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In a nutshell, we allowed the bunnies to be almost any class, but preferred
those that didn't use weapons, since bunnies don't use many weapons. We allowed for druids, sorcerers, but not really wizards and clerics. Weallowed for rogues, barbarians, rangers, and monks, but not really fighters or paladins. We then cut the equipment list to just about sticks and verysimple weapons, nothing metal at all. Even daggers were stone. The monsters were taken from the large Animals category and played just likesentient animals. All animals had their own languages, bunnies spoke their language, but intelligent bunnies might actually know additional animallanguages. Humans are considered the vilest of monsters. Bunnies are encouraged to flee before fighting. We allowed a strong herb influence inour game, since that made up for the lack of magic items and potions. We cut the skills down to the subset seen for familiars with just a few addedlike language and craft herb skills. Most of the herbs were taken from D20 sources. I don't have permission to write up a D20 conversion, so I haven'twritten anything official yet. Maybe I will get incentive to do so some day. |