Created using PCGen 5.7.14 on Feb 16, 2005
       

WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE REDUCTION

SPEED
HP
Hit Points
152




  
Walk 30'
BASE ATTACK
Bonus
+11/+6/+1
TEMPLATES
, Anaphylaxis (Alcohol)
SPECIAL ABILITIES
Canny Defense (1), Defensive Neural Shell, Electrical Attack, Feign Death (150 rounds), Heal Rate x2, Invisibility, Medical Incompatibility (-6), Nature Sense, Offensive Neural Shell, Poisonous reaction to Alcohol, Radiation Sense, Regrow Lost Appendages, Sneak Attack 4d6, Threats are automatically critical hits
FEATS
Ambidexterity, Armor Proficiency (Light), Improved Hit Dice, Iron Will, Juju Man, Marauder, Martial Weapon Proficiency, Silver Tongue, Simple Weapon Proficiency, Vulture
LANGUAGES
Unislang
ARMOR
TYPE
AC
MAXDEX
CHECK
SPELL FAILURE
*Chain Shirt (Masterwork/+5 (Enhancement to Armor))
Light
+9
+4
-1
20
SHIELD
TYPE
AC

CHECK
SPELL FAILURE






ITEMS

AC










*Chain Shirt (Masterwork/+5 (Enhancement to Armor))
TYPEARMOR BONUSMAX DEX BONUS
Light
+9
+4
CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES
-1
20

EQUIPMENT ( - //)
x Air Pistol (+5 (Enhancement to Weapon or Ammunition)/Masterwork)
   x Police Baton (+2 (Enhancement to Weapon or Ammunition)/Masterwork)
  
x Zip Gun (Adamantine)
Weapon=ignore 20 hardness;Armor=40hp/inch and 20 hardness
   x Rifle (Automatic/Masterwork/+1 (Enhancement to Weapon or Ammunition))
  
x Chain Shirt (Masterwork/+5 (Enhancement to Armor))
   x Sunblade (Short/+2 (Enhancement to Weapon or Ammunition)/Masterwork)
  
x Outfit (Explorer's)
  
AMMUNITION

☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐

☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐

PCGen Character Template by ROG, mods/maint by Arcady, Barak & Dimrill. For suggestions please post to pcgen@yahoogroups.com with "OS Suggestion" in the subject line.

Created using PCGen 5.7.14 on Feb 16, 2005

EQUIPMENT
ITEM LOCATION QTY WT. GP COST
 Air Pistol (+5 (Enhancement to Weapon or Ammunition)/Masterwork)
Carried
1
3
50500
 Zip Gun (Adamantine)
(Weapon=ignore 20 hardness;Armor=40hp/inch and 20 hardness)
Carried
1
5
9075
 Chain Shirt (Masterwork/+5 (Enhancement to Armor))
Equipped
1
25
25250
 Outfit (Explorer's)
Equipped
1
8
0
ITEM LOCATION QTY WT. GP COST
 Police Baton (+2 (Enhancement to Weapon or Ammunition)/Masterwork)
Carried
1
2
8310
 Rifle (Automatic/Masterwork/+1 (Enhancement to Weapon or Ammunition))
Carried
1
12
3800
 Sunblade (Short/+2 (Enhancement to Weapon or Ammunition)/Masterwork)
Carried
1
3
58635
TOTAL WEIGHT CARRIED/VALUE   50 lbs. 155570 gp
WEIGHT ALLOWANCE
Light 58 Medium 116 Heavy 175

FEATS
Ambidexterity, Armor Proficiency (Light), Improved Hit Dice, Iron Will, Juju Man, Marauder, Martial Weapon Proficiency, Silver Tongue, Simple Weapon Proficiency, Vulture
MONEY
SPECIAL ABILITIES
Canny Defense (1), Defensive Neural Shell, Electrical Attack, Feign Death (150 rounds), Heal Rate x2, Invisibility, Medical Incompatibility (-6), Nature Sense, Offensive Neural Shell, Poisonous reaction to Alcohol, Radiation Sense, Regrow Lost Appendages, Sneak Attack 4d6, Threats are automatically critical hits
TEMPLATES
, Anaphylaxis (Alcohol)
PROFICIENCIES
Air Pistol, Air Rifle, Armor Spikes, Axe, Axe (Throwing), Baseball Bat, Baseball Bat (Metal), Baseball Bat (Nail-Studs), Battleaxe, Bayonet, Blowgun, Broken Bottle, Cannon, Carbine, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Dart Gun, Falchion, Flail, Flail (Light), Gauntlet, Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Halfspear, Hammer (Light), Handaxe, Javelin, Katana (Martial), Kusari-gama, Lance, Lead Pipe, Longbow, Longbow (Composite), Longspear, Longsword, Mace, Mace (Heavy), Machinegun, Martial, Mind Blade, Morningstar, Pick, Pipe Rifle, Pistol (Automatic), Pistol (Black Powder), Pistol (Revolver), Police Baton, Quarterstaff, Ranseur, Rapier, Razor Blade, Rifle (Automatic), Rifle (Black Powder), SIMPLE, Sap, Sawed-off Shotgun, Scimitar, Scythe, Shieldbash, Shock-Field Glove, Shortbow, Shortbow (Composite), Shortspear, Shotgun, Shotgun, Automatic, Sickle, Simple, Sling, Spiked Chain, Sport Rifle, Sub Machinegun, Sword (Bastard), Sword (Bastard/Martial), Sword (Short), Trident, Trusty-Two-By-Four, Unarmed Strike, Wakizashi, Waraxe (Dwarven/Martial), Warhammer, Zip Gun
LANGUAGES
Unislang
FEATS
NAME DESCRIPTION
Ambidexterity The character ignores all penalties for using an off hand. The character is neither left-handed nor right-handed.
Armor Proficiency (Light) When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Improved Hit Dice The character is particularly tough for memebers of his class.
Iron Will The character gets a +2 bonus to all Will saving throws.
Juju Man You never have to roll for Incompatibility with medicines, regardless of your race.
Marauder Your reputation strikes fear in those you meet.
Martial Weapon Proficiency The character makes attack rolls with the weapon normally.
Silver Tongue You have a knack for trading goods.
Simple Weapon Proficiency The character makes attack rolls with simple weapons normally.
Vulture You are an expert at finding things that others often overlook.

Created using PCGen 5.7.14 on Feb 16, 2005

Created using PCGen 5.7.14 on Feb 16, 2005

Created using PCGen 5.7.14 on Feb 16, 2005

Quixley
Quixley's portrait
3rd Generation Mutant (Radical)
RACE
0
AGE
6' 1"
HEIGHT
225 lbs.
WEIGHT

EYE COLOR

SKIN COLOR

HAIR COLOR

HAIR LENGTH

PHOBIAS

PERSONALITY TRAITS

INTERESTS

SPOKEN STYLE
Description
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