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Allows users to pre-determine the attack actions of some random
critters.
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The generator generates random critters with random ability scores and
determines durability and action check information.
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The user can select a quantity of foes and enter some characters that
will be attacked.
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Attack success is determined and attack method, damage is determined when
a successful hit is rolled. Currently damage is still in the form 1d4s
and the exact amount is left up to the GM to roll.
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The QCG will accept damage to a foe and will automatically remove the foe
from combat when he is killed (0 mortal points remaining). Currently
overflow and secondary damage is calculated by the formula 2w = 1s secondary
and possibly 1m overflow damage.
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QCG will generate an entire round with all four phases. Phase 4 is
Amazing, 3 is Good, 2 is Ordinary and 1 is Marginal.
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20's rolled during action check are automatically determined as failure
to act in a round.
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Foe stats displayed are currently only those necessary to resolve a quick
scene.
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Phase by Phase generation rather than Round generation and Multiple Round generation