RPGA Weekend 2
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Barbarian 4th
Cleric 4th
Fighter 3rd
Fighter 3rd B
Fighter 4th
Monk 3rd
Paladin 3rd
Pilot 3rd
Ranger 2nd Cleric 2nd
Ranger 4th
Rogue 3rd

Barbarian 4th
Cleric 4th
Fighter 3rd
Fighter 3rd B
Fighter 4th
Monk 3rd
Paladin 3rd
Pilot 3rd
Ranger 2nd Cleric 2nd
Ranger 4th
Rogue 3rd

RPGA Weekend 2

I just downloaded a few more campaign modules for Living Dragonstar we will hold a Living Dragonstar official RPGA tournament at XOCOMP the Mardi Gras weekend on February 22-23rd.    

If you are interested let me know.  Send an email to d20@xocomp.net 

Sunday

Scenario: PTANK1LZ -  LDS-07 Port Anka
Rules Code: LZ - Living Dragonstar
Reward Points: 1

Description
Your new base is in the ruins of an abandoned moon port. You new mission is to make it habitable for yourself. Simple enough, right? Of course… Living Dragonstar core adventure #7. Average Party Levels 1-6; Level Cap 6.
 

Scenario: BLKGS1LZ -  LDS-08 Black Glass
Rules Code: LZ - Living Dragonstar
Reward Points: 1

 

Description
Finally a new home has been found for the survivors of the ongoing invasions, but the call to duty has not yet ended. The Rimward Barrens Legionary has requested your expertise for a special mission. Strangely enough, the first reports of the invaders assaulting an unpopulated planet are coming in. Not to worry, it is a simple recon job.


Monday

Scenario: STRPO1LZ -  LDS-09 Starpoint
Rules Code: LZ - Living Dragonstar
Reward Points: 1

 

Description
Unusual circumstances tangle you in a conspiracy where you are caught between survival and a potential galaxy shaking secret. Though marked for death, you must find a way to discover…the star point.
 
Scenario: LSTBA1LZ -  LDS-10 Last Bastion
Rules Code: LZ - Living Dragonstar
Reward Points: 1

 
Description
With the invaders’ plan finally revealed and the impending peril looming just around the corner, a last ditch effort is hastily cobbled together. Armed with experimental technology, you embark on a mission to defend the empire. Billions of innocent lives depend on your success, but time is of the essence and the invaders count fast.
 
 

So far I have ....We intend to play from 6pm to about 6am give or take

  • Will Play
    • David - cleric
    • Ryan - paladin
    • Laz    - rogue
    • Jeric  - ranger
    • Chris - monk
    • Mandy - sorceress

We started out with Port Anka, but the adventure held little suspense for the group, especially after the Cleric was able to turn all of the shadow within 2 rounds.  The group refused to explore most areas and headed straight for the laboratory.  No combat whatsoever.  Peaceful negotiations followed.

The 2nd adventure Black Glass was a bit more interesting.  The group landed split up, soon found a flock of stirges who almost took the monk out.  The party got together, found Sikes and took further readings of the Psion site.  The group was split about attacking the site, but intellect prevailed and the group returned to the shuttle to leave with their recorded info.

The group followed the instructions of the RBL and found the scientist.  Unfortunately after a long battle in some obscuring mist, the group returned with information gathered, but no scientist.

The group had some difficulties installing the thermal generator, but soon the Defense System was online.  After a simple ambush went bad, the rogue died.  The group abandoned BlueSky station to live to fight another day.

 

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