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and More...
visitors
- Title: Crucible of Defense IV
- Time Frame: Far Future
- Genre: d20 Futuristic
(almost any D20 product available)
- DragonStar
- Gamma World
- Judge Dredd
- d20 Modern
- Dungeons and Dragons
- Fading Suns
- Darwin's World
- Star Wars
- Call of Cthulhu
- Sovereign Stone
- SpellJammer
- Omega World
- Traveller
- Blood and Space
- including Factory and Arsenal supplements
- Progress Level: DragonStar (Sci-Fantasy)
- Life: We Are Not Alone! -- Mutants, Cybernetics,
Androids, Robots, Psionics, Dragons, Soul Mechs, and Jedi
- Setting: At the Edge of the DragonStar Galaxy much
closer to the unknown
- Plot: Escaping from the Tower
- Goal: To find out what menace is worrying the
ISPD?
- What is happening on G'banrak's planet?
- Why does G'Banrak still seem important?
- What is the ISPD agenda here?
- How do we get out of the City of the Gods?
We are continuing our campaign with DragonStar as the focus, but we will be
allowing characters from most any d20 RPG including DragonStar, Fading Suns, Darwin's World, Star Wars,
Omega World (Gamma World), Traveller, Judge Dredd and any other Sci-Fi related adventure RPG.
We have been
working on how to layout the entire cluster of galaxies and we too have come up
with a Star*Drive, Fading Suns, Star Wars and DragonsStar and Traveller galactic zones.
We will also be introducing all elements of SpellJammer and even Dark Sun
World after a bit of conversion to d20 rules. We have the D&D
supplement on conversions and it is quite straight forward so lookout for
SpellJammer and Dark Sun World conversions coming to a website near you. If
we can't find 'em, we'll convert 'em.
We can't disclose much at this time, but the campaign will take the heroic
characters through a bit of an intro to the humanioid/dragon domain tech/magic
world then toss them into a most interesting yet disturbing world of
non-humanoid forms who come from a far away galaxy. They have been with us
all along, but the heroes will venture to the first humanoid world mysteriously
under attack by these entities. The entities will range from something similar
to Beholders, Shambling Mounds, Gibbering Mouthers, Ocre Jelly and the like
(look for Cthulhu favorites).... imagine millions of years of Green Slime evolution.
The characters will be praying to get out... along the way they will encounter
survivors on this torn world they have come to rescue. Some survivors will be
happy to see the heroes, others won't be so happy.
Using DragonStar and Fading Suns and other d20 RPGs in one campaign opens up new
and different levels of Magic. DragonStar goes on the D&D3 precept of having
Arcane and Divine Magic and even Psionics. Fading Suns treats these as
skills for Psi and Theurgy - similar effects but different reasons. Darwin's
world has mutations too. Lastly, Star Wars has the Force, and we can add Wild
Magic too. These power
implementations will play an important role in the systems the
heroes will visit.
Character Background Profiles
- Name: Gorath
Gorath is an Uthuk. And a merciless one at that.
He started his life on the planet Mangonarr in the Outlands. The Dragon Empire had not colonized his planet and life was rather primitive. He lived in a tribe 200 members strong. He grew learning up Hunting and Farming, but his biggest training came in fighting and raiding. Their Uthuk tribe was a parasite on the region, sucking it's resources dry and then moving on. Neighboring people were always in terror when the Uthuks were nearby.
The Uthuks, and Gorath in particular, worship the dark goddess Yllan. She saved the tribe from death and starvation ages ago, and they repay her in blood. One of the core activities of Uthuk society is the bonding ritual. In this ritual, the spiritual leaders of the tribe, the Qi'noks, weaved tales of astounding
beauty and grotesque horror as they described the thousand faces of their goddess. They channeled their energy into the people as everyone fell into an hallucinogenic blood orgy.
Gorath was never the strongest. He was tall and very tough, though. His best quality was his presence. He had a the strength of a leader, and he could always stare down an opponent. But he was young. His future was unclear. Already, fighting and raiding was not fulfilling any more. As he was about to turn 18, his future seemed to be nothing more than raiding villages and dying in the process. He wanted something different. He was always intrigued by the Qi'Noks, but he had not received the gift of the "Qi'Bacc" from his goddess. Not yet...
Gorath turned 18. His 18th birthday marked the start of his ritual initiation. He was strung up by his arms and legs parallel to the ground, and his limbs were stretched to their limits. He endured this torture for 27 hours. Then, to finish the ceremony, the tribal chief walked up and thrust a knife into each shoulder. All who lived through this ceremony were welcomed into the tribe as a new person. Some died. Some lived. But this time was going to be different. Almost as soon as the knives pierced his flesh, a vision of Yllan appeared before him and yelled: "Unleash Yourself!" With a primal scream, flames burst suddenly from Gorath's body, engulfing him and the tribal chief as wounds appeared in the chief's shoulders and blood spewed from them. The fire burned the ropes away and Gorath fell to the ground, still on fire. The chief fell back on the ground and died quickly. Everyone was too stunned to help him. Gorath managed to put the flames out, as the people stood awestruck and confused. Nobody knew what had happened. Nobody but the Qi'Noks.
It didn't take long for Gorath's wounds to heal, and then the Qi'Noks arrived to tell him of a new future. Gorath started learning the ways of magic. Under the tutelage of the elder Qi'noks, he was able to harness his magical abilities. Amazed at the power within him, he realized that this was the future that he wanted. Gorath was never able to determine what had happened at his initiation, but he suspected that the other Qi'Noks knew and weren't telling him. After years of training, he was admitted into the ranks of the priestly class. The goal of the Qi'Noks is to see all of the faces of Yllan. Once Gorath became a
Qi'nok, his lifelong goal was to witness all of them and finally "Touch" the goddess himself! Life, though, added a little twist. Two nights after he became a Qi'nok, he witnessed a very telling omen. Raving and drooling outside at the dead of night, high on I'tala root, a blood red moon shone down on him. He knew what this meant: Death and Change were coming. He had never seen this omen before, but by the next day, it had already come to pass.
Giant metallic beasts, the likes of which no one had ever seen, came out of the sun. The tribe
scattered but was completely captured by the slavers. Nobody had a chance of escaping as long as the slavers had "Technology". Gorath later learned that this was the first wave of the Dragon Empire's colonization efforts of his planet. The tribe was thrown into large barred cells, twenty people to a cell. They were all sanitized and branded. They were taken to a slaving center in the largest starport on the other side of their planet. They didn't even know the city existed. Here they were indoctrinated and learned their place in the galaxy.
The Uthuks were not about to be slaves, though. One fateful night, the Uthuks, chewing away on their I'tala root, started raging and broke free of their cells. They fought hand to hand with their captors. It looked like "Technology" was going to turn the tide, but finally the Uthuks defeated them, and slipped into the night. Most of the tribe died that night, remembered by Gorath as "The Night of Thinning". The rest scattered throughout the city, learning what they could about this new "Technology". Some tried to go back to their tribal lands and were captured again. Gorath wouldn't think of going back. He had tasted this new "Technology" drug and wasn't letting go. He learned that they lived on a planet and that there were thousands of others, each with their own uniqueness. Gorath had an Epiphany: "A thousand worlds for a thousand faces! I have found the path! I WILL reach You, Yllan! You will be my Blood Mistress, and I will become your Master!!!!!!"
Gorath left his home planet, never to return. Needing money to travel, he took to doing what he knew best: Raiding, but now as a Mercenary. Sometimes, he would be an assassin, sometimes a tracker. But always, a killer. Before he kills, though, he always tells his victim: "Your blood is my Apotheosis!" As he travels from planet to planet, he visualizes the unique character of the world, performs a bonding ritual, and finds himself one step closer to Immortality.
Gorath must find a way to hide his alignment or he can have an amulet or ring of undetectable alignment. No one will trust you anyway... your an Uthuk. We will work on that.
How did Gorath get to Thonia?
Can Gorath cast teleport? If not a powerful Mage teleported him to the planet. This Mage was never met in person but Gorath was paid 50,000 talons,
credits, to capture G'Banrak. Gorath may get the sense that the Mage was a Dragon Duke. Gorath knows that G'Banrak is a vital key in acquiring some information about the Gates. Contrary to popular belief, not all citizens of Thonia know anything about the Gates. Gorath knows only that the gates exist. G'Banrak will
definitely not leave willingly and may need to be subdued. Gorath was told that some menace is attacking the planet Thonia.
How did he get to the Tower of Glass?
Gorath arrived in a small cave north of the Tower of Glass. Gorath knows that the tower is some sort of power center and was told to enter the tower area via tunnels. On the way to find a tunnel entrance in the northern mountains, Gorath may Spot thousands of zombies gathering near the edges of the
force field. The zombies appear to be coming from the West. Gorath wasn't interested in zombies although he knows Zombie Corp may be. Gorath knows that Zombie slave labor is a huge commodity especially for some worlds with hostile environments.
Gorath crawled for days on his belly, going progressively deeper underground; until he found some sort of shaft protected by a force field. Gorath noticed a change in the fields timing and managed to climb past the field at a moment of failure. Gorath climbed for hours until he came upon a n air ventilation unit. Gorath attempted to bypass the unit but managed to stop it. Multiple droids were alerted. By the time Gorath exited the shaft, dozens of buff droids surrounded him, most of the droids were heavily armed.
One platinum droid was quite cordial and invited him in for refreshments. Gorath was asked to relinquish his weapons and must make a Hide Check
or reverse pick pocket Check for each weapon he attempts to hide. Gorath noticed that his magic gloves were faulty or failing (he might have been able to hide a weapon or two) roll against a chance
of spell failure to determine each item that may be hidden. If it fails, the weapons are relinquished to the droids.
Gorath had never seen such workmanship that the droids possessed. They were quite fancy and armed. Obviously nothing he had ever seen before. A knowledge robotics
would give more info.
Gorath was then placed in a room alone for 2 days. He is fed well and he has access to some computer terminals to query.... If he has a reasonable use device he can ask the AI questions. The AI will be quite reasonable but most of its answers will be vague or almost unrealistic.
He can also try a listen check to hear a noisy group of humanoids gathering in a nearby room. If he hears them he realizes they are about 2 rooms away and he hears them through the ventilation shafts. Of course Gorath has been relatively quiet since he hasn't had anyone to communicate with.
Gorath may have ideas about entering the ventilation system. Gorath believes he is in a lower level of the tower of glass. Gorath also gets a sense (magically wizard eye,
clairvoyance, ESP ... something) that his stuff is stored on the next level above.
- Player: JC
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Name: Milo Fasthand
Environment Around 450 halflings live in the shire where Milo Fasthand grew
up. Milo Fasthand's feels comfortable with shipboard life and any
island small enough that the dominant terrain feature is the sea that
surrounds it. Milo Fasthand grew up with cold winters, but warm
summers.
Family Both of Milo Fasthand's parents are alive and healthy. Milo
Fasthand has 3 older siblings and 3 younger siblings. Three of Milo's
grandparents are living (his mother's mother died of an illness a few
years back). Milo Fasthand has 2d12 living relatives.
Milo Fasthand's family is poor. Although they have never had to beg
for food and shelter, they own little property other than their
gunsmith shop and their income barely covers basic needs. Milo
Fasthand's family holds to the letter of contracts and agreements.
Milo Fasthand's family supports the current political structure and
rulers. The male members control Milo Fasthand's family. Milo
Fasthand's family’s ethical reputation matches their private ethics.
Milo Fasthand's family has worshiped a patron deity (Yondalla) for
years, but may not observe religious commitments consistently. In
general, Milo Fasthand's family is upstanding, but one or more members
of family are known to be disreputable. Milo Fasthand's father is an
expert gunsmith (and the best marksman in the shire).
Milo Fasthand's great-grandfather
was an artisan of unmatched skill who left a legacy of excellence that
is still used as a standard gauge of quality. Milo Fasthand's family
frequently use and improve their shooting skills and could be prepared
for combat with a few days of last-minute preparation.
Education Milo Fasthand learned basic wilderness survival skills. Milo
Fasthand learned a craft -- gun-smithing. A top-notch instructor,
Milo's father, taught Milo Fasthand more advanced small firearms
techniques.
Major Events Milo Fasthand took a two-way trip with his oldest brother on a new
caravan route to a trade fair in the capital of his homeworld to learn
about trade, caravans, firearms, and the world.
Milo Fasthand edged someone out in
some affair of the heart, and they hold a grudge. Unfortunately, Milo
is now leaving town and in his absence his rival may succeed in
winning the favor of their common desire. Or will she wait for Milo to
return?
Friends Milo Fasthand doesn’t make friends easily, but Milo Fasthand is
a good friend to those he has. Milo Fasthand has a few close friends.
Player: Mike |
Name: Gordon
Centuries ago the Church of Malaki, called a Cult by some, prophesized the
coming of the Karuk Nactoral. It wasn't soon afterwards that the Dragon
Empire came to the planet of Alak, the home of the Church. Remaining within
the shadows, the Cult began to gather the technology the Dragon Empire
brought with it for their own sinister ends.
The day of prophecy had come. The Karuk Nactoral was finally to be born.
Strenuous genetic engineering had finally found the key to unlocking the
being that would allow the Church of Malaki to rise to prominence, the key
to perhaps even overthrowing the Dragon Empire and claiming galactic
domination for themselves.
The child was named Gordon Veyers, in honor of the two scientists who had
'created' him, Dr. Karik Gordon and Dr. Jim Veyers. Gordon was given the
best of everything as a child. He was trained in multiple weapons, trained
in stealth and deception. And he proved to be everything the Church had
hoped for. Incredibly fast, enhanced healing capabilities, and even
extraordinary innate combat abilities. He was everything the Church had hoped
for except for one thing.
He found the philosophical standards of the Church evil and vile. He
rejected their teachings and scorned their rituals. It was not long before
the Church came to the decision that he could not be the Karuk Nactoral
that had been prophesized. Even worse, with him to stimulate research, it
was possible other factions could duplicate the powers he possessed.
The order for execution was easily obtained.
When the guards came for Gordon, he knew what they were coming from. He had
long suspected that he could not live with the Church long. Springing into
action, Gordon killed the guards who had come for him.
Taking their weapons he quickly moved through the underground compound that
housed the main branch of the Church. Following a route he had memorized
earlier, Gordon gunned down his 'creators' and then activated another one of
their projects, this one a gateway.
Knowing they had not yet found a way to stabilize the gate, Gordon jumped
through anyway. Time stopped and he felt his blood boil and his bones burst
from cold. And then he was through.
The gate had brought him to some strange, unknown planet. There was no way
to tell where, but then again, there was no way for the Church to follow
him. He was safe, for now.
Player: David
|
Name: Orendil
Climate
Whether it’s a tangled jungle or sparser pines, trees are the dominant feature of the landscape, that makes Orendil feel at home. Orendil welcomes the cold all year long, although where he comes from seasons are still discernible. The length of day and night changes greatly from season to season.
Education
Orendil learned basic wilderness survival skills. Orendil has advanced studies in a formal church setting. Includes training as an acolyte or special functionary for religious practice. Orendil studied biology and geology.
Events
Orendil had an earthshaking brush with greatness, such as meeting a king or being contacted directly by a god. Orendil found a unique aptitude or talent such as extremely keen vision or a knack for ventriloquism. Orendil's home community is faced with a new faith recently created, a schism tears an existing faith apart, or a prophecy is announced.
Family
Sometimes Orendil's family had to beg for food and shelter. They own no property and income barely covers basic needs. The female members control Orendil's family. Orendil's family maintains a low level of readiness including a few weapons and an occasional discussion of how to defend against raiders or low-level monsters. Orendil's family is known for involvement in the community and acting to help others. Orendil's family’s ethical reputation matches their private ethics. Orendil's family has no specific political stance. Orendil's family is deeply committed to a patron deity (you choose which one). Orendil's family is known as stalwart companions. Orendil's family are like most laborers and servants. Orendil's family has no ancestors of note.
Relationships
Both of Orendil's parents are alive and healthy. Orendil is an only child Orendil's father’s parents are deceased. Orendil has other relatives out there somewhere, but doesn’t know who or how many. Orendil doesn’t make friends easily, but Orendil is a good friend to those he has. Orendil has a few close friends. A particularly good instructor taught Orendil the basic skills (choose alive or dead, note NPC details) Orendil has no known enemies, yet.
I was born into a poor elven family in a forest settlement in the northern regions of (insert location). I grew up amongst the evergreens and snow, learning how to hunt and trap from my father. My mother's
grandparents taught me to follow the ways of (insert appropriate nature deity for setting). Although religion held little interest for me, I did my duty, learning my prayers and my parables. My parents, though respected members of the community, never achieved nor cared particularly for material wealth. It was during a foraging trip that an event occurred which brought change into my life. It was an extremely cold day, and the snow was coming down in large and numerous flakes. I was ready to turn back towards the settlement, but I saw something about 100 meters away in the snow. What it was, I didn't know, but it appeared to be glowing with a bluish-white light. As I approached, the glow diminished, but I saw what appeared to be an animal in the snow. It was a doe, and upon inspection it was clearly sick or internally injured. Killing doe was not allowed at that time of year. Not knowing how I could help, touched the doe's coat and said a quick prayer that my grandmother had taught me. As I turned to walk away, I felt warmth behind me. Turning around, the doe was gone. I confided in my grandmother the story. She insisted that I had the "Gift of (insert deity)".
Player: Ryan
|
Name: Alahandra Windchacer
Climate
Highlands, cliff dwellings, and any other rugged terrain makes Alahandra
Windchacer feel at home. Alahandra Windchacer grew up with cold winters,
but warm summers.
Education
Alahandra Windchacer learned basic wilderness survival skills. Alahandra
Windchacer spent time seeking animal skins or meat in the wilderness.
Alahandra Windchacer studied "defenses against the dark arts"
and learned ways to fight monsters and battle the influence of black
magic.
Events
Evil men came and took her from her family when she was a child. She
attempted to aid in the defense of the community against the raiders but
was forcibly taken prisoner and was used in one of the bio wizard weapons. The last she saw of her village was her parents murdered
in front of her. She does not know if anyone made it out alive.
Family
For some reason, Alahandra Windchacer's family's economic status was
difficult to measure. Perhaps Alahandra Windchacer lived a solitary life
on the frontier as a trapper or scout, living entirely off the land. The
oldest members control Alahandra Windchacer's family. Alahandra
Windchacer's family relies on magical protection. Alahandra Windchacer's
family is known for involvement in the community and acting to help
others. Alahandra Windchacer's family's ethical reputation matches their
private ethics. Alahandra Windchacer's family has no specific political
stance. Alahandra Windchacer's family is deeply committed to a patron
deity (you choose which one). In general, Alahandra Windchacer's family
is upstanding, but one or more members of family are known to be
disreputable. Alahandra Windchacer's family is considered the
"upper crust" of the home community. Alahandra Windchacer's
family produced a wizard or sorcerer of some repute.
Relationships
Both of Alahandra Windchacer's parents are deceased, murdered at the
hands of the collectors. She has an identical twin who was strangely
absent the day of the attack. Alahandra Windchacer remembers her
grandparents, but they have passed away. Alahandra Windchacer has few
living relatives that she knows of. Alahandra Windchacer's significant
friend is dead or captured. Master Willowtree taught her the basic
skills of fairy magic, and a little sneaking about on the side. One or
more local villains have chosen to direct their hatred toward Alahandra
Windchacer, perhaps because of some minor adventure Alahandra Windchacer
completed.
Player: Mandy
|
Name: G'Banrak
NPC Sorceress Aasimar
Little is know about G'Banrak except what the group has experienced.
She claims to be a sorceress from Thonia with hidden knowledge about
portals that her people created thousands of years ago to get around the
galaxy. The Dragon Empire specifically, the ISPD, apparently would
like this technology. Thonia is under some invasion of sorts by
some menace, revealed recently as Beholders. G'Banrak is in love
with Orendil and used her most powerful spell to reverse events which
could have caused his death. G'Banrak has had multiple attempts on
her life, apparently there are those out to get her. After the
Aphex riot, G'Banrak hooked up with this group, later she was forced to
reveal the location of a gate to the ISPD and the group. She holds
no ill will to the ISPD, but doesn't particularly like the Drow.
She has strived to do good for Thonia and realizes that Gorath is out to
get her, apparently someone has hired a bunch of Uthek mercs to capture
her.
|
Missing:
Name: Amio
NPC Drow ISPD Agent
|
Name: Jhelai NPC |
Name: Super Commie
Player: Mark |
Dead: Zoltan, Wang, Syd, and Nick |
Campaign Opening
The group is currently in the City of the Gods, the City is surrounded by
both an undead army and a mechanized brigade of highly agitated constructs.
Milo, Orendil, G'Banrak, Gorath, and Alahandra are communicating with the ship
AI. Gordon and Amio are trapped in some stasis pods. Apparently some
Beholder's escaped to take over control of the ship and most of its robotic
defense systems. The beholders captured Amio and Gordon.
Adventure 38
Communicating with the AI - Reunion
|
The group continues to communicate with the AI and they find that the
computers systems have been disrupted from the second level. The
group decides to help reattach the connections so they head down to the
2nd level. Jelahi splits up from the group as soon as they reach
the level, but he falls through a hole to the 3rd level. Orendil
follows Jelahi and observes this.
Meanwhile Super Commie wakes in the tower of glass and heads towards
the armory to recover his stuff. He finds a box, opens it and an
MBK-702 appears. The MBK is friendly enough and helps SC find his
stuff. SC and the MBK proceed to find the rest of the group at the
City of the Gods. They walk and make their way to the south side
when they realize there is a battle going on to the north and west side.
Gordon wakes inside a stasis chamber to find that Amio is gone.
Gordon looks around but can't find his stuff. Gordon proceeds to
climb through the tubes to get to the main level.
Super Commie finally reaches a cave entrance near the base of the
City of the Gods plateau and heads in to find a ghastly figure of a
Monk. An undead Wang attempts to attack, but SC dodges and runs
past the monk. SC and the MBK blast the monk, but it doesn't
appear to phase him. As SC reaches the interior of the city, he
stumbles across Gordon. Gordon and SC get together and the MBK
tells them to enter a certain tower to head to the second level.
Milo and the group attempt to disable quite a few traps and finally
reach some large machinery where Milo discovers spheres hooked into the
wire ways. Milo deduces that the spheres don't belong and attempts
to remove a few. Milo had some success and tossed the spheres into
a trap that basically burned the spheres into nothingness with hot magma
or plasma of some sort. Milo disabled dozens of traps like remote
gun turrets and other defense systems.
The MBK convinces SC and Gordon that there are intruders on the 2nd
level tampering with the computer systems. The group of 3 heads
towards Milo and crew. |
|
|
Adventure 39 Level II:
Destruction and Restoration |
It was with a mixture of
relief and dismay that the party witnessed Super Commie’s approach. He
was alive, and with all six limbs intact! But, prior comm transmissions
had indicated a serious problem. Super Commie had picked up a
Mechanical Beholder Kin and, bless his idealist soul, couldn’t be
convinced of the sheer evil of the MBK and their masters.
“You
must destroy them,” said the MBK to Super Commie.
“But,
MBK, surely you are mistaken! These are my friends, who help me defend
the proletariat against the capitalist, imperialist aggressors!” replied
Super Commie.
“Very
well,” asserted the MBK, “if you won’t destroy them, I will have to do
it myself.”
Super
Commie cried out to the MBK, attempting to salvage the situation, but
the battle was joined. This time, however, the party had the advantage
of familiarity with the underhanded tactics of these Beholder-servants.
Orendil and G’Banrak, knowing full well that their weapons and spells
were useless, moved behind some nearby computer equipment for safety.
Gorath, being the only party member tall enough to reach the floating
creature, moved close and chanted a series of arcane words.
“By the might of Gor’ith Slxrxf’binkra
I command thee: Power Down!” screamed Gorath. He then reached out and
touched the robotic miscreant, but the spell fizzled. In frustration,
Gordon let loose a volley of fire from his blaster. The MBK was
obliterated, but another quickly appeared in its place. Milo moved in
carefully and tossed his grappling hook at the MBK, but couldn’t
successfully reel him in.
The MBK shot the rope that was
connected to Milo's grappling hook thus freeing itself.
The MBK turned ominously and began to
fire his weapons on the party, wounding Gordon and then turning his
attention to Milo. A sickly black ray of light beamed from one of the
creature’s eyestalks. The beam hit Milo square in the chest, and Milo
fell to the ground, lifeless. Gorath seized the unfortunate situation
by reaching up and seizing the MBK with both hands.
“NOOOOO!!!!! MIIILOOOOOO!!!!!”
bellowed Orendil, running from his hiding place. In fury, he grabbed at
the creature’s eyestalks and ripped several out with brute strength.
Super Commie, finally coming to his senses, produced a length of rope
and attempted to tie up the remaining eyestalks. In short order, the
MBK was neutralized. Unfortunately, the battle was not over. Gordon,
in a grief-stricken rage, summoned his full superhero strength and
smashed the central eye of the creature with the butt of his pistol.
The MBK disappeared in a blink, and another appeared in Gorath’s hands!
This one had all eyestalks once again.
Thinking quickly and sensibly for once, Gordon began to tie up the new
MBK’s eyestalks while Orendil commenced ripping out any eyestalks that
he could grab. The MBK, knowing he was doomed, shot a beam at the
ceiling. A hole opened revealing the upper level. A moment later
another beam shot through the first hole, hit the ceiling above that
level and a deluge of rocks poured in from above. Gordon and Orendil,
along with Milo’s fresh corpse, were buried in the rubble. Gorath
deftly finished the job of bringing the MBK under control.
G’Banrak spoke a few words of magic, and the pile of rocks suddenly
became a fluffy pile of feathers, allowing Orendil and Gordon to easily
climb out. Orendil took the MBK from Gorath and tossed it in a nearby
computer cabinet. While Gorath began to chastise Super Commie for not
immediately trusting the rest of the party on the subject of the MBK, it
was decided that the best course of action was to continue removing the
Beholder-nodes and repairing the computer systems. The only problem, of
course, was that the party’s computer expert was recently deceased.
Alahandra was unanimously voted as the
party’s second-string computer technician. She got to work immediately
by attempting to remove a Beholder-node, and promptly caused an
explosion that seriously wounded herself and Orendil.
A small voice was then heard saying,
“Ugh! What happened?!?”. Milo slipped off the shoulder of Super
Commie; the party turned to see Milo standing there, clearly not dead.
Milo continued, “I remember a beam of black light, then I blacked out
and I can’t remember a thing. I feel funny…”
“You look funny as well, my little
friend,” noted Super Commie with the agreement of the rest of party.
Milo’s skin looked gray, and he had a strange expression of horror and
madness etched on his face. “You look like…”
“A Bodak! I’m a Bodak again!” exclaimed
Milo. The curiosity over Milo’s condition was cut short, however. A
strange mechanical noise was heard in the distance, and it seemed to be
getting closer. Before long, a large robot came into view.
“Halt!” declared Orendil. Gorath,
taking no chances, extended his arms with a quick chant. His
Disintegrate spell worked flawlessly, instantaneously turning the
robot into a pile of metallic dust. However, before the dust settled,
it became clear that the party was surrounded. Solemn-looking robots
were slowly approaching from all sides. Gordon opened fire, slugging
one of the robots as the party prepared for another tough battle.
G’Banrak remained calm and made an
astute observation, “These robots don’t appear to have any weapons.
Maybe they aren’t going to attack us.” The robots closed in … and
completely ignored the party. They took up positions near damaged
computer cabinets and began to perform repairs.
“Repair robots! I should have known!”
said Milo, “Our tinkering with the computer equipment must have
triggered them. I’ve got an idea!” Milo opened one of the computer
cabinets that the party hadn’t touched. It had a Beholder-node
installed. He intentionally damaged the wiring slightly, and smiled as
a repair robot systematically approached and began removing the
Beholder-node. The rest of the party followed Milo’s example, and soon
the robots were hard at work removing any traces of the accursed
Beholder technology.
The
party returned to Level I. As they approached the main console, the
computer greeted them, “I see you have returned safely. Thanks to your
repairs, I have now regained control of Levels I and II, and parts of
Level III. Some of my sensors on Levels IV and V even appear to be
functioning.” The party couldn’t be certain whether the computer had
been programmed to truly understand the gravity of its situation.
Nevertheless, it seemed as if the computer’s voice grew gloomy as it
continued, “I’ve detected signs of major Beholder activity on the lower
levels.”
The computer
informed the group that there was equipment that they might be
interested in on the third level in the cargo holds. The computers
restored sensors indicated that Jhelai was in one of the cargo holds.
|
Adventure 40:
Level III: An Old
Friend |
The party
spent some time debating over the appropriate course of action. Should
they attempt to leave the planet? Should they attempt to contact the
Dragon Empire and request help? Should they continue on their current
course and deal with the Beholder Menace themselves? Gorath argued for
leaving the planet, explaining that he held no loyalty to G'Banrak's
people or to the Dragon Empire. Milo felt strongly that the party
should attempt to help the planet, but that attempting to do so without
the support of the Dragon Empire would be suicidal. He felt that the
party had accomplished their mission of unveiling the Menace, and that
the heavy lifting should be left to others. G'Banrak suggested that she
would take on the Beholders without assistance, with or without the rest
of the group.
Ultimately, it was decided to defer a final decision until Level III
could be investigated. The party took an elevator down to Level II, and
moved toward the location of a large hole in the floor. The hole looked
down upon a room on Level III. As they approached the hole, Gordon and
Milo noticed someone in the room below, messing with the lock on the
door. They recognized the figure as Jhelai and, thinking that all was
safe, jumped down into the room on Level III.
Jhelai
turned and opened fire on Milo who looked awfully undead. Jhelai had
apparently found a powerful new rifle, as poor Milo was ripped to shreds
instantly.
"Nooooo!!!!
Miloooooo!!!!", screamed Orendil from the upper level. He had been
screaming that a lot lately. He jumped down into the room with his
sword flashing, but he was no match for Jhelai's new weapon. Orendil's
body was practically destroyed in a barrage of blaster fire. Orendil
hadn't fully healed from the collapsing rocks earlier that day. Gordon
turned and fired at Jhelai, seriously wounding him. Gorath chanted some
words in an ancient Uthuk language, and floated down into the room,
while Alahandra turned invisible and flew down to attack Jhelai.
Alahandra brought her weapon to bear and wounded Jhelai some more.
Super
Commie, in yet another display of amazingly poor judgment and reasoning
ability, opted to keep his weapon on semi-auto and fire just a few shots
at Jhelai. Jhelai laughed off the attack, leveling his rifle at Gordon
and utterly destroying him with a volley of plasma death. Alahandra
finally managed to take Jhelai out with her pistol.*
The
surviving members of the party began foraging through the crates that
were strewn about the room. They found an impressive cache of powerful
plasma rifles and other equipment. Although it would normally be a
cause for alarm, the party was not at all surprised when Gordon, Orendil,
and Milo began to rise from the dead minutes after the combat. Milo had
shed his Bodak form, and now looked much different. All four had
assumed dark, frightening bodies.
Jhelai
returned from the dead, but the group had tied him up in advance.
He kept insisting that they must kill Alahandra.
A voice
crackled over the party's communicators, "Uhhhh, breaker
breaker…roger…over…Milo? Orendil? Little Fairy? Do you copy?" The
voice sounded strangely familiar. Eventually, the party realized that
the voice belonged to none other than Zoltan!
"Zoltan,"
inquired Super Commie, "what happened to you? When we last saw you, you
had been eaten by a flesh jelly."
"Ummm,
yeah well, about that … I got better. Anyway, the important thing is,
is that little fairy Alahandra still with you?"
Half of
the party seemed puzzled by Zoltan's question. Gordon, Orendil, and
Milo, however, knew all too well exactly what was transpiring. When
they had died and assumed their undead state, they somehow awoke with
the certain knowledge that the wild magic responsible for the undead
phenomenon was Alahandra's fault. Only by killing Alahandra could they
ever rest in peace. But if Zoltan knew this, he must be undead too!
Milo
decided it would be prudent to reveal this information to the living
members of the party. One thing was certain: Zoltan could not be
trusted to exercise the restraint that the other undead members of the
party had demonstrated thus far by not attacking Alahandra. They knew
that they must keep Zoltan away from Alahandra. Alahandra, never one to
take chances, decided to hide in G'Banrak's hair for protection.
Milo did
some math in his head, "Hey guys, if Zoltan was raised from the dead
about as quickly as we were, he wouldn't be traveling all that far
behind us, would he?"
"Hold on
a second," replied Gordon as he closed his eyes, "I think my new form
has some sort of ability to detect creatures telepathically.... Holy
Crap! Zoltan is quite close!"
The party
high-tailed it out of the room, locking the door behind them and
breaking off communication with Zoltan. Soon, a new debate was brewing
in the party. Milo argued that Alahandra should be set free with the
task of finding a Cleric. After all, if she died, Milo, Orendil, and
Gordon would also die. As long as she was safe, the party would be
essentially invincible. Orendil and Gordon, however, weren't so sure.
There were undead all around who presumably would want to kill her. And
what if she ran off and disappeared forever? What if the Beholder would
also come back as powerful undead when killed?
With so
many complex questions at hand, the party continued to debate while
exploring the rest of Level III. In the center of the level, they found
an observation area that overlooked a large bio-dome jungle ecosystem.
The
glass of the chamber had been breached, and vines had grown out and
taken over a nearby elevator. As Gordon approached, the vines attacked
him, but they were no match for Gordon. The new Plasma Rifle just made
the vines grow, entangling him and Milo. Gordon tried his new
undead power and released a cloud of gas which instantly killed the
vines. The elevator cleared, the party climbed in and pushed the
"down" button.
Alahandra
acted quickly, putting into motion a secret plan that she and Milo had
hatched while the rest of the party wasn't watching. Orendil and Gorath
reacted quickly. Orendil fired at Alahandra with his blaster rifle,
intending to wound and incapacitate her. Milo tossed a smoke stick into
the elevator. Gorath cast a powerful enchantment, and succeeded in
dominating Alahandra's mind. Milo, however, was able to dispel Gorath's
magic. The doors closed and the elevator began to descend, as Alahandra
flew out towards the jungle area. Gorath, enraged, teleported himself
back to the jungle area of Level III. He didn't appear exactly where he
wanted too. However, just as he was about to pursue Alahandra, he
was attacked from above by some sort of green slime dripping from the
ceiling.
- * Actual
quote from my notes: Super Commie, fires
without Autofire and does nothing. Jhelai blasts Gordon and Gordon
explodes too. Alahandra, finally put Jhelai
down with blaster shots.
|
Adventure 41 Rumble in the Jungle: Fairy, Bats,
Web-Birds, Frogs, and Bunnies |
The party, minus Alahandra and Gorath,
emerged from the elevator on Level IV. A metal ramp led down from the
elevator to a natural surface covered with lush, green plant life. This
was the ground level of the jungle terrarium that the party had seen
from Level III. This ground floor was, in reality, mostly vegetation
with an aquatic pool in the center. A narrow path led away from the
ramp with plants on either side. At the end of the path was a slightly
wider landing, serving as the foundation for a small footbridge. The
footbridge, continuing in the same direction as the path, crossed over
the murky water to a larger island. In other circumstances, this
setting might have been peaceful and inviting, if a bit warm and misty.
Many fish floated above the water having recently been sickened by
Gordon's chilling aura.
Gorath's voice crackled over the
communicator, "Orendil, do you copy? I can't locate the fairy. Can you
use your Soul Sight to find her?"
"Negative," Orendil replied, "there's
too much life in here. All I see are souls in every direction."
Gorath, still hovering on Level III,
began to feel the effects of the green slime that had fallen on him.
The slime was eating his flesh; he had no choice but to give up his
pursuit of Alahandra and return to the party for healing. Milo was able
to use healing patches to heal most of the damage from the green slime,
but Gorath still felt weakened. Alahandra stayed in her hiding place up
in the branches of a tree on Level III. A debate started to brew in the
party, mostly between Milo and Gorath.
Milo had a simple plan
to defeat the beholders: Kill them until they are all undead, then
sacrifice Alahandra to make their death permanent. A cleric, or the
life ray from the Frog Temple, would be standing by to resurrect the
party after the deed was done. Milo was confident that the beholders
could be defeated, since the party would essentially be invincible while
Alahandra lived. Gorath took exception to this plan, arguing that his
services wouldn't be required and that he should be released from his
obligations to the party. Super Commie, Orendil, and G'Banrak all felt
that Gorath should remain with the party. Gordon, having never
particularly liked Gorath, voted to let him go. Milo was undecided. In
a move characteristic of the party, no consensus was reached, and the
status quo was maintained. Gorath would be sticking around. During the
discussion, Alahandra began to doubt her chances of escaping safely, and
she secretly returned to hide in G'Banrak's hair.
The party
advanced to the small landing at the foot of the bridge. A group of
bats flew overhead. The party had a sense of something amiss, but the
bats passed without incident save a release of some sort of gas.
Shortly thereafter, a flock of strange looking birds appeared above.
The birds spewed out a web of sticky goo, ensnaring G'Banrak, Orendil
and Gordon. Super Commie, blasted away at the birds, killing several.
The birds then dove at the party, attacking Orendil, Gordon, and
G'Banrak. The birds seemed to be using some appendage beneath their
feathers to bore into the chests of their prey. Milo, thinking quickly,
tossed a jar of fire paste at Gordon. The webs were apparently highly
flammable, as Gordon's body was engulfed in flame. The fire quickly
spread to G'Banrak. Milo's tactic worked, however, as Gordon and
G'Banrak were freed from the webs and their attackers perished in the
flames. Orendil, seeing that the fire was an effective counter to the
birds, managed to break free of the webs and run towards the fire that
had sprung up in the center of the landing. G'Banrak cast a Cone of
Cold at herself to extinguish the flames, while Gordon opted to jump in
the water. Orendil, once the birds had burned away, followed Gordon's
example and jumped in the brackish pond.
As
Orendil climbed out of the water, he saw a huge creature swimming just
beneath the surface near Gordon. Before he could warn Gordon, the giant
aquatic monster grabbed Gordon and began to drag him to the bottom of
the water. In a last-ditch effort to save himself, Gordon cast a spell
to summon a Spectre. Much to the party's surprise, Syd appeared
overhead! Syd's spectral form plunged into the water and began to
attack the creature, while the party tried their best to fire their
blasters into the water. Their efforts were in vain. Gordon was
crushed by the giant froghemoth Gordon died again, only to return a few
minutes later as a Wight.
G'Banrak
and Orendil suddenly fell to the ground, writhing in pain. Milo, again
demonstrating his ingenuity, quickly managed to discover the right type
of curing disease patch to remove whatever foulness the birds had
planted in G'Banrak and Orendil's bodies.
The party then
crossed the bridge. On the island they found a curious-looking plant.
Not taking their chances, the party opened fire and obliterated the
potentially threatening plant. They also saw a cute, white rabbit
grazing in the grass. Gordon decided he'd had enough of the terrarium,
and began to take out his anger on the local flora and fauna. He
blasted the bunny, but it became quickly apparent that there was more to
the bunny than originally met the eye.
Up from
the ground rose many vine-like tentacles. The vines lashed out and
began to entangle the party members. However, the party's powerful
weapons were able to deal effectively with the vines. G'Banrak cast
another Cone of Cold at the area that appeared to be the creature's main
body. Orendil was caught in the blast and began to move very slowly.
Super Commie finished off the creature with a volley of blasts.
Syd flew down to energy drain with his touch the stump that he presumed
was the source of the vines.
Milo
began to suspect that there might be something buried on the island.
The party, however, had no digging implements with which to effectively
search under the soil.
Syd
offered, "Hey Milo, I have a spell that can help you dig."
"Help me
dig? How do you plan to accomplish that?" Milo replied.
"Oh, I'll
just cast a polymorph spell to make you a more efficient digger. It's
perfectly safe, trust me…" countered Syd.
"Well,
okay, I guess…" Milo agreed reluctantly. Syd cast his spell and Milo
was transformed into an Umber Hulk. Making a mental note not to let Syd
cast any spells on him in the future without being more specific
regarding the effects, Milo began to dig. In short order, a hatch was
found buried in the soil. As Syd changed Milo back to his previous
form, the party prepared to descend.
|
Adventure 42 Undead Beholders!!!!!
A funny thing happen on the way to the beholder lair.... |
Focusing his will, Syd releases the magical energies holding Milo in
Umber Hulk form. Examining the opening Milo discovered, the party soon
ascertains that it is locked but not trapped.
Some quick lock work from Alahandra opened the entrance to the party,
revealing a dark shaft stretching far out of sight.
The group opened the hatch Milo had found.
. The light from the outside did not penetrate far down, however, and
there seemed to be no ladder or stairs that the party could climb.
Shrugging, Syd floats downward, seeing perfectly in the darkness of the
tunnel.
The shaft goes down roughly one hundred feet and is quite wide, at the
bottom forming a room nearly forty feet across. Flying up, Syd tells
everyone the way is clear and soon Orendil has secured a rope to the
tunnel’s hatch. Orendil quickly shimmies down the rope, followed by
Super Commie, Gordon, a flying Gorath and Milo.
Most of the group
descended a long rope down inside what appeared to be a giant cylinder.
The group figured the cylinder was surrounded by water.
At the bottom of the shaft the four find nothing of interest. The
sound of water can clearly be heard from the walls, suggesting the
chamber is sitting at the bottom of the lake, but there are no doors or
further hatches to lead deeper in. Syd floats down again and confirms
that there is another room below the chamber but without any way to
access it, the party decides to leave.
After a little
searching, they realized this was a wrong turn and started back up. Gorath was told by Super Commie to shoot a hole in the cylinder wall, so
Gorath did so with a disintegrate spell. A torrent of water rushed in.
Orendil, Milo, and Gordon were in no danger since they didn’t need to
breath. Super Commie had some trouble climbing the rope, but managed to
swim to the surface.
“We may as well blow it up,” Super Commie mutters as he begins
climbing the rope back towards the surface. Gorath, taking Super
Commie’s advice to heart, turns and Disintegrates a large section
of the wall before quickly shooting up the tunnel. An instant later
water burst into the chamber, threatening to knock Super Commie off of
the rope. His four arms grip tightly, however, and he quickly begins
treading the water as it slowly begins to fill the tube.
The water level in the lake drained down a few feet as it equalized in the
cylinder.
Meanwhile, Gordon, Milo, and Orendil are battered about the chamber
from the force of the water but are otherwise unharmed. Not needing to
breathe, all three begin to swim upwards once the water stabilizes
enough.
Up top, Syd, G’Banrak, and Alahandra are somewhat surprised to see
the water of the lake beginning to go down, as if some large drain had
been pulled from the bottom.
After climbing up the rope just about 20 ft below the hatch. When a
sodden Super Commie pulls himself up from the hatch, their surprise only
deepens. Gorath and Milo crawl out soon after and before anyone can say
anything, Milo pulls out his blaster rifle and begins to fire. Milo got angry and attacked Gorath for
disintegrating a hole in the cylinder. Milo opened up on Gorath with his
blaster rifle. The barrage of electrical bolts rip through the air
catching Gorath full on in the chest. A burned and broken Uthek spirals
out of the air and crashes into the water, quickly sinking beneath the
waves.
Orendil climbs out of the hatch in time to witness everything, and
stands stupefied, aghast at what Milo had done.
“What did you just do!” simultaneously shout Orendil and G’Banrak.
“Dead, he is no longer bound!” G’Banrak yells.
“He just tried to kill all of us!” Milo fires back.
“Milo … you’re already dead.”
Gordon finally manages to climb out of the hatch, having had problems
with the slippery rope. After having the situation explained to him, the
party braces themselves for Gorath’s return. With the Wish no
longer effecting him, no one in the party believes Gorath will have as
much control as Gordon, Orendil, and Milo have shown towards Alahandra.
Syd begins to gird himself in protective magics while everyone else
prepares for the coming fight.
Time passing slowly, and Syd’s protective spells slowly fall away.
Finally, everyone agrees that, for whatever reason, Gorath isn’t coming
back any time soon.
“Where do we go now? What do we do now?” G’Banrak mutters, still upset
at Milo. “You we’re supposed to know where we were going!”
Milo begins looking through his maps, but still cannot figure out why
the Beholders weren’t found here. Gordon complains desperately about how
long everything is taking before Syd finally shrugs and mentions that he
could find the party some Beholders if that is what they wanted.
Being the only plan of action available, Syd quickly mutters a few
arcane phrases and instantly senses a Beholder nearby to the south.
Walking from the island, the party soon finds a trail running in the
direction they wish to go. Walking through the overgrown jungle, the
party soon finds the Beholder Syd detected and comes to a halt.
They headed back across the bridge and followed a path south. Along the
way, they saw down the path and spotted a beholder casually floating on
guard in a clearing by the southern exit of the Terrarium. The Beholder
floats calmly in a small clearing, seemingly guarding an entrance into
the ship proper. It remains unaware, however, of their presence as Milo,
Super Commie, and G’Banrak prepare to launch a surprise attack at it.
Alahandra, sensing violence, quickly flies to a nearby tree where she
turns invisible and hides. Milo opened
fire and Super Commie opened fire on the beholder. It was startled. Alahandra hid
up in the vegetation in a tall tree nearby so she could see the party
and the beholder.
G’Banrak’s Disintegrate ray goes wide but many of Milo and
Super Commie’s shots find their mark. This Beholder is wearing more
armor, though, and like the last ones does not fall easily.
But even as the Beholder quickly begins to turn towards the party,
Orendil steps forward and unleashes with his PGMP-12, a torrent of
electrical energy vaporizing the Beholder and leaving little behind
except scorched and smoking ground. Amazed, Super Commie pulls out his
PGMP-12, putting away two of his pistols in favor of the massive gun.
Milo jumped into a patch of weird grass that stuck into his feet like
corkscrews.
Milo fired some more, and then Orendil took aim, missed with 2 bursts,
but blew the beholder into a million tiny pieces with one final awesome
burst from his PGMP. There was little left of the beholder after
Orendil’s gun cooled.
Relaying that the Beholder was dead, Syd casually points to the
north, indicating the next closest lay in that direction.
Meanwhile, the Wild Magic coursing about Alahandra tore Gorath’s soul,
kicking and screaming, back into the Prime Material Plane. Unable or
perhaps unwilling to control his need to kill Alahandra, Gorath
instinctively shifted into the Ethereal and began to hunt, tracking
Alahandra down.
Gorath washed up from the depths of the pool of water and swam to
shore. He found that he could move in the ether, so he did, tracking
down Alahandra. He could feel her presence just east of his location. He
no longer had his possessions though, but he would surely disintegrate
her.
After his last display of power, Orendil quickly replaces G’Banrak in
the lead of the party as they creep towards the next Beholder. It isn’t
long before the next Beholder is found, floating in a clearing and
guarding an entrance like the last one encountered by the party. Again,
it is taken by surprise as Orendil, Milo, and Super Commie all open fire
upon its position. Orendil, however, feeling the pressure of everyone
watching him, stumbles and drops his gun almost immediately. Luckily,
Gordon was waiting behind him with his own PGMP-12 and quickly
eliminated the second Beholder, leaving another smoking portion of
ground where it once was.
The party, already building a rhythm, turns expectantly to Syd to see
where the next one was. A confused look passes over Syd’s spectral face
and slowly he turns about before explaining that two Beholders are
currently approaching the party, from opposite directions.
The group went to where the beholder parts were and searched around.
Super Commie investigated a door just beyond the drop tube that the
beholder appeared to be guarding. Moments passed and Syd detected a
beholder approaching from the north, then he got a sense that another
was approaching from the south.
The party, already building a rhythm, turns expectantly to Syd to see
where the next one was. A confused look passes over Syd’s spectral face
and slowly he turns about before explaining that two Beholders are
currently approaching the party, from opposite directions.
Deciding to lay an ambush, the party scatters; Orendil and G’Banrak
hiding at either side of the terrarium opening to the drop tube room,
while Milo and Alahandra take to the trees. Gordon and Syd remain mostly
in the open, occupying the clearing where the last Beholder had been.
Super Commie, having misheard the warning about two Beholders coming,
wanders into the ship and begins trying to open the door leading inside.
Slowly, the Beholders approach, and Gordon’s sharp eyes easily pick them
out. The one approaching from the north in just like the others the
party has faced so far, clad in the strange armor the Beholder’s seem to
continue finding. The one approaching from the south, however, is much,
much different. Large and white, it appears to be rotting, and open
wounds cover it. The forest withers at its passing and it nearly screams
death and destruction to anyone who sees it.
Gordon and Syd stood fast. Orendil and G’banrak took cover in the
entrance way to the drop tube room. Super Commie tried to open the door,
but he didn’t have a security card. Alahandra once again turned invisible and headed to the top
of a tree. Milo hid behind a tree.
The beholder closed from the south and Gordon noticed that the plants
were dying as it floated above them. This beholder must be undead he
stated, it looked hideously rotten. Milo fired from behind the tree and
returned to seek cover.
Unfortunately, the Beholders likewise spot Gordon and Syd, and they
each barely have time to shout a warning before deadly eye beams lance
into the clearing. The living one quickly dissipates Syd’s spectral form
and turns Gordon into stone, trapping his Wight form in solid rock. The
approaching undead Beholder paralyzes Milo with its gaze before ripping
his gun from his hands. Two other beams strike the tree Milo is hiding
by, turning it to stone before disintegrating a large portion of it,
causing the stone branches to fall on top of Milo, blocking him from
view.
Walking towards the terrarium in order to get a security card from Milo,
Super Commie was surprised to see the Beholders. Super commie ran out to
the terrarium after hearing a few shots from Milo’s blaster. Opening
fire, he left several wounds on the live one as G’Banrak began to throw
arcane lightning towards the Eye Tyrants.
The Kasharin beholder wasn’t amused with Milo so it started firing
its deadly eye rays at him. The first beam hit Milo and immobilized him.
The second had a similar effect. The Kasharin easily pulled Milo’s
blaster rifle from his immobilized hands. The beholder missed most of
the other rays, but it turned the tree to stone. The Kasharin continued
to fire and its disintegration beam removed the lower 10 foot of the
tree. The tree branches above Milo almost crushed him.
Gorath floated through the ether right past the group,
manifesting inside the opening of the drop tube just behind G’Banrak and
Orendil, Gorath appeared and quickly dropped a Fireball into
their midst. Super Commie and Orendil were slightly burned, but G’Banrak
and Alahandra both miraculously managed to escape any damage.
The living Beholder fired another barrage of eye rays, striking both
Super Commie and G’Banrak, convincing both of them of the friendship and
love the Beholder held for them. The rest of his beams glance off of the
corner protecting Orendil, blasting small bits of the wall away.
“Don’t hurt them! They’re nice!” shouted G’Banrak, but she was ignored
by most.
The Kasharin Beholder floated forward, firing its eyes wilding about as
well. One striking Orendil disintegrated him on the spot as another
caused G’Banrak to slump to the ground, asleep.
Alahandra flew from
G’Banrak’s shoulder before G’Banrak slumped to the ground.
Suddenly, with a scream, a Doomsphere Beholder appeared at the spot
where Gordon had earlier killed its living form. Turning an eye to Super
Commie, his heart instantly stopped and he slumped over, dead. Several
more eye rays shot into the terrarium exit, but disoriented at coming
back, the Doomsphere missed Gorath with its remaining ray attacks.
From behind him, Gorath heard the elevator come down and open, and
footsteps slowly walk out.
"Damned magical crap!” cried Zoltan as he leveled his blaster and let
loose a barrage of fire at the Doomsphere Beholder. Directly through
Gorath. Gorath’s form wavered and dissipated, Zoltan’s energy pulses
ripping Gorath's manifested form to shreds.
Sensing his hostile intent, the Doomsphere Beholder ripped Zoltan’s gun
from his hands before likewise stopping his heart, causing him to fall
over, dead. Again.
Realizing that with G’Banrak charmed and everyone else dead, the two
undead Beholders would soon be coming for her, Alahandra jumped into her
Bag of Holding. As it slowly floated to the ground, Alahandra found
herself inside a featureless ten by ten room. Looking about she realized
there were no obvious exits.
Unfortunately no one witnessed Alahandra jumping into the
bag.
The battle over, the three Beholders began to talk amongst one
another. Unable to sense Alahandra, the two undead Beholders circled
about, confused searching for Alahandra.
Slowly, the dead undead began to rise back from the undeath. Syd found
himself stuck within his Headband of Intellect, unable to take any form.
He sensed that the setting of the sun might set him free, but knew he
would not likely exist for it to happen. Syd was an heirloom wraith, his
headband of intellect was the only evidence of his existence, it lay on
the ground where he dematerialized. Syd had possessed his previously
owned item.
Gorath reformed, this time taking corporeal shape as an animated set
of dancing bones. Feeling his grasp on his faculties slipping Gorath
fired one last, desperate Disintegrate at G’Banrak, his hatred of
her maintaining his mind just long enough. Even asleep, however, she
resisted his magic and woke to see Gorath’s skeleton begin to shuffle
about in a macabre dance.
Orendil returned, insane, little more than a formless presence,
hungering for fear. When his presence failed to inspire any fear in
anyone present, however, he began to babble with insanity, creating a
melody that Gorath danced to.
Super Commie returned as an heirloom wraith destined to
possess his aquatic breathing mask.
Zoltan returned moments after as an
heirloom wraith to possess his blaster rifle.
G’Banrak eagerly followed the living beholder as it returned into the
terrarium and left Milo’s sight. The beholder carried Gordon’s statue
away with it telekinetically for a trophy. The living Beholder floated
away, returning to his post to the north, and the Kasharin beholder soon
left as well returning south. The second undead Beholder remained
exactly where he had been originally posted, much to Milo’s dismay.
Since none of the undead could sense Alahandra, she was trapped in
EDS, extra-dimensional space, they wandered around without purpose or
any hope of easing the pain and suffering of being undead.
Gorath the dancing skeleton picked up the Zoltan possessed blaster rifle then wandered around
dancing in the terrarium. Orendil remained in the drop tube room
spouting gibberish. Gorath returned a few times to dance with the Fade
Orendil.
Milo soon became mobile and remained hidden, but the Doomsphere
didn’t leave its post. Freeing himself, Milo began to walk away, knowing
the end was soon. He could no longer sense Alahandra, and while he did
not know what that meant, it couldn’t be good. He contemplated calling
the Dragon Empire in order to give a last warning, but he knew his
communication would not get through. Idly, he wondered if the computer
could have warned everyone of this, considering its future knowledge. He
just didn’t ask the right questions. He couldn’t sense that she was anywhere, she must have escaped the beholder
massacre, but where was she?
Suddenly, sharp pains began to stab him up and down his arms.
Realizing it was Alahandra’s pain he was feeling, he wondered if perhaps
the pain could help lead him to her.
Inside the Bag of Holding, Alahandra was beginning to run out of air.
Knowing it was a long shot, she began to prick herself with a dagger,
letting Milo know she still lived, and hoping he could save her in time. |
Adventure 43
Is this the end? Alahandra's last act. |
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MYSTAGOGY - campaign mysteries revealed ! |
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