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 GJOJDEN, 
Druid 6, Vermin Lord 10 
Medium Humanoid (Human) 
Hit Dice: 6d8+10d6+96 (174 hp) 
Initiative: +1 
Speed: 30 ft, fly 30ft (average... 1 hr/day), climb 15' (12 mins 1/day), burrow 
xft.  
Armor Class: 30 (+1 DEX, +6 natural, +1 Insight, +7 armor, +2 deflection), touch 
13, flat-footed 29 
Base Attack / Grapple: +9 / +10 
Attack: Bite +10 melee (1 damage plus 1 Strength damage (DC 24) and 1 STR 
secondary, 2d6 blood drain if grappled) 
Full Attack: Bite +10/5 melee (1 damage plus 1 Strength damage (DC 25) and 1 STR 
secondary, 2d6 blood drain if grappled) or Club 
Space/Reach: 5ft./5ft. 
Special Attacks: Bite/Blood Drain, Spew Vermin (10d6 ref DC 25 + Summon Swarm), 
spells (level 12 Druid) 
Special Qualities: Shapechange 2/day, Animal Companion, Nature Sense, Wild 
Empathy, Woodland Stride, trackless step, resist nature's lure, spells, Spider 
Hand (CL 12), Swarm Armor (50 points), Wings of the Vermin, Spider Legs (CL 12), 
DR 5/bludgeoning or slashing, [HIVE MIND] 
Saves: Fort +14, Ref +9, Will +19 (+2 versus poison) 
Abilities: Strength 10, Dexterity 12, Constitution 20, Intelligence 12, Wisdom 
22, Charisma 15 
Skills: Intimidate +6, Hide +14, Knowledge: Nature +20, Move Silently +14, 
Handle Animal +6, Concentration +24, Spellcraft +11 
Feats: Verminfriend, Lightning Reflexes, Spell penetration, Greater Toughness, 
Willing Deformity, Obese Deformity, Empower Spell 
Challenge Rating: 16 
Alignment: Neutral Evil 
Languages: Common, Draconic 
Spellcasting: Saving throw DCs: +6. Spells per day: 0:6, 1:7, 2:6, 3:5, 4:4, 
5:4, 6:3. Spells prepared: (0) create water, detect magic (x2), detect poison 
(x3). (1) longstrider, obscuring mist, jump, endure elements, entangle, faerie 
fire, magic fang. (2) bull's strength, chill metal, delay poison, lesser 
restoration, summon swarm (x2). (3) greater magic fang, call lightning, meld 
into stone, contagion (x2). (4) giant vermin (x2), rusting grasp, blight. (5) 
unhallow, death ward, stoneskin, call lightning storm. (6) empowered flame 
strike, anti-life shell  
Gear: +3 spearblock hide armor, +1 heavy wooden shield, periapt of wisdom +4, +2 
ring of protection, +2 ring of natural armor, Wand of Darkness (33 charges), 
Potion of Protection From Law, Cloak of Resistance +1, Hinge of Opening 
(Website), Potion of Jump, Oil of Soft Spot (Website), Elixer of Love, Potion of 
Spider Climb, Oil of Repair Light Damage (MHB p38), Arcane Scroll of Lesser Fire 
Orb (MHB p36), Wand of Aid (13 charges), Potion of Pass Without Trace, Wand of 
Entropic Shield (27 charges), 260 gp and 34 pp, A gem valued at 27 Gold Pieces, 
A gem valued at 663 Gold Pieces, A gem valued at 147 Gold Pieces, A gem valued 
at 68 Gold Pieces, A gem valued at 234 Gold Pieces, A gem valued at 9 Gold 
Pieces A gem valued at 11 Gold Pieces, A gem valued at 413 Gold Pieces, A gem 
valued at 82 Gold Pieces, A gem valued at 364 Gold Pieces, A gem valued at 573 
Gold Pieces, A gem valued at 68 Gold Pieces, A gem valued at 866 Gold Pieces, A 
gem valued at 822 Gold Pieces, A gem valued at 8 Gold Pieces, A gem valued at 
1314 Gold Pieces, A gem valued at 676 Gold Pieces. 
 
 
GJOJDEN'S SWARM COMPANION, Augmented Scarab Beetle Swarm 
Medium-Sized Vermin 
Hit Dice: 17d8+68 (148hp) 
Initiative: +3 
Speed: 30 ft, burrow 30ft.  
Armor Class: 20 (+3 DEX, +6 natural, +1 insight), touch 14, flat-footed 17 
Base Attack / Grapple: +12 / - 
Attack: Swarm (5d6 + desiccate + nauseate DC 22) 
Space/Reach: 5ft./5ft. 
Special Attacks: Swarm 5d6 + desiccate (1d6 Con damage, Fort DC 22) + Nauseate 
(DC 22) 
Special Qualities: Link, Share spells, Tricks (defend, attack, find), Evasion, 
immune to targeted spells, immune to all weapon damage, immune to 
mind-affecting, darkvision 60', cannot grapple, cannot be bull rushed or 
tripped, -10 to save versus area spells, susceptible to gusts of wind, [HIVE 
MIND] 
Saves: Fort +13, Ref +8, Will +6 
Abilities: Strength 2, Dexterity 16, Constitution 18, Intelligence 2 [22], 
Wisdom 12, Charisma 4 [22] 
Skills: [HIVE MIND] 
Feats: [HIVE MIND] 
Challenge Rating: No Experience! 
Alignment: Neutral Evil 
 
GJOJDEN'S HIVE MIND, 1200 Small Monstrous Centipedes 
Tiny-Sized Vermin 
Hit Dice: (3400hp) 
Initiative: +2 
Speed: 30 ft, climb 30ft.  
Armor Class: 15 (+2 Dex, +2 natural, +1 insight), touch 13, flat-footed 13 
Base Attack / Grapple: +0 / -7 
Attack: Bite +5 Melee (1d4-3 plus poison DC10 1d2 DEX) 
Space/Reach: 5ft./5ft. 
Special Attacks: Poison 
Special Qualities: Darkvision 60', vermin [HIVE MIND] 
Saves: Fort +13, Ref +8, Will +6 
Abilities: Strength 5, Dexterity 15, Constitution 10, Intelligence - [22], 
Wisdom 10, Charisma 2 [22] 
Skills: +12 search, +7 spot, spells (level 5 sorcerer) [HIVE MIND] 
Feats: Swarmfighting, Combat Reflexes, Dodge, Mobility, [HIVE MIND] 
Spellcasting: Saving throw DCs: +6. Spells per day: 0:6, 1:8, 2:6. Spells known: 
(0) acid splash, detect magic, ray of frost, open/close, prestidigitation, mage 
hand. (1) magic missile, shocking grasp, shield, tenser's floating disk. (2) 
summon swarm, scorching ray.  
Challenge Rating: 13 
Alignment: Neutral Evil 
 
 
GJOJDEN'S  OGRE ELITE GUARD, Level 8 Ogre Half-Blue Dragon Fighter (x2) 
Clash and Bolt 
Large Dragon (Augmented Elite Giant) 
Hit Dice: 4d10+8d10+60 (131 hp, 128 hp) 
Initiative: +2 
Speed: 30 ft, fly 30' (average) 
Armor Class: 28 (-1 size, +2 Dex, +7 armor, +9 natural, +1 deflection), touch 
12, flat-footed 26 
Base Attack / Grapple: +11 / +19 
Attack: Longbow +13 ranged (2d6+4 / x3) or Huge Greatsword +25 melee (4d6+20 / 
17-20) 
Full Attack: Longbow +13/8/3 ranged (2d6+4 / x3), or Huge Greatsword +25/20/15 
melee (4d6+20 / 17-20) and Bite + 17 (1d8+11 / x2), or Bite + 22 (1d8+11 / x2) 
and 2 claws (1d6+5 / x2) 
Space/Reach: 10ft./10ft. 
Special Attacks: 60-foot line of lightning dealing 6d8 damage (DC 16) 
Special Qualities: Darkvision 60', Immune to Electricity, immune to sleep and 
paralysis, darkvision 60', low-light vision. 
Saves: Fort +11, Ref +6, Will +9 
Abilities: Strength 33, Dexterity 14, Constitution 20, Intelligence 8, Wisdom 8, 
Charisma 12 
Skills: Speak language, Listen +1, Intimidate + 14 
Feats: Weapon Focus: Greatsword, Iron Will, Combat Reflexes, Weapon 
specialization: greatsword, Improved critical: greatsword, Hold the line, Monkey 
grip, Improved weapon focus: greatsword, Skill focus: intimidate 
Challenge Rating: 13 
Alignment: Lawful Evil 
Languages: Draconic, Common 
Gear: +2 large breastplate, +1 large greatsword (backup), +2 huge greatsword, 
periapt of stalwart will +4, +1 ring of protection, large masterwork composite (STR 
18) longbow, 352 gp 
 
  
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