform (Keyboards) CHA 1 = 1
+ 0.0
+ 0
u   Perform (Percussion Instruments) CHA 1 = 1
+ 0.0
+ 0
u   Perform (Sing) CHA 1 = 1
+ 0.0
+ 0
u   Perform (Stand-Up) CHA 1 = 1
+ 0.0
+ 0
u   Perform (Stringed Instruments) CHA 1 = 1
+ 0.0
+ 0
u   Perform (Wind Instruments) CHA 1 = 1
+ 0.0
+ 0
u   Profession WIS 16 = 1
+ 15.0
+ 0
u   Recruiting EDU 2 = 0
+ 0.0
+ 2
u   Research INT 2 = 2
+ 0.0
+ 0
u   Ride DEX 3 = 3
+ 0.0
+ 0
u   Search INT 2 = 2
+ 0.0
+ 0
u   Sense Motive WIS 1 = 1
+ 0.0
+ 0
u   Spot WIS 1 = 1
+ 0.0
+ 0
u   Survival WIS 1 = 1
+ 0.0
+ 0
u   Swim STR 20 = 5
+ 15.0
+ 0
u   Trader WIS 1 = 1
+ 0.0
+ 0
u   Treat Injury WIS 1 = 1
+ 0.0
+ 0
u   Use Rope DEX 3 = 3
+ 0.0
+ 0
u= Useable Untrained
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
Fortitude
Constitution
+13 = +8 + +3 + +0
+
Reputation
2
Reflex
Dexterity
+9 = +6 + +3 + +0
+
Action Points
0
Will
Wisdom
+6 = +5 + +1 + +0
+
Wealth
0
TOTAL BASE ATTACK BONUS STR
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
MELEE
ATTACK BONUS
+18/+13/+8 = +13/+8/+3
+ +5 + +0
+ +0
+
RANGED
ATTACK BONUS
+16/+11/+6 = +13/+8/+3
+ +3 + +0
+ +0
+
TOTAL BASE ATTACK BONUS DEX
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL
+18/+13/+8
1d3+5
20/x2

Broadsword (Masterwork)
TOTAL ATTACK BONUS DAMAGE CRITICAL
+20/+15/+10
2d6+10
19-20/x2
HAND RANGE TYPE SIZE SPECIAL PROPERTIES
Carried
0'
S
L
 Mastercraft (+1)

HK G3 (7.62 assault rifle/Masterwork)
HAND TYPE SIZE CRITICAL
Carried
Ba
L
20/x2
  Range '
'
'
'
'
 Hit




 Dam
 Ammunition Used
ooooo ooooo ooooo ooooo ooooo ooooo
 Special Properties
 Magazine 20,Res(+2), Mastercraft (+1)


HAND TYPE SIZE CRITICAL



/x
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit





 Dam





 Special Properties  

1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand.
*Tactical Vest (Masterwork)
TYPE ARMOR BONUS MAX DEX BONUS
Medium
+6
+2
CHECK PENALTY SPELL FAILURE SPECIAL PROPERTIES
+0
0
Lic(+1), Mastercraft (+1)

Created using PCGen 5.7.14 on Mar 17, 2005

GEAR
  ITEM LOCATION QTY WT. COST
 Broadsword (Masterwork)  (Mastercraft (+1))
Carried
2
2.5
306
 HK G3 (7.62 assault rifle/Masterwork)  (Magazine 20,Res(+2), Mastercraft (+1))
Carried
1
11
22
 Climbing Gear  Equipped
1
10
11
 Compass  Equipped
1
0.5
5
  ITEM LOCATION QTY WT. COST
 Leather Jacket of Damage Reduction
(This BONUS stacks)
Equipped
1
4
31
 Map, Road Atlas
Equipped
1
1
4
 Tactical Vest (Masterwork)
(Lic(+1), Mastercraft (+1))
Equipped
1
10
23
TOTAL WEIGHT CARRIED/VALUE   41.5 lbs. 708 Wlth
WEIGHT ALLOWANCE
Light 153 Medium 306 Heavy 460

PROFICIENCIES
ACR, AKM/AK-47, ARCHER, Accelerator Rifle, Assault Rifle, Auto Pistol, Auto Rifle, Barrett Light Fifty, Beretta 92F, Beretta 93R, Beretta M3P, Blade, Body Pistol, Brass Knuckles, Broadsword, Browning BPS, Carbine, Cleaver, Club, Cold Double Eagle, Colt M1911, Colt Python, Crossbow, Cutlass, Dagger, Derringer, Desert Eagle, Disposable Launcher, Flamethrower, Foil, Gauss Rifle, Glock 17, Glock 20, HK G3, HK MP5, HK MP5K, HK PSG1, Javelin, Knife, LAG, LMG, Laser Optics, Long Bow, M-60, M1014, M16/203, M16A2, M24 Sniper, M4 Carbine, M4/203, M40A1 Sniper, MAC Ingram M10, MARKSMAN, Metal Baton, Military Crossbow, Mossberg, Pathfinder, Pepper Spray, Pistol Whip, RAM Launcher, RIFLEMAN, Remington 700, Repeating Crossbow, Revolver, Rifle, Rifle Butt, Ruger Service-Six, S and W M29, SITES M9, SMG, SWORDSMAN, Sap, Sawed-Off Shotgun, Short Bow, Shotgun, Skorpion, Sling, Snub Pistol, Sporting Crossbow, Steyr AUG, Stun Gun, Sword, TEC-9, Taser, Tonfa, Unarmed Strike, Uzi, Walther PPK, Whip, Winchester 94

LANGUAGES


ALLEGIANCES


TALENTS/SPECIAL ABILITIES
Advanced Melee Smash, Damage Threshold 20, Extreme Effort, Improved Extreme Effort, Improved Melee Smash, Melee Smash, Remain Concious, Second Wind

STARTING OCCUPATION

FEATS
NAME DESCRIPTION
Armor Proficiency (Light) When a character wears a type of armor with which he or she is proficient, the character gets to add the armor's equipment bonus to his or her Defense. Also, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, and Tumble checks
Armor Proficiency (Medium) When a character wears a type of armor with which he or she is proficient, the character gets to add the armor's equipment bonus to his or her Defense. Also, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, and Tumble checks
Cleave If the character deals an opponent enough damage to make the opponent drop (either by knocking the opponent out due to massive damage or by reducing the opponent's hit points to less than 0), the character gets an immediate extra melee attack against another opponent adjacent to the character
Defensive Martial Arts The character gains a +1 dodge bonus to Defense against melee attacks
Great Cleave See text
Great Fortitude See text
Heavy Metal See Text
Improved Damage Threshold (1x) See text
Natural Born Leader See Text
Personal Firearms Proficiency See text
Power Attack See text
Shield Proficiency See Text
Simple Weapons Proficiency See text
Tactics I
Tactics II
Technophobia
Tough Plus (Tough Talent) Advancements in science coupled with your drive to excel enable you to progress faster toward becoming a truly tough hero
Unbalance Opponent See text
Weapon Focus (Broadsword) See text
Weapon Proficiency (Archer) (1x) See Text
Weapon Proficiency (Combat Rifleman) (1x) See Text
Weapon Proficiency (Marksman) (1x) See Text
Weapon Proficiency (Swordsman) (1x) See Text

Created using PCGen 5.7.14 on Mar 17, 2005

City of Brass, In the town