WEIGHT ALLOWANCE |
Light |
76 |
Medium |
153 |
Heavy |
230 |
FEATS |
Ambidexterity, Armor Proficiency (Heavy), Armor Proficiency (HighTechHeavy), Armor Proficiency (HighTechLight), Armor Proficiency (HighTechMedium), Armor Proficiency (HighTechPowered), Armor Proficiency (Light), Armor Proficiency (Medium), Autofire, Combat Reflexes, Exotic Weapon Proficiency, HighTechMartial Weapon Proficiency, HighTechSimple Weapon Proficiency, Improved Critical (Assault Blaster, Assault Carbine), Martial Weapon Proficiency, Point Blank Shot, Rapid Shot, Shield Proficiency, Simple Weapon Proficiency, Technical Proficiency, Two-Gun Shooting, Weapon Focus (Assault Blaster) |
SPECIAL ABILITIES |
Backfire, Dead Aim, Dodge Fire, Evasion (Ex), Firestorm, Gun Mastery +3, Haste, Sneak Attack 1d6 |
PROFICIENCIES |
Armor Spikes, Assault Blaster, Assault Carbine, Assault Laser, Assault Rifle, Automatic Crossbow, Axe, Axe (Throwing), Battleaxe, Bayonet, Blaster Cannon, Blaster Carbine, Blaster Pistol, Blaster Rifle, Blaster pistol, Blowgun, Club, Compound Longbow, Crossbow (Hand), Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Light), Flamethrower, Gauntlet, Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Greatsword, Grenade (Adhesive), Grenade (Concussion), Grenade (Flash-Bang), Grenade (Frag), Grenade (Incendiary), Grenade (Nausea), Grenade (Smoke), Grenade (Stun), Grenade Launcher, Guisarme, Halberd, Halfspear, Hammer (Light), Handaxe, Heavy AutoPistol, Heavy Autopistol, Heavy Machinegun, Holdout Laser, Holdout Pistol, Hunting Carbine, Hunting Rifle, Javelin, Katana (Martial), Kusari-gama, Lance, Laser Cannon, Laser Carbine, Laser Pistol, Laser Rifle, Light AutoPistol, Light Autopistol, Light Machinegun, Longbow, Longbow (Composite), Longspear, Longsword, MARTIAL, Mace, Mace (Heavy), Mind Blade, Missile Launcher, Morningstar, Pick, Plasma Rifle, Quarterstaff, Ranseur, Rapier, Rocket Launcher, Rocket Launcher (Multishot), SIMPLE, Sap, Scimitar, Screamer Pistol, Screamer Rifle, Scythe, Shieldbash, Shortbow, Shortbow (Composite), Shortspear, Shotgun, Sickle, Sling, Sniper Rifle, Stun baton, Stun gauntlets, Submachine Gun, Sword (Bastard/Martial), Sword (Short), Taser Pistol, Trident, Unarmed Strike, Wakizashi, Waraxe (Dwarven/Martial), Warhammer
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LANGUAGES |
Common, Literacy
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FEATS |
NAME |
DESCRIPTION |
Ambidexterity |
The character ignores all penalties for using an off hand. The character is neither left-handed nor right-handed. |
Armor Proficiency (Heavy) |
When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks. |
Armor Proficiency (HighTechHeavy) |
See Text |
Armor Proficiency (HighTechLight) |
See Text |
Armor Proficiency (HighTechMedium) |
See Text |
Armor Proficiency (HighTechPowered) |
Proficient with Powered Armor |
Armor Proficiency (Light) |
When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks. |
Armor Proficiency (Medium) |
When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks. |
Autofire |
Get an extra hit with Autofire for every 3 over targets AC |
Combat Reflexes |
When foes leave themselves open, the character may make a number of additional attacks of opportunity equal to the character's Dexterity modifier. |
Exotic Weapon Proficiency |
The character makes attack rolls with the weapon normally. |
HighTechMartial Weapon Proficiency |
You are proficient in High-tech martial weapons |
HighTechSimple Weapon Proficiency |
You are proficient in High-tech simple weapons |
Improved Critical (Assault Blaster, Assault Carbine) |
When using the weapon the character selected, the character's threat range is doubled. |
Martial Weapon Proficiency |
The character makes attack rolls with the weapon normally. |
Point Blank Shot |
The character gets a +1 bonus to attack and damage rolls with ranged weapons at ranges of up to 30 feet. |
Rapid Shot |
The character can get one extra attack per round with a ranged weapon. |
Shield Proficiency |
The character can use a shield and suffer only the standard penalties. |
Simple Weapon Proficiency |
The character makes attack rolls with simple weapons normally. |
Technical Proficiency |
You can use high-tech devices without penalty |
Two-Gun Shooting |
Penalties for firing two firearms are reduced by 2 |
Weapon Focus (Assault Blaster) |
The character adds +1 to all attack rolls the character makes using the selected weapon. |
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