WEIGHT ALLOWANCE |
Light |
153 |
Medium |
306 |
Heavy |
460 |
PROFICIENCIES |
ACR, AKM/AK-47, ARCHER, Accelerator Rifle, Assault Rifle, Auto Pistol, Auto Rifle, Barrett Light Fifty, Beretta 92F, Beretta 93R, Beretta M3P, Blade, Body Pistol, Brass Knuckles, Broadsword, Browning BPS, Carbine, Cleaver, Club, Cold Double Eagle, Colt M1911, Colt Python, Crossbow, Cutlass, Dagger, Derringer, Desert Eagle, Disposable Launcher, Flamethrower, Foil, Gauss Rifle, Glock 17, Glock 20, HK G3, HK MP5, HK MP5K, HK PSG1, Javelin, Knife, LAG, LMG, Laser Optics, Long Bow, M-60, M1014, M16/203, M16A2, M24 Sniper, M4 Carbine, M4/203, M40A1 Sniper, MAC Ingram M10, MARKSMAN, Metal Baton, Military Crossbow, Mossberg, Pathfinder, Pepper Spray, Pistol Whip, RAM Launcher, RIFLEMAN, Remington 700, Repeating Crossbow, Revolver, Rifle, Rifle Butt, Ruger Service-Six, S and W M29, SITES M9, SMG, SWORDSMAN, Sap, Sawed-Off Shotgun, Short Bow, Shotgun, Skorpion, Sling, Snub Pistol, Sporting Crossbow, Steyr AUG, Stun Gun, Sword, TEC-9, Taser, Tonfa, Unarmed Strike, Uzi, Walther PPK, Whip, Winchester 94
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TALENTS/SPECIAL ABILITIES |
Advanced Melee Smash, Damage Threshold 20, Extreme Effort, Improved Extreme Effort, Improved Melee Smash, Melee Smash, Remain Concious, Second Wind |
FEATS |
NAME |
DESCRIPTION |
Armor Proficiency (Light) |
When a character wears a type of armor with which he or she is proficient, the character gets to add the armor's equipment bonus to his or her Defense. Also, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, and Tumble checks |
Armor Proficiency (Medium) |
When a character wears a type of armor with which he or she is proficient, the character gets to add the armor's equipment bonus to his or her Defense. Also, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, and Tumble checks |
Cleave |
If the character deals an opponent enough damage to make the opponent drop (either by knocking the opponent out due to massive damage or by reducing the opponent's hit points to less than 0), the character gets an immediate extra melee attack against another opponent adjacent to the character |
Defensive Martial Arts |
The character gains a +1 dodge bonus to Defense against melee attacks |
Great Cleave |
See text |
Great Fortitude |
See text |
Heavy Metal |
See Text |
Improved Damage Threshold (1x) |
See text |
Natural Born Leader |
See Text |
Personal Firearms Proficiency |
See text |
Power Attack |
See text |
Shield Proficiency |
See Text |
Simple Weapons Proficiency |
See text |
Tactics I |
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Tactics II |
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Technophobia |
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Tough Plus (Tough Talent) |
Advancements in science coupled with your drive to excel enable you to progress faster toward becoming a truly tough hero |
Unbalance Opponent |
See text |
Weapon Focus (Broadsword) |
See text |
Weapon Proficiency (Archer) (1x) |
See Text |
Weapon Proficiency (Combat Rifleman) (1x) |
See Text |
Weapon Proficiency (Marksman) (1x) |
See Text |
Weapon Proficiency (Swordsman) (1x) |
See Text |
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