Created using PCGen 5.7.4 on Nov 13, 2004

Amalor Leatherfall Clinton R. Nixon Neutral Good None 0 Click for Bio
CHARACTER NAME PLAYER ALIGNMENT DEITY POINTS
Cleric8 28000 Elf Medium / 5.0 ft. 5' 8" 121 lbs. Low-light, Normal
CLASS EXPERIENCE RACE SIZE / FACE HEIGHT WEIGHT VISION
8 36000 142 Male ,
LEVEL NEXT LEVEL AGE GENDER EYES HAIR
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
12 +1 12 +1
DEX
Dexterity
16 +3 16 +3
CON
Constitution
12 +1 12 +1
INT
Intelligence
12 +1 12 +1
WIS
Wisdom
16 +3 16 +3
CHA
Charisma
8 -1 8 -1

WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
57




  
Walk 20'
AC
Armour Class
20 : 17 : 14 = 10 + 6 + 0 + 3 + 0 + 0 + 1
25 -3 +3 0  
TOTAL FLAT TOUCH BASE ARMOR
BONUS
SHIELD
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
TEMP
INITIATIVE
Modifier
+7 = +3 + +4
TOTAL DEX MISC
BASE ATTACK
Bonus
+6/+1

SKILLS MAX
RANKS
11/5.5
SKILL NAME ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
u   Appraise INT 1 = 1
+ 0.0
+ 0
u   Balance DEX 0 = 3
+ 0.0
+ -3
u   Bluff CHA -1 = -1
+ 0.0
+ 0
u   Climb STR -1 = 1
+ 1.0
+ -3
u   Concentration CON 7 = 1
+ 6.0
+ 0
u   Craft (Untrained) INT 1 = 1
+ 0.0
+ 0
u   Diplomacy CHA -1 = -1
+ 0.0
+ 0
u   Disguise CHA -1 = -1
+ 0.0
+ 0
u   Escape Artist DEX 0 = 3
+ 0.0
+ -3
u   Forgery INT 1 = 1
+ 0.0
+ 0
u   Gather Information CHA -1 = -1
+ 0.0
+ 0
u   Heal WIS 3 = 3
+ 0.0
+ 0
u   Hide DEX 0 = 3
+ 0.0
+ -3
u   Intimidate CHA -1 = -1
+ 0.0
+ 0
u   Jump STR -2 = 1
+ 0.0
+ -3
  Knowledge (History) INT 2 = 1
+ 1.0
+ 0
  Knowledge (Religion) INT 6 = 1
+ 5.0
+ 0
  Knowledge (The Planes) INT 2 = 1
+ 1.0
+ 0
u   Listen WIS 5 = 3
+ 0.0
+ 2
u   Move Silently DEX 0 = 3
+ 0.0
+ -3
u   Perform CHA -1 = -1
+ 0.0
+ 0
u   Ride DEX 3 = 3
+ 0.0
+ 0
u   Scry INT 1 = 1
+ 0.0
+ 0
u   Search INT 4 = 1
+ 1.0
+ 2
u   Sense Motive WIS 3 = 3
+ 0.0
+ 0
  Spellcraft INT 7 = 1
+ 6.0
+ 0
u   Spot WIS 8 = 3
+ 3.0
+ 2
u   Swim STR -7 = 1
+ 1.0
+ -9
  Tumble DEX 1 = 3
+ 1.0
+ -3
u   Use Rope DEX 3 = 3
+ 0.0
+ 0
u   Wilderness Lore WIS 3 = 3
+ 0.0
+ 0
u= Useable Untrained
SAVING THROWS TOTAL BASE ABILITY MAGIC EPIC MISC TEMPORARY CONDITIONAL
MODIFIERS
Fortitude
Constitution
+7 = +6 + +1 + +0
+ +0
+ +0
+
Reflex
Dexterity
+5 = +2 + +3 + +0
+ +0
+ +0
+
Will
Wisdom
+11 = +6 + +3 + +0
+ +0
+ +2
+
TOTAL BASE ATTACK STAT SIZE EPIC MISC TEMP
MELEE
ATTACK BONUS
+7/+2 = +6/+1
+ +1 + +0
+ +0
+ +0
+
RANGED
ATTACK BONUS
+9/+4 = +6/+1
+ +3 + +0
+ +0
+ +0
+
GRAPPLE
ATTACK BONUS
+7/+2 = +6/+1
+ +1 + +0
+ +0
+ +0
+
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL
+7/+2
1d3+1
20/x2

*Quarterstaff (Masterwork/+1 (Enhancement to Weapon or Ammunition))
TOTAL ATTACK BONUS DAMAGE CRITICAL
+8/+3
1d6+2
20/x2
HAND RANGE TYPE SIZE SPECIAL PROPERTIES
Both
0'
B/B
L
 

Shield, Large
HAND TYPE SIZE CRITICAL
Carried
B
M
20/x2
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Bonus +3/-2
-1/-6
+3/-2
-1/-6
+1/-4
-5
 Dam 1d4+1
1d4
1d4+1
1d4+1
1d4+1
1d4
 Special Properties  

Sling
HAND TYPE SIZE CRITICAL
Carried
B
S
20/x0
  Range 30''
50''
100''
150''
200''
 Bonus +9/+4
+9/+4
+7/+2
+5/+0
+3/-2
 Dam 1d4 1d4 1d4 1d4 1d4
 Ammunition Used
ooooo ooooo ooooo ooooo
 Special Properties
 

1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand.
*Breastplate (Masterwork/+1 (Enhancement to Armor))
TYPEARMOR BONUSMAX DEX BONUS
Medium
+6
+3
CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES
-3
25


PCGen Character Template by ROG, mods/maint by Arcady, Barak & Dimrill. For suggestions please post to pcgen@yahoogroups.com with "OS Suggestion" in the subject line.

Created using PCGen 5.7.4 on Nov 13, 2004

EQUIPMENT
ITEM LOCATION QTY WT. COST
 Bag of Holding (Type 1)
Carried
1
15
2500
 Rope (Silk/50 Ft.)
Bag of Holding (Type 1)
1
5
10
 Breastplate (Masterwork/+1 (Enhancement to Armor))
Equipped
1
30
1350
 Bullets, Sling (10)
Bag of Holding (Type 1)
1
5
0.1
 Chain Shirt
Bag of Holding (Type 1)
1
25
100
 Family Cloak
Equipped
1
0
0
 Journal
((Paper (Sheet)))
Bag of Holding (Type 1)
1
0
0.4
 Potion of Aid
Bag of Holding (Type 1)
1
0
300
 Potion of Haste
Bag of Holding (Type 1)
1
0
750
 Quarterstaff (Masterwork/+1 (Enhancement to Weapon or Ammunition))
Equipped
1
4
8600
ITEM LOCATION QTY WT. COST
 Ring of Protection +1
Equipped
1
0
2000
 Scroll (Cure Critical Wounds)
Bag of Holding (Type 1)
1
0
700
 Scroll (Dispel Magic)
Bag of Holding (Type 1)
1
0
375
 Shield, Large
Bag of Holding (Type 1)
1
15
20
 Sling
Bag of Holding (Type 1)
1
0
0
 Vestments (Cleric's)
Equipped
1
6
0
 Wand of Cure Moderate Wounds
o o o o o o o o o o o o o o o o o o o o o o
Carried
1
0
1980
 Wand of Detect Secret Doors
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
Bag of Holding (Type 1)
1
0
750
 Wand of Summon Monster II
o o o o o o o o o o
Carried
1
0
900
TOTAL WEIGHT CARRIED/VALUE   55.0 lbs. 21735.7 gp
WEIGHT ALLOWANCE
Light 43.0 Medium 86.0 Heavy 130.0

MONEY

Cleric of None
Domain
Granted Power
Time
Detect Thoughts 1/day, lasts CHA modifier minutes
Knowledge
All knowledge skills are class skills. You cast divinations at +1 caster level.

- -
TURN/REBUKE UNDEAD
TURNING CHECK
RESULT
AFFECTED
(MAX HIT DICE)
TURN LEVEL +8
TURN DAMAGE +2d+6 +0
Up to 0 Turn Level - 4 TURNS/DAY +2
1 - 3 Turn Level - 3 oo
4 - 6 Turn Level - 2 NOTE: You destroy undead if you have twice as many turning levels as they have hit dice
7 - 9 Turn Level - 1
10 - 12 Turn Level
13 - 15 Turn Level + 1
16 - 18 Turn Level + 2
19 - 21 Turn Level + 3
22+ Turn Level + 4

LANGUAGES
Common, Elven, Literacy
PROFICIENCIES
Blowgun, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Gauntlet, Gauntlet (Spiked), Halfspear, Javelin, Longbow, Longbow (Composite), Mace, Mace (Heavy), Morningstar, Quarterstaff, SIMPLE, Shieldbash, Shortbow, Shortbow (Composite), Shortspear, Sickle, Sling, Unarmed Strike
SPECIAL ABILITIES
+2 racial saving throw bonus against Enchantment spells or effects, An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for the door, Immunity to magic sleep spells and effects, Spontaneous casting, Turn Undead (Su) 2/day (turn level 8) (turn damage 2d6+7)
FEATS
NAME DESCRIPTION
Armor Proficiency (Heavy) When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Light) When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Medium) When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Extend Spell An extended spell lasts twice as long as normal.
Improved Initiative The character gets a +4 bonus on initiative checks.
Iron Will The character gets a +2 bonus to all Will saving throws.
Martial Weapon Proficiency The character makes attack rolls with the weapon normally.
Shield Proficiency The character can use a shield and suffer only the standard penalties.
Simple Weapon Proficiency The character makes attack rolls with simple weapons normally.
Two-Weapon Fighting The character's penalties for fighting with two weapons are reduced by 2.

Created using PCGen 5.7.4 on Nov 13, 2004

Cleric Spells
LEVEL 0 1 2 3 4 5 6 7 8 9
KNOWN 0 0 0 0 0 0 0 0 0 0
PER DAY 6 5+1 4+1 4+1 2+1 0 0 0 0 0
LEVEL 0
Create Water
DC: 13
Save: None
Time: 1 action
Duration: Instantaneous
Rng: Close (45')
Comp: V, S
SR: No
School: Conjuration
ooo
Effect:  Creates 16 gallons of pure water.
Source:  srdspellsc.rtf
Target Area:   Up to 16 gallons of water
Cure Minor Wounds
DC: 13
Save: Will half (Harmless)
Time: 1 action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (Harmless)
School: Conjuration
ooo
Effect:  Cures 1 point of damage.
Source:  srdspellsc.rtf
Target Area:   Creature touched
Detect Magic
DC: 13
Save: None
Time: 1 action
Duration: Concentration up to 8 minutes [D]
Rng: 60 feet
Comp: V, S
SR: No
School: Universal
ooo
Effect:  Detects spells and magic items within 60 ft.
Source:  srdspellsd.rtf
Target Area:   Quarter circle emanating from the character to the extreme of the range
Detect Poison
DC: 13
Save: None
Time: 1 action
Duration: Instantaneous/10 minutes per target HD
Rng: Close (45')
Comp: V, S
SR: No
School: Divination
ooo
Effect:  Detects poison in one creature or small object.
Source:  srdspellsd.rtf
Target Area:   One creature, one object, or a 5-ft. cube
Guidance
DC: 13
Save: None
Time: 1 action
Duration: 1 minute or until discharged
Rng: Touch
Comp: V, S
SR: Yes
School: Divination
ooo
Effect:  +1 on one roll, save, or check.
Source:  srdspellsg.rtf
Target Area:   Creature touched
Inflict Minor Wounds
DC: 13
Save: Will half
Time: 1 action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes
School: Necromancy
ooo
Effect:  Touch attack, 1 point of damage.
Source:  srdspellsi.rtf
Target Area:   Creature touched
Light
DC: 13
Save: None
Time: 1 action
Duration: 80 minutes [D]
Rng: Touch
Comp: V, M/DF
SR: No
School: Evocation
ooo
Effect:  Object shines like a torch.
Source:  srdspellsjkl.rtf
Target Area:   Object touched
Mending
DC: 13
Save: Will negates (Harmless object)
Time: 1 action
Duration: Instantaneous
Rng: 10 feet
Comp: V, S
SR: Yes (Harmless object)
School: Transmutation
ooo
Effect:  Makes minor repairs on an object.
Source:  srdspellsm.rtf
Target Area:   10 ft.
Purify Food and Drink
DC: 13
Save: Will negates (object)
Time: 1 action
Duration: Instantaneous
Rng: 10 feet
Comp: V, S
SR: Yes (object)
School: Universal
ooo
Effect:  Purifies 8 cu. ft. of food or water.
Source:  srdspellsp.rtf
Target Area:   8 cu. ft. of contaminated food and water
Read Magic
DC: 13
Save: None
Time: 1 action
Duration: 80 minutes
Rng: Personal
Comp: V, S, F
SR: No
School: Universal
ooo
Effect:  Read scrolls and spellbooks.
Source:  srdspellsqr.rtf
Target Area:   The character
Resistance
DC: 13
Save: Will negates (Harmless)
Time: 1 action
Duration: 1 minute
Rng: Touch
Comp: V, S, M/DF
SR: Yes (Harmless)
School: Abjuration
ooo
Effect:  Subject gains +1 on saving throws.
Source:  srdspellsqr.rtf
Target Area:   Creature touched
Virtue
DC: 13
Save: Will (Harmless)
Time: 1 action
Duration: 1 minute
Rng: Touch
Comp: V, S, DF
SR: Yes (Harmless)
School: Transmutation
ooo
Effect:  Subject gains 1 temporary hp.
Source:  srdspellsuvwxyz.rtf
Target Area:   Creature touched
LEVEL 1
Bane
DC: 14
Save: Will negates
Time: 1 action
Duration: 8 minutes
Rng: 50 feet
Comp: V, S, DF
SR: Yes
School: Enchantment
ooo
Effect:  Enemies suffer -1 attack, -1 on saves against fear.
Source:  srdspellsb.rtf
Target Area:   All enemies within 50 ft.
Bless
DC: 14
Save: None
Time: 1 action
Duration: 8 minutes
Rng: 50 feet
Comp: V, S, DF
SR: Yes (Harmless)
School: Enchantment
ooo
Effect:  Allies gain +1 attack and +1 on saves against fear.
Source:  srdspellsb.rtf
Target Area:   All allies within 50 ft.
Bless Water
DC: 14
Save: Will negates (object)
Time: 1 minute
Duration: Instantaneous
Rng: Touch
Comp: V, S, M
SR: Yes (object)
School: Transmutation
ooo
Effect:  Makes holy water.
Source:  srdspellsb.rtf
Target Area:   Flask of water touched
Cause Fear
DC: 14
Save: Will negates
Time: 1 action
Duration: 1d4 rounds
Rng: Close (45')
Comp: V, S
SR: Yes
School: Necromancy
ooo
Effect:  One creature flees for 1d4 rounds.
Source:  srdspellsc.rtf
Target Area:   One living creature
Command
DC: 14
Save: Will negates
Time: 1 action
Duration: 1 round
Rng: Close (45')
Comp: V
SR: Yes
School: Enchantment
ooo
Effect:  One subject obeys one-word command for 1 round.
Source:  srdspellsc.rtf
Target Area:   One living creature
Comprehend Languages
DC: 14
Save: None
Time: 1 action
Duration: 80 minutes
Rng: Personal
Comp: V, S, M/DF
SR: No
School: Divination
ooo
Effect:  Understands all spoken and written languages.
Source:  srdspellsc.rtf
Target Area:   The character
Cure Light Wounds
DC: 14
Save: Will half (Harmless)
Time: 1 action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (Harmless)
School: Conjuration
ooo
Effect:  Cures 1d8 + 5 damage.
Source:  srdspellsc.rtf
Target Area:   Creature touched
Curse Water
DC: 14
Save: Will negates (object)
Time: 1 minute
Duration: Instantaneous
Rng: Touch
Comp: V, S, M
SR: Yes (object)
School: Transmutation
ooo
Effect:  Makes unholy water.
Source:  srdspellsc.rtf
Target Area:   Flask of water touched
Deathwatch
DC: 14
Save: None
Time: 1 action
Duration: 80 minutes
Rng: Close (45')
Comp: V, S
SR: No
School: Necromancy
ooo
Effect:  Sees how wounded subjects within 30 ft. are.
Source:  srdspellsd.rtf
Target Area:   Quarter circle emanating from the character to the extreme of the range
Detect Chaos
DC: 14
Save: None
Time: 1 action
Duration: Concentration up to 80 minutes [D]
Rng: 60 feet
Comp: V, S, DF
SR: No
School: Divination
ooo
Effect:  Reveals creatures, spells, or objects.
Source:  srdspellsd.rtf
Target Area:   Quarter circle emanating from the character to the extreme of the range
Detect Evil
DC: 14
Save: None
Time: 1 action
Duration: Concentration up to 80 minutes [D]
Rng: 60 feet
Comp: V, S, DF
SR: No
School: Divination
ooo
Effect:  Reveals creatures, spells, or objects.
Source:  srdspellsd.rtf
Target Area:   Quarter circle emanating from the character to the extreme of the range
Detect Good
DC: 14
Save: None
Time: 1 action
Duration: Concentration up to 80 minutes [D]
Rng: 60 feet
Comp: V, S, DF
SR: No
School: Divination
ooo
Effect:  Reveals creatures, spells, or objects.
Source:  srdspellsd.rtf
Target Area:   Quarter circle emanating from the character to the extreme of the range
Detect Law
DC: 14
Save: None
Time: 1 action
Duration: Concentration up to 80 minutes [D]
Rng: 60 feet
Comp: V, S, DF
SR: No
School: Divination
ooo
Effect:  Reveals creatures, spells, or objects.
Source:  srdspellsd.rtf
Target Area:   Quarter circle emanating from the character to the extreme of the range
Detect Secret Doors
DC: 14
Save: None
Time: 1 action
Duration: Concentration up to 8 minutes [D]
Rng: 60 feet
Comp: V, S
SR: No
School: Divination
ooo
Effect:  Reveals hidden doors within 60 ft.
Source:  srdspellsd.rtf
Target Area:   Quarter circle emanating from the character to the extreme of the range
Detect Undead
DC: 14
Save: None
Time: 1 action
Duration: Concentration up to 8 minutes [D]
Rng: 60 feet
Comp: V, S, M/DF
SR: No
School: Divination
ooo
Effect:  Reveals undead within 60 ft.
Source:  srdspellsd.rtf
Target Area:   Quarter circle emanating from the character to the extreme of the range
Divine Favor
DC: 14
Save: None
Time: 1 action
Duration: 1 minute
Rng: Personal
Comp: V, S, DF
SR: No
School: Evocation
ooo
Effect:  The caster gains attack, damage bonus, +2.
Source:  srdspellsd.rtf
Target Area:   The character
Doom
DC: 14
Save: Will negates
Time: 1 action
Duration: 8 minutes
Rng: Medium (180')
Comp: V, S, DF
SR: Yes
School: Enchantment
ooo
Effect:  One subject suffers -2 on attacks, damage, saves, and checks.
Source:  srdspellsd.rtf
Target Area:   One living creature
Endure Elements
DC: 14
Save: None
Time: 1 action
Duration: 24 hours
Rng: Touch
Comp: V, S
SR: Yes
School: Abjuration
ooo
Effect:  Ignores 5 damage/round from one energy type.
Source:  srdspellse.rtf
Target Area:   Creature touched
Entropic Shield
DC: 14
Save: None
Time: 1 action
Duration: 8 minutes
Rng: Personal
Comp: V, S
SR: No
School: Abjuration
ooo
Effect:  Ranged attacks against the caster suffer 20% miss chance.
Source:  srdspellse.rtf
Target Area:   The character
Inflict Light Wounds
DC: 14
Save: Will half
Time: 1 action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes
School: Necromancy
ooo
Effect:  Touch, 1d8 + 5 damage
Source:  srdspellsi.rtf
Target Area:   Creature touched
Invisibility to Undead
DC: 14
Save: Will negates
Time: 1 action
Duration: 80 minutes [D]
Rng: Touch
Comp: V, S, DF
SR: Yes
School: Abjuration
ooo
Effect:  Undead can't perceive 8 subjects.
Source:  srdspellsi.rtf
Target Area:   8 touched creatures
Magic Stone
DC: 14
Save: Will negates (Harmless)
Time: 1 action
Duration: 30 minutes or until discharged
Rng: Touch
Comp: V, S, DF
SR: Yes (Harmless)
School: Transmutation
ooo
Effect:  Three stones gain +1 attack, deal 1d6+1 damage.
Source:  srdspellsm.rtf
Target Area:   Up to three pebbles touched
Magic Weapon
DC: 14
Save: Will negates (Harmless)
Time: 1 action
Duration: 8 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes (Harmless)
School: Transmutation
ooo
Effect:  Weapon gains +1 bonus.
Source:  srdspellsm.rtf
Target Area:   Weapon touched
Obscuring Mist
DC: 14
Save: None
Time: 1 action
Duration: 8 minutes
Rng: 30 feet
Comp: V, S
SR: No
School: Conjuration
ooo
Effect:  Fog surrounds the caster.
Source:  srdspellsno.rtf
Target Area:   Cloud centered on the character spreads 30 ft. and is 20 ft. high
Protection from Chaos
DC: 14
Save: Will negates (Harmless)
Time: 1 action
Duration: 8 minutes [D]
Rng: Touch
Comp: V, S, M/DF
SR: Yes (Harmless)
School: Abjuration
ooo
Effect:  +2 AC and saves, counter mind control, hedge out elementals and outsiders.
Source:  srdspellsp.rtf
Target Area:   Creature touched
Protection from Evil
DC: 14
Save: Will negates (Harmless)
Time: 1 action
Duration: 8 minutes [D]
Rng: Touch
Comp: V, S, M/DF
SR: Yes (Harmless)
School: Abjuration
ooo
Effect:  +2 AC and saves, counter mind control, hedge out elementals and outsiders.
Source:  srdspellsp.rtf
Target Area:   Creature touched
Protection from Good
DC: 14
Save: Will negates (Harmless)
Time: 1 action
Duration: 8 minutes [D]
Rng: Touch
Comp: V, S, M/DF
SR: Yes (Harmless)
School: Abjuration
ooo
Effect:  +2 AC and saves, counter mind control, hedge out elementals and outsiders.
Source:  srdspellsp.rtf
Target Area:   Creature touched
Protection from Law
DC: 14
Save: Will negates (Harmless)
Time: 1 action
Duration: 8 minutes [D]
Rng: Touch
Comp: V, S, M/DF
SR: Yes (Harmless)
School: Abjuration
ooo
Effect:  +2 AC and saves, counter mind control, hedge out elementals and outsiders.
Source:  srdspellsp.rtf
Target Area:   Creature touched
Random Action
DC: 14
Save: Will negates
Time: 1 action
Duration: 1 round
Rng: Close (45')
Comp: V, S, DF
SR: Yes
School: Enchantment
ooo
Effect:  One creature acts randomly for one round.
Source:  srdspellsqr.rtf
Target Area:   One living creature
Remove Fear
DC: 14
Save: Will negates (Harmless)
Time: 1 action
Duration: 10 minutes
Rng: Close (45')
Comp: V, S
SR: Yes (Harmless)
School: Abjuration
ooo
Effect:  +4 on saves against fear for 3 subjects.
Source:  srdspellsqr.rtf
Target Area:   3 creatures, no two of which can be more than 30 ft. apart
Sanctuary
DC: 14
Save: Will negates
Time: 1 action
Duration: 8 rounds
Rng: Touch
Comp: V, S, DF
SR: No
School: Abjuration
ooo
Effect:  Opponents can't attack the caster, and the caster can't attack.
Source:  srdspellss.rtf
Target Area:   Creature touched
Shield of Faith
DC: 14
Save: Will negates (Harmless)
Time: 1 action
Duration: 8 minutes
Rng: Touch
Comp: V, S, M
SR: Yes (Harmless)
School: Abjuration
ooo
Effect:  Aura grants +2 or higher deflection bonus.
Source:  srdspellss.rtf
Target Area:   Creature touched
Summon Monster I
DC: 14
Save: None
Time: 1 full round
Duration: 8 rounds
Rng: Close (45')
Comp: V, S, F/DF
SR: No
School: Conjuration
ooo
Effect:  Calls outsider to fight for the caster.
Source:  srdspellss.rtf
Target Area:   One summoned creature
LEVEL 2
Aid
DC: 15
Save: None
Time: 1 action
Duration: 8 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes (Harmless)
School: Enchantment
ooo
Effect:  +1 attack, +1 on saves against fear, 1d8 temporary hit points.
Source:  srdspellsa.rtf
Target Area:   Living creature touched
Animal Messenger
DC: 15
Save: None
Time: 1 action
Duration: 8 days
Rng: Close (45')
Comp: V, S, M
SR: Yes
School: Enchantment
ooo
Effect:  Sends a Tiny animal to a specific place.
Source:  srdspellsa.rtf
Target Area:   One Tiny animal
Augury
DC: 15
Save: None
Time: 1 action
Duration: Instantaneous
Rng: Personal
Comp: V, S, F
SR: No
School: Divination
ooo
Effect:  Learns whether an action will be good or bad.
Source:  srdspellsa.rtf
Target Area:   The character
Bull's Strength
DC: 15
Save: Will negates (Harmless)
Time: 1 action
Duration: 8 hours
Rng: Touch
Comp: V, S, M/DF
SR: Yes (Harmless)
School: Transmutation
ooo
Effect:  Subject gains 1d4+1 Str for 8 hrs.
Source:  srdspellsb.rtf
Target Area:   Creature touched
Calm Emotions
DC: 15
Save: Will negates
Time: 1 action
Duration: Concentration up to 8 rounds [D]
Rng: Medium (180')
Comp: V, S, DF
SR: Yes
School: Enchantment
ooo
Effect:  Calms 8d6 subjects, negating emotion effects.
Source:  srdspellsc.rtf
Target Area:   8d6 creatures, all of whom must be within 30 ft. of each other
Consecrate
DC: 15
Save: None
Time: 1 action
Duration: 16 hours
Rng: Close (45')
Comp: V, S, M, DF
SR: No
School: Evocation
ooo
Effect:  Fills area with positive energy, making undead weaker.
Source:  srdspellsc.rtf
Target Area:   20-ft.-radius emanation
Cure Moderate Wounds
DC: 15
Save: Will half (Harmless)
Time: 1 action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (Harmless)
School: Conjuration
ooo
Effect:  Cures 2d8 + 8 damage.
Source:  srdspellsc.rtf
Target Area:   Creature touched
Darkness
DC: 15
Save: None
Time: 1 action
Duration: 80 minutes [D]
Rng: Touch
Comp: V, M/DF
SR: No
School: Evocation
ooo
Effect:  20-ft. radius of supernatural darkness.
Source:  srdspellsd.rtf
Target Area:   Object touched
Death Knell
DC: 15
Save: Will negates
Time: 1 action
Duration: Instantaneous/10 minutes per target HD
Rng: Touch
Comp: V, S
SR: Yes
School: Necromancy
ooo
Effect:  Kills dying creature; the caster gain 1d8 temporary hp, +2 Str, and +1 level.
Source:  srdspellsd.rtf
Target Area:   Living creature touched
Delay Poison
DC: 15
Save: Fortitude negates (Harmless)
Time: 1 action
Duration: 8 hours
Rng: Touch
Comp: V, S, DF
SR: Yes (Harmless)
School: Conjuration
ooo
Effect:  Stops poison from harming subject for 8 hours.
Source:  srdspellsd.rtf
Target Area:   Creature touched
Desecrate
DC: 15
Save: None
Time: 1 action
Duration: 16 hours
Rng: Close (45')
Comp: V, S, M, DF
SR: Yes
School: Evocation
ooo
Effect:  Fills area with negative energy, making undead stronger.
Source:  srdspellsd.rtf
Target Area:   20-ft.-radius emanation
Detect Thoughts
DC: 15
Save: None
Time: 1 action
Duration: Concentration up to 8 minutes [D]
Rng: 60 feet
Comp: V, S, F/DF
SR: No
School: Divination
ooo
Effect:  Allows 'listening' to surface thoughts.
Source:  srdspellsd.rtf
Target Area:   Quarter circle emanating from the character to the extreme of the range
Endurance
DC: 15
Save: Will negates (Harmless)
Time: 1 action
Duration: 8 hours
Rng: Touch
Comp: V, S, DF
SR: Yes
School: Transmutation
ooo
Effect:  Gain 1d4+1 Con for 8 hrs.
Source:  srdspellse.rtf
Target Area:   Creature touched
Enthrall
DC: 15
Save: Will negates
Time: 1 full round
Duration: Up to 1 hour
Rng: Medium (180')
Comp: V, S
SR: Yes
School: Enchantment
ooo
Effect:  Captivates all within 180 ft.
Source:  srdspellse.rtf
Target Area:   Any number of creatures
Find Traps
DC: 15
Save: None
Time: 1 action
Duration: 8 minutes
Rng: Medium (180')
Comp: V, S
SR: No
School: Divination
ooo
Effect:  Notice traps as a rogue does.
Source:  srdspellsf.rtf
Target Area:   The character
Gentle Repose
DC: 15
Save: Will negates (object)
Time: 1 action
Duration: 8 days
Rng: Touch
Comp: V, S, M/DF
SR: Yes (object)
School: Necromancy
ooo
Effect:  Preserves one corpse.
Source:  srdspellsg.rtf
Target Area:   Corpse touched
Hold Person
DC: 15
Save: Will negates
Time: 1 action
Duration: 8 rounds [D]
Rng: Medium (180')
Comp: V, S, F/DF
SR: Yes
School: Enchantment
ooo
Effect:  Holds one person helpless for 8 rounds.
Source:  srdspellsh.rtf
Target Area:   One humanoid of Medium-size or smaller
Inflict Moderate Wounds
DC: 15
Save: Will half
Time: 1 action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes
School: Necromancy
ooo
Effect:  Touch, 2d8 + 8 damage
Source:  srdspellsi.rtf
Target Area:   Creature touched
Lesser Restoration
DC: 15
Save: Will negates (Harmless)
Time: 3 rounds
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (Harmless)
School: Conjuration
ooo
Effect:  Dispels magic ability penalty or repairs 1d4 ability damage.
Source:  srdspellsjkl.rtf
Target Area:   Creature touched
Make Whole
DC: 15
Save: Will negates (Harmless)
Time: 1 action
Duration: Instantaneous
Rng: Close (45')
Comp: V, S
SR: Yes (Harmless)
School: Transmutation
ooo
Effect:  Repairs an object.
Source:  srdspellsm.rtf
Target Area:   One object of up to 80 cu. ft.
Remove Paralysis
DC: 15
Save: Will negates (Harmless)
Time: 1 action
Duration: Instantaneous
Rng: Close (45')
Comp: V, S
SR: Yes (Harmless)
School: Conjuration
ooo
Effect:  Frees one or more creatures from paralysis, hold, or slow.
Source:  srdspellsqr.rtf
Target Area:   Up to four creatures, no two of which can be more than 30 ft. apart
Resist Elements
DC: 15
Save: None
Time: 1 action
Duration: 8 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes
School: Abjuration
ooo
Effect:  Ignores 12 damage/round from one energy type.
Source:  srdspellsqr.rtf
Target Area:   Creature touched
Shatter
DC: 15
Save: None
Time: 1 action
Duration: Instantaneous
Rng: Close (45')
Comp: V, S, M/DF
SR: Will negates (object) or Fortitude half
School: Evocation
ooo
Effect:  Sonic vibration damages objects or crystalline creatures.
Source:  srdspellss.rtf
Target Area:   3-ft.-radius spread; or one solid object or one crystalline creature
Shield Other
DC: 15
Save: Will negates (Harmless)
Time: 1 action
Duration: 8 hours [D]
Rng: Close (45')
Comp: V, S, F
SR: Yes (Harmless)
School: Abjuration
ooo
Effect:  The caster takes half of subject's damage.
Source:  srdspellss.rtf
Target Area:   One creature
Silence
DC: 15
Save: Will negates or none (object)
Time: 1 action
Duration: 8 minutes
Rng: Long (720')
Comp: V, S
SR: Yes or no (object)
School: Illusion
ooo
Effect:  Negates sound in 15-ft. radius.
Source:  srdspellss.rtf
Target Area:   15-ft.-radius emanation centered on a creature, object, or point in space
Sound Burst
DC: 15
Save: Will partial
Time: 1 action
Duration: Instantaneous
Rng: Close (45')
Comp: V, S, F/DF
SR: Yes
School: Evocation
ooo
Effect:  Deals 1d8 sonic damage to subjects; may stun them.
Source:  srdspellss.rtf
Target Area:   10-ft.-radius spread
Speak with Animals
DC: 15
Save: None
Time: 1 action
Duration: 8 minutes
Rng: Personal
Comp: V, S
SR: No
School: Divination
ooo
Effect:  The caster can communicate with natural animals.
Source:  srdspellss.rtf
Target Area:   The character
Spiritual Weapon
DC: 15
Save: None
Time: 1 action
Duration: 8 rounds [D]
Rng: Medium (180')
Comp: V, S, DF
SR: Yes
School: Evocation
ooo
Effect:  Magical weapon attacks on its own.
Source:  srdspellss.rtf
Target Area:   Magic weapon of force
Summon Monster II
DC: 15
Save: None
Time: 1 full round
Duration: 8 rounds
Rng: Close (45')
Comp: V, S, F/DF
SR: No
School: Conjuration
ooo
Effect:  Calls outsider to fight for the caster.
Source:  srdspellss.rtf
Target Area:   One or more summoned creatures, no two of which can be more than 30 ft. apart
Undetectable Alignment
DC: 15
Save: Will negates (object)
Time: 1 action
Duration: 24 hours
Rng: Close (45')
Comp: V, S
SR: Yes (object)
School: Abjuration
ooo
Effect:  Conceals alignment for 24 hours.
Source:  srdspellsuvwxyz.rtf
Target Area:   One creature or object
Zone of Truth
DC: 15
Save: Will negates
Time: 1 action
Duration: 8 minutes
Rng: Close (45')
Comp: V, S, DF
SR: Yes
School: Enchantment
ooo
Effect:  Subjects within range cannot lie.
Source:  srdspellsuvwxyz.rtf
Target Area:   40 ft.-radius emanation
LEVEL 3
Animate Dead
DC: 16
Save: None
Time: 1 action
Duration: Instantaneous
Rng: Touch
Comp: V, S, M
SR: No
School: Necromancy
ooo
Effect:  Creates undead skeletons and zombies.
Source:  srdspellsa.rtf
Target Area:   One or more corpses touched
Bestow Curse
DC: 16
Save: Will negates
Time: 1 action
Duration: Permanent
Rng: Touch
Comp: V, S
SR: Yes
School: Transmutation
ooo
Effect:  -6 to an ability; -4 on attacks, saves, and checks; or 50% chance of losing each action.
Source:  srdspellsb.rtf
Target Area:   Creature touched
Blindness/Deafness
DC: 16
Save: Fortitude negates
Time: 1 action
Duration: Permanent [D]
Rng: Medium (180')
Comp: V
SR: Yes
School: Transmutation
ooo
Effect:  Makes subject blind or deaf.
Source:  srdspellsb.rtf
Target Area:   One living creature
Clairaudience/Clairvoyance
DC: 16
Save: None
Time: 1 action
Duration: 8 minutes [D]
Rng: Special
Comp: V, S, F/DF
SR: No
School: Divination
ooo
Effect:  Hear or see at a distance for 8 mins.
Source:  srdspellsc.rtf
Target Area:   Magical sensor
Contagion
DC: 16
Save: Fortitude negates
Time: 1 action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes
School: Necromancy
ooo
Effect:  Infects subject with chosen disease.
Source:  srdspellsc.rtf
Target Area:   Living creature touched
Continual Flame
DC: 16
Save: None
Time: 1 action
Duration: Permanent
Rng: Touch
Comp: V, S, M
SR: No
School: Evocation
ooo
Effect:  Makes a permanent, heatless torch.
Source:  srdspellsc.rtf
Target Area:   Illusory flame
Create Food and Water
DC: 16
Save: None
Time: 10 minutes
Duration: 24 hours
Rng: Close (45')
Comp: V, S
SR: No
School: Conjuration
ooo
Effect:  Feeds 24 humans or 8 horses.
Source:  srdspellsc.rtf
Target Area:   Food and water to sustain 24 humans or 8 horses for 1 day
Cure Serious Wounds
DC: 16
Save: Will half (Harmless)
Time: 1 action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (Harmless)
School: Conjuration
ooo
Effect:  Cures 3d8 + 8 damage.
Source:  srdspellsc.rtf
Target Area:   Creature touched
Daylight
DC: 16
Save: None
Time: 1 action
Duration: 80 minutes
Rng: Touch
Comp: V, S
SR: No
School: Evocation
ooo
Effect:  60-ft. radius of bright light.
Source:  srdspellsd.rtf
Target Area:   Object touched
Deeper Darkness
DC: 16
Save: None
Time: 1 action
Duration: 8 days
Rng: Touch
Comp: V, S
SR: No
School: Evocation
ooo
Effect:  Object sheds absolute darkness in 60-ft. radius.
Source:  srdspellsd.rtf
Target Area:   Object touched
Dispel Magic
DC: 16
Save: None
Time: 1 action
Duration: Instantaneous
Rng: Medium (180')
Comp: V, S
SR: No
School: Abjuration
ooo
Effect:  Cancels magical spells and effects.
Source:  srdspellsd.rtf
Target Area:   One spellcaster, creature, or object; or 30-ft.-radius burst
Glyph of Warding
DC: 16
Save: Special
Time: 10 minutes
Duration: Permanent until discharged
Rng: Touch
Comp: V, S, M
SR: Yes (object)
School: Abjuration
ooo
Effect:  Inscription harms those who pass it.
Source:  srdspellsg.rtf
Target Area:   Object touched or up to 40 sq. ft.
Helping Hand
DC: 16
Save: None
Time: 1 action
Duration: 8 hours
Rng: Five miles
Comp: V, S, DF
SR: No
School: Evocation
ooo
Effect:  Ghostly hand leads subject to the caster.
Source:  srdspellsh.rtf
Target Area:   Ghostly hand
Inflict Serious Wounds
DC: 16
Save: Will half
Time: 1 action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes
School: Necromancy
ooo
Effect:  Touch, 3d8 + 8 damage
Source:  srdspellsi.rtf
Target Area:   Creature touched
Invisibility Purge
DC: 16
Save: None
Time: 1 action
Duration: 8 minutes [D]
Rng: Personal
Comp: V, S
SR: No
School: Evocation
ooo
Effect:  Dispels invisibility within 40 ft.
Source:  srdspellsi.rtf
Target Area:   The character
Locate Object
DC: 16
Save: None
Time: 1 action
Duration: 8 minutes
Rng: Long (720')
Comp: V, S, F/DF
SR: No
School: Divination
ooo
Effect:  Senses direction toward object [specific or type].
Source:  srdspellsjkl.rtf
Target Area:   Circle, centered on the character, with a radius of 720 ft.
Magic Circle against Chaos
DC: 16
Save: Will negates (Harmless)
Time: 1 action
Duration: 80 minutes
Rng: Touch
Comp: V, S, M/DF
SR: Yes (Harmless)
School: Abjuration
ooo
Effect:  As protection spells, but 10-ft. radius and 80 min.
Source:  srdspellsm.rtf
Target Area:   Emanates 10 ft. from touched creature
Magic Circle against Evil
DC: 16
Save: Will negates (Harmless)
Time: 1 action
Duration: 80 minutes
Rng: Touch
Comp: V, S, M/DF
SR: Yes (Harmless)
School: Abjuration
ooo
Effect:  As protection spells, but 10-ft. radius and 80 min.
Source:  srdspellsm.rtf
Target Area:   Emanates 10 ft. from touched creature
Magic Circle against Good
DC: 16
Save: Will negates (Harmless)
Time: 1 action
Duration: 80 minutes
Rng: Touch
Comp: V, S, M/DF
SR: Yes (Harmless)
School: Abjuration
ooo
Effect:  As protection spells, but 10-ft. radius and 80 min.
Source:  srdspellsm.rtf
Target Area:   Emanates 10 ft. from touched creature
Magic Circle against Law
DC: 16
Save: Will negates (Harmless)
Time: 1 action
Duration: 80 minutes
Rng: Touch
Comp: V, S, M/DF
SR: Yes (Harmless)
School: Abjuration
ooo
Effect:  As protection spells, but 10-ft. radius and 80 min.
Source:  srdspellsm.rtf
Target Area:   Emanates 10 ft. from touched creature
Magic Vestment
DC: 16
Save: Will negates (Harmless)
Time: 1 action
Duration: 8 hours
Rng: Touch
Comp: V, S, DF
SR: Yes (Harmless)
School: Transmutation
ooo
Effect:  Armor or shield gains +2 enhancement.
Source:  srdspellsm.rtf
Target Area:   Armor or shield touched
Meld into Stone
DC: 16
Save: None
Time: 1 action
Duration: 80 minutes
Rng: Personal
Comp: V, S, DF
SR: No
School: Transmutation
ooo
Effect:  The caster and the caster's gear merge with stone.
Source:  srdspellsm.rtf
Target Area:   The character
Negative Energy Protection
DC: 16
Save: Will negates (Harmless)
Time: 1 action
Duration: 8 rounds
Rng: Touch
Comp: V, S
SR: Yes (Harmless)
School: Abjuration
ooo
Effect:  Subject resists level and ability drains.
Source:  srdspellsno.rtf
Target Area:   Living creature touched
Obscure Object
DC: 16
Save: Will negates (object)
Time: 1 action
Duration: 8 hours
Rng: Touch
Comp: V, S, M/DF
SR: Yes (object)
School: Abjuration
ooo
Effect:  Masks object against divination.
Source:  srdspellsno.rtf
Target Area:   One object touched of up to 800 lbs.
Prayer
DC: 16
Save: None
Time: 1 action
Duration: 8 rounds
Rng: 30 feet
Comp: V, S, DF
SR: Yes
School: Conjuration
ooo
Effect:  Allies gain +1 on most rolls, and enemies suffer -1.
Source:  srdspellsp.rtf
Target Area:   All allies and foes within a 30-ft.-radius burst centered on the character
Protection from Elements
DC: 16
Save: None
Time: 1 action
Duration: 80 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes
School: Abjuration
ooo
Effect:  Absorb 96 damage from one kind of energy.
Source:  srdspellsp.rtf
Target Area:   Creature touched
Remove Blindness/Deafness
DC: 16
Save: Fortitude negates (Harmless)
Time: 1 action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (Harmless)
School: Conjuration
ooo
Effect:  Cures normal or magical conditions.
Source:  srdspellsqr.rtf
Target Area:   Creature touched
Remove Curse
DC: 16
Save: Will negates (Harmless)
Time: 1 action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (Harmless)
School: Abjuration
ooo
Effect:  Frees object or person from curse.
Source:  srdspellsqr.rtf
Target Area:   Creature or item touched
Remove Disease
DC: 16
Save: Fortitude negates (Harmless)
Time: 1 action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (Harmless)
School: Conjuration
ooo
Effect:  Cures all diseases affecting subject.
Source:  srdspellsqr.rtf
Target Area:   Creature touched
Searing Light
DC: 16
Save: None
Time: 1 action
Duration: Instantaneous
Rng: Medium (180')
Comp: V, S
SR: Yes
School: Evocation
ooo
Effect:  Ray deals 4d8, more against undead.
Source:  srdspellss.rtf
Target Area:   Ray
Speak with Dead
DC: 16
Save: Will negates
Time: 10 minutes
Duration: 8 minutes
Rng: 10 feet
Comp: V, S, DF
SR: No
School: Necromancy
ooo
Effect:  Corpse answers 4 questions.
Source:  srdspellss.rtf
Target Area:   One dead creature
Speak with Plants
DC: 16
Save: None
Time: 1 action
Duration: 8 minutes
Rng: Personal
Comp: V, S
SR: No
School: Divination
ooo
Effect:  The caster can talk to normal plants and plant creatures.
Source:  srdspellss.rtf
Target Area:   The character
Stone Shape
DC: 16
Save: None
Time: 1 action
Duration: Instantaneous
Rng: Touch
Comp: V, S, M/DF
SR: No
School: Transmutation
ooo
Effect:  Sculpts stone into any form.
Source:  srdspellss.rtf
Target Area:   Stone or stone object touched, up to 18 cu. ft.
Summon Monster III
DC: 16
Save: None
Time: 1 full round
Duration: 8 rounds
Rng: Close (45')
Comp: V, S, F/DF
SR: No
School: Conjuration
ooo
Effect:  Calls outsider to fight for the caster.
Source:  srdspellss.rtf
Target Area:   One or more summoned creatures, no two of which can be more than 30 ft. apart
Water Breathing
DC: 16
Save: Will negates (Harmless)
Time: 1 action
Duration: 16 hours
Rng: Touch
Comp: V, S, M/DF
SR: Yes (Harmless)
School: Transmutation
ooo
Effect:  Subjects can breathe underwater.
Source:  srdspellsuvwxyz.rtf
Target Area:   Living creatures touched
Water Walk
DC: 16
Save: Will negates (Harmless)
Time: 1 action
Duration: 80 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes (Harmless)
School: Transmutation
ooo
Effect:  Subject treads on water as if solid.
Source:  srdspellsuvwxyz.rtf
Target Area:   8 touched creatures
Wind Wall
DC: 16
Save: None
Time: 1 action
Duration: 8 rounds
Rng: Medium (180')
Comp: V, S, M/DF
SR: Yes
School: Evocation
ooo
Effect:  Deflects arrows, smaller creatures, and gases.
Source:  srdspellsuvwxyz.rtf
Target Area:   Wall up to 80 ft. long and 40 ft. high [S]
LEVEL 4
Air Walk
DC: 17
Save: None
Time: 1 action
Duration: 80 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes (Harmless)
School: Transmutation
ooo
Effect:  Subject treads on air as if solid [climb at 45-degree angle].
Source:  srdspellsa.rtf
Target Area:   Creature [Gargantuan or smaller] touched
Control Water
DC: 17
Save: None
Time: 1 action
Duration: 80 minutes [D]
Rng: Long (720')
Comp: V, S, M/DF
SR: No
School: Transmutation
ooo
Effect:  Raises or lowers bodies of water.
Source:  srdspellsc.rtf
Target Area:   Water in a volume of 80 ft. x 80 ft. x 16 ft. [S]
Cure Critical Wounds
DC: 17
Save: Will half (Harmless)
Time: 1 action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (Harmless)
School: Conjuration
ooo
Effect:  Cures 4d8 + 8 damage.
Source:  srdspellsc.rtf
Target Area:   Creature touched
Death Ward
DC: 17
Save: None
Time: 1 action
Duration: 80 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes (Harmless)
School: Necromancy
ooo
Effect:  Grants immunity to death spells and effects.
Source:  srdspellsd.rtf
Target Area:   Living creature touched
Dimensional Anchor
DC: 17
Save: None
Time: 1 action
Duration: 8 minutes
Rng: Medium (180')
Comp: V, S
SR: Yes (object)
School: Abjuration
ooo
Effect:  Bars extradimensional movement.
Source:  srdspellsd.rtf
Target Area:   Ray
Discern Lies
DC: 17
Save: Will negates
Time: 1 action
Duration: Concentration up to 8 rounds
Rng: Close (45')
Comp: V, S, DF
SR: No
School: Divination
ooo
Effect:  Reveals deliberate falsehoods.
Source:  srdspellsd.rtf
Target Area:   8 creatures, no two of which can be more than 30 ft. apart
Dismissal
DC: 17
Save: Will negates
Time: 1 action
Duration: Instantaneous
Rng: Close (45')
Comp: V, S, F/DF
SR: Yes
School: Abjuration
ooo
Effect:  Forces a creature to return to native plane.
Source:  srdspellsd.rtf
Target Area:   One extraplanar creature
Divination
DC: 17
Save: None
Time: 10 minutes
Duration: Instantaneous
Rng: Personal
Comp: V, S, M
SR: No
School: Divination
ooo
Effect:  Provides useful advice for specific proposed actions.
Source:  srdspellsd.rtf
Target Area:   The character
Divination
DC: 17
Save: None
Time: 10 minutes
Duration: Instantaneous
Rng: Personal
Comp: V, S, M
SR: No
School: Divination
ooo
Effect:  Provides useful advice for specific proposed actions.
Source:  srdspellsd.rtf
Target Area:   The character
Divine Power
DC: 17
Save: None
Time: 1 action
Duration: 8 rounds
Rng: Personal
Comp: V, S, DF
SR: No
School: Evocation
ooo
Effect:  The caster gains attack bonus, 18 Str, and 8 hp.
Source:  srdspellsd.rtf
Target Area:   The character
Freedom of Movement
DC: 17
Save: None
Time: 1 action
Duration: 80 minutes
Rng: Personal or touch
Comp: V, S, M, DF
SR: No or Yes (Harmless)
School: Abjuration
ooo
Effect:  Subject moves normally despite impediments.
Source:  srdspellsf.rtf
Target Area:   The character or creature touched
Giant Vermin
DC: 17
Save: None
Time: 1 action
Duration: 8 minutes
Rng: Close (45')
Comp: V, S, DF
SR: Yes
School: Transmutation
ooo
Effect:  Turns insects into giant vermin.
Source:  srdspellsg.rtf
Target Area:   Up to three vermin, no two of which can be more than 30 ft. apart
Greater Magic Weapon
DC: 17
Save: Will negates (Harmless)
Time: 1 action
Duration: 8 hours
Rng: Close (45')
Comp: V, S, M/DF
SR: Yes (Harmless)
School: Transmutation
ooo
Effect:  +2 bonus
Source:  srdspellsg.rtf
Target Area:   One weapon or fifty projectiles [all of which must be in contact with each other at the time of casting]
Imbue with Spell Ability
DC: 17
Save: Will negates (Harmless)
Time: 10 minutes
Duration: Until discharged
Rng: Touch
Comp: V, S, DF
SR: Yes (Harmless)
School: Evocation
ooo
Effect:  Transfer spells to subject.
Source:  srdspellsi.rtf
Target Area:   Creature touched
Inflict Critical Wounds
DC: 17
Save: Will half
Time: 1 action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes
School: Necromancy
ooo
Effect:  Touch, 4d8 + 8 damage
Source:  srdspellsi.rtf
Target Area:   Creature touched
Lesser Planar Ally
DC: 17
Save: None
Time: 10 minutes
Duration: Instantaneous
Rng: Close (45')
Comp: V, S, DF
SR: No
School: Conjuration
ooo
Effect:  Exchange services with an 8 HD outsider.
Source:  srdspellsjkl.rtf
Target Area:   One summoned elemental or outsider of up to 8 HD
Neutralize Poison
DC: 17
Save: Will negates (Harmless object)
Time: 1 action
Duration: Instantaneous
Rng: Touch
Comp: V, S, M/DF
SR: Yes (Harmless object)
School: Conjuration
ooo
Effect:  Detoxifies venom in or on subject.
Source:  srdspellsno.rtf
Target Area:   Creature or object of up to 8 cu. ft. touched
Poison
DC: 17
Save: Fortitude negates
Time: 1 action
Duration: Instantaneous
Rng: Touch
Comp: V, S, DF
SR: Yes
School: Necromancy
ooo
Effect:  Touch deals 1d10 Con damage, repeats in 1 min.
Source:  srdspellsp.rtf
Target Area:   Living creature touched
Repel Vermin
DC: 17
Save: None or Will negates
Time: 1 action
Duration: 80 minutes
Rng: 10 feet
Comp: V, S, DF
SR: Yes
School: Abjuration
ooo
Effect:  Insects stay 10 ft. away.
Source:  srdspellsqr.rtf
Target Area:   10-ft.-radius emanation centered on the character
Restoration
DC: 17
Save: Will negates (Harmless)
Time: 3 rounds
Duration: Instantaneous
Rng: Touch
Comp: V, S, M
SR: Yes (Harmless)
School: Conjuration
ooo
Effect:  Restores level and ability score drains.
Source:  srdspellsqr.rtf
Target Area:   Creature touched
Sending
DC: 17
Save: None
Time: 10 minutes
Duration: 1 round
Rng: Special
Comp: V, S, M/DF
SR: No
School: Evocation
ooo
Effect:  Delivers short message anywhere, instantly.
Source:  srdspellss.rtf
Target Area:   One creature
Spell Immunity
DC: 17
Save: Will negates (Harmless)
Time: 1 action
Duration: 80 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes (Harmless)
School: Abjuration
ooo
Effect:  Subject is immune to 2 spells.
Source:  srdspellss.rtf
Target Area:   Creature touched
Status
DC: 17
Save: Will negates (Harmless)
Time: 1 action
Duration: 8 hours
Rng: Touch
Comp: V, S
SR: Yes (Harmless)
School: Divination
ooo
Effect:  Monitors condition, position of allies.
Source:  srdspellss.rtf
Target Area:   2 creatures touched
Summon Monster IV
DC: 17
Save: None
Time: 1 full round
Duration: 8 rounds
Rng: Close (45')
Comp: V, S, F/DF
SR: No
School: Conjuration
ooo
Effect:  Calls outsider to fight for the caster.
Source:  srdspellss.rtf
Target Area:   One or more summoned creatures, no two of which can be more than 30 ft. apart
Tongues
DC: 17
Save: None
Time: 1 action
Duration: 80 minutes
Rng: Touch
Comp: V, M/DF
SR: No
School: Divination
ooo
Effect:  Speak any language.
Source:  srdspellsr.rtf
Target Area:   Creature touched
* = Domain/Specialty Spell


Created using PCGen 5.7.4 on Nov 13, 2004

Notes
Character Sheet Notes