WEIGHT ALLOWANCE |
Light |
58 |
Medium |
116 |
Heavy |
175 |
FEATS |
Ambidexterity, Armor Proficiency (Light), Improved Hit Dice, Iron Will, Juju Man, Marauder, Martial Weapon Proficiency, Silver Tongue, Simple Weapon Proficiency, Vulture |
SPECIAL ABILITIES |
Canny Defense (1), Defensive Neural Shell, Electrical Attack, Feign Death (150 rounds), Heal Rate x2, Invisibility, Medical Incompatibility (-6), Nature Sense, Offensive Neural Shell, Poisonous reaction to Alcohol, Radiation Sense, Regrow Lost Appendages, Sneak Attack 4d6, Threats are automatically critical hits |
TEMPLATES |
, Anaphylaxis (Alcohol)
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PROFICIENCIES |
Air Pistol, Air Rifle, Armor Spikes, Axe, Axe (Throwing), Baseball Bat, Baseball Bat (Metal), Baseball Bat (Nail-Studs), Battleaxe, Bayonet, Blowgun, Broken Bottle, Cannon, Carbine, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Dart Gun, Falchion, Flail, Flail (Light), Gauntlet, Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Halfspear, Hammer (Light), Handaxe, Javelin, Katana (Martial), Kusari-gama, Lance, Lead Pipe, Longbow, Longbow (Composite), Longspear, Longsword, Mace, Mace (Heavy), Machinegun, Martial, Mind Blade, Morningstar, Pick, Pipe Rifle, Pistol (Automatic), Pistol (Black Powder), Pistol (Revolver), Police Baton, Quarterstaff, Ranseur, Rapier, Razor Blade, Rifle (Automatic), Rifle (Black Powder), SIMPLE, Sap, Sawed-off Shotgun, Scimitar, Scythe, Shieldbash, Shock-Field Glove, Shortbow, Shortbow (Composite), Shortspear, Shotgun, Shotgun, Automatic, Sickle, Simple, Sling, Spiked Chain, Sport Rifle, Sub Machinegun, Sword (Bastard), Sword (Bastard/Martial), Sword (Short), Trident, Trusty-Two-By-Four, Unarmed Strike, Wakizashi, Waraxe (Dwarven/Martial), Warhammer, Zip Gun
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FEATS |
NAME |
DESCRIPTION |
Ambidexterity |
The character ignores all penalties for using an off hand. The character is neither left-handed nor right-handed. |
Armor Proficiency (Light) |
When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks. |
Improved Hit Dice |
The character is particularly tough for memebers of his class. |
Iron Will |
The character gets a +2 bonus to all Will saving throws. |
Juju Man |
You never have to roll for Incompatibility with medicines, regardless of your race. |
Marauder |
Your reputation strikes fear in those you meet. |
Martial Weapon Proficiency |
The character makes attack rolls with the weapon normally. |
Silver Tongue |
You have a knack for trading goods. |
Simple Weapon Proficiency |
The character makes attack rolls with simple weapons normally. |
Vulture |
You are an expert at finding things that others often overlook. |
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