List of campaigns....
Gamma World D20 Beta
Winter 2005 |
Gamma World D20
Alpha Winter 2005 |
Massive D&D One-shot Autumn 2004 |
|
D20 Horror
Autumn 2004 |
30th Anniversary D&D Basic adventure Autumn 2004 |
Of Sound Mind
D&D Autumn 2004
A new group of characters discovering more mysteries? |
Coming Soon EQ Summer 2005
Norath
Continuing adventures of EverQuest |
AU Summer 2004
Diamond Throne
Banana Throne
A new group of characters just starting on a continent near the Diamond
Throne. |
D&D Summer 2004
Forgotten Realms
Racking Relegation
A new group of characters just starting out encounter surprises while
fighting the darkness. |
D&D MidSummer 2004
Return to Hassan
The group is paid to explore under cemetery tombs and catacombs. |
D&D Summer 2004
Iron Fortress
The group ventures to a stronghold once again, this time on another Plane
of Existence, Acheron. (7/7) |
Gamma World D20
Alpha
Spring 2004 The
group ventures towards the City of Oamus to deliver some goods. |
Gamma World D20
Beta Spring 2004 The
group tracks some crazy killers to a city in ruins. |
D20 Futuristic Winter 2004:
Crucible
of Defense IV
The group explores the City of the Gods. (4/4) |
Bunnies & Burrows Winter
2004 Two
eager bunnies attempt the same mission. |
GURPS campaign
GURPS Winter 2004
The group is a bunch of religious zealots trying to enforce the ways of the CHURCH. |
GURPS campaign
GURPS Fall 2003
The group is a bunch of religious heretics trying to right the wrongs
of the CHURCH. |
EverQuest Summer 2003 Befallen
The group ventures
to an old stronghold of the Knights of Truth which has fallen to undead
forces. |
D&D Spring 2003
Deep Horizon
The group ventures
to a the dwarven stronghold once again to find the cause of the tremors.
(6/7) |
D20 Futuristic Spring 2003:
Crucible
of Defense III
The group nears the City of the Gods. First they must escape the
Tower. (3/4) |
D&D Winter 2003 Heart
of Nightfang Spire
The group ventures to a tower of utter evil. (5/7) |
DragonStar D20 Sci-Fi Summer 2002:
Crucible
of Defense II
Futuristic campaign set at edge of the DragonStar galaxy. The group
visits the planet Thonia. (2/4) |
DragonStar D20 Sci-Fi Spring 2002:
Crucible
of Defense
Futuristic campaign set at the crossroads of the DragonStar and Fading
Suns galaxies (1/4) |
D&D Winter 2002: Standing Stones
The group ventures
to a small town to find fellow adventurers lost.
(4/7) |
D&D Fall 2002: Keith's Realm
Link to Campaign |
D&D Fall 2001:
Glitterhaim
The group once again ventures forth into the unknown world of a dwarven
stronghold.(2/7) |
D&D Fall 2001:
Speaker in Dreams
The group ventures
to a city to find healing to enter a city under terror. (3/7) |
DragonStar Fall 2001:
Escape from Elysium
The
members of a covert resistance are transporting a valuable package. |
D&D Summer 2001:
Sunless Citadel
The group is adventuring into a goblin den to find a magic apple, some lost children, and a dragon.
(1/7) |
Alternity Winter-Summer 2001:
Insane Campaign
Join us on our trans-dimensional, alternate reality adventure to add just
a bit of chaos to the multi-verse |
D&D Winter 2001:
Hassan - Dungeons and Dragons
campaign. An adventure on a flat world where good and evil are
forever in conflict with the tides of power controlled by specific moons. |
Alternity Fall 2000:
Settle in the Gamma World. Based on
the campaign the Land of Settle. The goal is to find the Knights of
Genetic Purity and stop them from producing nuclear devices. |
Alternity Summer 2000:
Settle in the Gamma World. Based on
the campaign the Land of Settle. This will be the setting of many
adventures to come for the remainder of the year 2000. Bring a
package to Redman. Stop the Mutant Invasion from the south. |
Alternity Winter 2000:
Scavenger Hunt. A select group is
chosen to appear in a galactic
scavenger hunt to find exotic items and aliens. |
Alternity/Gamma World 1998 - 1999: Find the Power to Get Off this
Forsaken Planet (based on Gamma World rules to aid the characters in the
transition to Alternity rules) our party finds themselves stranded after a
star ship crash. The goal was to find a power supply large enough to
assist them in regaining space travel. |
Alternity 1999:
City of Conflict. A bounty hunter group finds themselves caught in a world of
justice vs. crime. Where computers want to become more than machines
on the desk. |