LEVEL 0 |
Create Water
|
DC: 13
|
Save: None
|
Time: 1 action
|
Duration: Instantaneous
|
Rng: Close (27 Feet)
|
Comp: V S
|
SR: No
|
School: Conjuration
|
ooo |
Effect: Creates 2 gallons/level of pure water.
|
Source: Chap.11, Spells
|
Target Area: Up to 2 gallons of water/level
|
Cure Minor Wounds
|
DC: 13
|
Save: Will half (Harmless)
|
Time: 1 action
|
Duration: Instantaneous
|
Rng: Touch
|
Comp: V S
|
SR: Yes (Harmless)
|
School: Conjuration
|
ooo |
Effect: Cures 1 point of damage.
|
Source: Chap.11, Spells
|
Target Area: Creature touched
|
Detect Magic
|
DC: 13
|
Save: None
|
Time: 1 action
|
Duration: Concentration up to 1 minute/level (D)
|
Rng: 60 feet
|
Comp: V S
|
SR: No
|
School: Universal
|
ooo |
Effect: Detects spells and magic items within 60 ft.
|
Source: Chap.11, Spells
|
Target Area: Quarter circle emanating from the character to the extreme of the range
|
Detect Poison
|
DC: 13
|
Save: None
|
Time: 1 action
|
Duration: Instantaneous/10 minutes per target HD
|
Rng: Close (27 Feet)
|
Comp: V S
|
SR: No
|
School: Divination
|
ooo |
Effect: Detects poison in one creature or small object.
|
Source: Chap.11, Spells
|
Target Area: One creature, one object, or a 5-ft. cube
|
Guidance
|
DC: 13
|
Save: None
|
Time: 1 action
|
Duration: 1 minute or until discharged
|
Rng: Touch
|
Comp: V S
|
SR: Yes
|
School: Divination
|
ooo |
Effect: +1 on one roll, save, or check.
|
Source: Chap.11, Spells
|
Target Area: Creature touched
|
Inflict Minor Wounds
|
DC: 13
|
Save: Will half
|
Time: 1 action
|
Duration: Instantaneous
|
Rng: Touch
|
Comp: V S
|
SR: Yes
|
School: Necromancy
|
ooo |
Effect: Touch attack, 1 point of damage.
|
Source: Chap.11, Spells
|
Target Area: Creature touched
|
Light
|
DC: 13
|
Save: None
|
Time: 1 action
|
Duration: 10 minutes/level (D)
|
Rng: Touch
|
Comp: V M/DF
|
SR: No
|
School: Evocation
|
ooo |
Effect: Object shines like a torch.
|
Source: Chap.11, Spells
|
Target Area: Object touched
|
Mending
|
DC: 13
|
Save: Will negates (Harmless object)
|
Time: 1 action
|
Duration: Instantaneous
|
Rng: 10 feet
|
Comp: V S
|
SR: Yes (Harmless object)
|
School: Transmutation
|
ooo |
Effect: Makes minor repairs on an object.
|
Source: Chap.11, Spells
|
Target Area: 10 ft.
|
Purify Food and Drink
|
DC: 13
|
Save: Will negates (object)
|
Time: 1 action
|
Duration: Instantaneous
|
Rng: 10 feet
|
Comp: V S
|
SR: Yes (object)
|
School: Universal
|
ooo |
Effect: Purifies 1 cu. ft./level of food or water.
|
Source: Chap.11, Spells
|
Target Area: 1 cu. ft./level of contaminated food and water
|
Read Magic
|
DC: 13
|
Save: None
|
Time: 1 action
|
Duration: 10 minutes/level
|
Rng: Personal
|
Comp: V S F
|
SR: No
|
School: Universal
|
ooo |
Effect: Read scrolls and spellbooks.
|
Source: Chap.11, Spells
|
Target Area: The character
|
Resistance
|
DC: 13
|
Save: Will negates (Harmless)
|
Time: 1 action
|
Duration: 1 minute
|
Rng: Touch
|
Comp: V S M/DF
|
SR: Yes (Harmless)
|
School: Abjuration
|
ooo |
Effect: Subject gains +1 on saving throws.
|
Source: Chap.11, Spells
|
Target Area: Creature touched
|
Virtue
|
DC: 13
|
Save: Will (Harmless)
|
Time: 1 action
|
Duration: 1 minute
|
Rng: Touch
|
Comp: V S DF
|
SR: Yes (Harmless)
|
School: Transmutation
|
ooo |
Effect: Subject gains 1 temporary hp.
|
Source: Chap.11, Spells
|
Target Area: Creature touched
|
LEVEL 1 |
Bane
|
DC: 14
|
Save: Will negates
|
Time: 1 action
|
Duration: 1 minute/level
|
Rng: 50 feet
|
Comp: V S DF
|
SR: Yes
|
School: Enchantment
|
ooo |
Effect: Enemies suffer -1 attack, -1 on saves against fear.
|
Source: Chap.11, Spells
|
Target Area: All enemies within 50 ft.
|
Bless
|
DC: 14
|
Save: None
|
Time: 1 action
|
Duration: 1 minute/level
|
Rng: 50 feet
|
Comp: V S DF
|
SR: Yes (Harmless)
|
School: Enchantment
|
ooo |
Effect: Allies gain +1 attack and +1 on saves against fear.
|
Source: Chap.11, Spells
|
Target Area: All allies within 50 ft.
|
Bless Water
|
DC: 14
|
Save: Will negates (object)
|
Time: 1 minute
|
Duration: Instantaneous
|
Rng: Touch
|
Comp: V S M
|
SR: Yes (object)
|
School: Transmutation
|
ooo |
Effect: Makes holy water.
|
Source: Chap.11, Spells
|
Target Area: Flask of water touched
|
Cause Fear
|
DC: 14
|
Save: Will negates
|
Time: 1 action
|
Duration: 1d4 rounds
|
Rng: Close (27 Feet)
|
Comp: V S
|
SR: Yes
|
School: Necromancy
|
ooo |
Effect: One creature flees for 1d4 rounds.
|
Source: Chap.11, Spells
|
Target Area: One living creature
|
Command
|
DC: 14
|
Save: Will negates
|
Time: 1 action
|
Duration: 1 round
|
Rng: Close (27 Feet)
|
Comp: V
|
SR: Yes
|
School: Enchantment
|
ooo |
Effect: One subject obeys one-word command for 1 round.
|
Source: Chap.11, Spells
|
Target Area: One living creature
|
Comprehend Languages
|
DC: 14
|
Save: None
|
Time: 1 action
|
Duration: 10 minutes/level
|
Rng: Personal
|
Comp: V S M/DF
|
SR: No
|
School: Divination
|
ooo |
Effect: Understands all spoken and written languages.
|
Source: Chap.11, Spells
|
Target Area: The character
|
Cure Light Wounds
|
DC: 14
|
Save: Will half (Harmless)
|
Time: 1 action
|
Duration: Instantaneous
|
Rng: Touch
|
Comp: V S
|
SR: Yes (Harmless)
|
School: Conjuration
|
ooo |
Effect: Cures 1d8 +1/level damage (max +5).
|
Source: Chap.11, Spells
|
Target Area: Creature touched
|
Curse Water
|
DC: 14
|
Save: Will negates (object)
|
Time: 1 minute
|
Duration: Instantaneous
|
Rng: Touch
|
Comp: V S M
|
SR: Yes (object)
|
School: Transmutation
|
ooo |
Effect: Makes unholy water.
|
Source: Chap.11, Spells
|
Target Area: Flask of water touched
|
Deathwatch
|
DC: 14
|
Save: None
|
Time: 1 action
|
Duration: 10 minutes/level
|
Rng: Close (27 Feet)
|
Comp: V S
|
SR: No
|
School: Necromancy
|
ooo |
Effect: Sees how wounded subjects within 30 ft. are.
|
Source: Chap.11, Spells
|
Target Area: Quarter circle emanating from the character to the extreme of the range
|
Detect Chaos
|
DC: 14
|
Save: None
|
Time: 1 action
|
Duration: Concentration up to 10 minutes/level (D)
|
Rng: 60 feet
|
Comp: V S DF
|
SR: No
|
School: Divination
|
ooo |
Effect: Reveals creatures, spells, or objects.
|
Source: Chap.11, Spells
|
Target Area: Quarter circle emanating from the character to the extreme of the range
|
Detect Evil
|
DC: 14
|
Save: None
|
Time: 1 action
|
Duration: Concentration up to 10 minutes/level (D)
|
Rng: 60 feet
|
Comp: V S DF
|
SR: No
|
School: Divination
|
ooo |
Effect: Reveals creatures, spells, or objects.
|
Source: Chap.11, Spells
|
Target Area: Quarter circle emanating from the character to the extreme of the range
|
Detect Good
|
DC: 14
|
Save: None
|
Time: 1 action
|
Duration: Concentration up to 10 minutes/level (D)
|
Rng: 60 feet
|
Comp: V S DF
|
SR: No
|
School: Divination
|
ooo |
Effect: Reveals creatures, spells, or objects.
|
Source: Chap.11, Spells
|
Target Area: Quarter circle emanating from the character to the extreme of the range
|
Detect Law
|
DC: 14
|
Save: None
|
Time: 1 action
|
Duration: Concentration up to 10 minutes/level (D)
|
Rng: 60 feet
|
Comp: V S DF
|
SR: No
|
School: Divination
|
ooo |
Effect: Reveals creatures, spells, or objects.
|
Source: Chap.11, Spells
|
Target Area: Quarter circle emanating from the character to the extreme of the range
|
Detect Undead
|
DC: 14
|
Save: None
|
Time: 1 action
|
Duration: Concentration up to 1 minute/level (D)
|
Rng: 60 feet
|
Comp: V S M/DF
|
SR: No
|
School: Divination
|
ooo |
Effect: Reveals undead within 60 ft.
|
Source: Chap.11, Spells
|
Target Area: Quarter circle emanating from the character to the extreme of the range
|
Divine Favor
|
DC: 14
|
Save: None
|
Time: 1 action
|
Duration: 1 minute
|
Rng: Personal
|
Comp: V S DF
|
SR: No
|
School: Evocation
|
ooo |
Effect: The caster gains attack, damage bonus, +1/three levels.
|
Source: Chap.11, Spells
|
Target Area: The character
|
Doom
|
DC: 14
|
Save: Will negates
|
Time: 1 action
|
Duration: 1 minute/level
|
Rng: Medium (110 Feet)
|
Comp: V S DF
|
SR: Yes
|
School: Enchantment
|
ooo |
Effect: One subject suffers -2 on attacks, damage, saves, and checks.
|
Source: Chap.11, Spells
|
Target Area: One living creature
|
Endure Elements
|
DC: 14
|
Save: None
|
Time: 1 action
|
Duration: 24 hours
|
Rng: Touch
|
Comp: V S
|
SR: Yes
|
School: Abjuration
|
ooo |
Effect: Ignores 5 damage/round from one energy type.
|
Source: Chap.11, Spells
|
Target Area: Creature touched
|
Entropic Shield
|
DC: 14
|
Save: None
|
Time: 1 action
|
Duration: 1 minute/level
|
Rng: Personal
|
Comp: V S
|
SR: No
|
School: Abjuration
|
ooo |
Effect: Ranged attacks against the caster suffer 20% miss chance.
|
Source: Chap.11, Spells
|
Target Area: The character
|
Entropic Shield
|
DC: 14
|
Save: None
|
Time: 1 action
|
Duration: 1 minute/level
|
Rng: Personal
|
Comp: V S
|
SR: No
|
School: Abjuration
|
ooo |
Effect: Ranged attacks against the caster suffer 20% miss chance.
|
Source: Chap.11, Spells
|
Target Area: The character
|
Inflict Light Wounds
|
DC: 14
|
Save: Will half
|
Time: 1 action
|
Duration: Instantaneous
|
Rng: Touch
|
Comp: V S
|
SR: Yes
|
School: Necromancy
|
ooo |
Effect: Touch, 1d8 +1/level damage (max +5).
|
Source: Chap.11, Spells
|
Target Area: Creature touched
|
Invisibility to Undead
|
DC: 14
|
Save: Will negates
|
Time: 1 action
|
Duration: 10 minutes/level (D)
|
Rng: Touch
|
Comp: V S DF
|
SR: Yes
|
School: Abjuration
|
ooo |
Effect: Undead can't perceive one subject/level.
|
Source: Chap.11, Spells
|
Target Area: One touched creature/level
|
Magic Stone
|
DC: 14
|
Save: Will negates (Harmless)
|
Time: 1 action
|
Duration: 30 minutes or until discharged
|
Rng: Touch
|
Comp: V S DF
|
SR: Yes (Harmless)
|
School: Transmutation
|
ooo |
Effect: Three stones gain +1 attack, deal 1d6+1 damage.
|
Source: Chap.11, Spells
|
Target Area: Up to three pebbles touched
|
Magic Weapon
|
DC: 14
|
Save: Will negates (Harmless)
|
Time: 1 action
|
Duration: 1 minute/level
|
Rng: Touch
|
Comp: V S DF
|
SR: Yes (Harmless)
|
School: Transmutation
|
ooo |
Effect: Weapon gains +1 bonus.
|
Source: Chap.11, Spells
|
Target Area: Weapon touched
|
Obscuring Mist
|
DC: 14
|
Save: None
|
Time: 1 action
|
Duration: 1 minute/level
|
Rng: 30 feet
|
Comp: V S
|
SR: No
|
School: Conjuration
|
ooo |
Effect: Fog surrounds the caster.
|
Source: Chap.11, Spells
|
Target Area: Cloud centered on the character spreads 30 ft. and is 20 ft. high
|
Protection from Chaos
|
DC: 14
|
Save: Will negates (Harmless)
|
Time: 1 action
|
Duration: 1 minute/level (D)
|
Rng: Touch
|
Comp: V S M/DF
|
SR: Yes (Harmless)
|
School: Abjuration
|
ooo |
Effect: +2 AC and saves, counter mind control, hedge out elementals and outsiders.
|
Source: Chap.11, Spells
|
Target Area: Creature touched
|
Protection from Evil
|
DC: 14
|
Save: Will negates (Harmless)
|
Time: 1 action
|
Duration: 1 minute/level (D)
|
Rng: Touch
|
Comp: V S M/DF
|
SR: Yes (Harmless)
|
School: Abjuration
|
ooo |
Effect: +2 AC and saves, counter mind control, hedge out elementals and outsiders.
|
Source: Chap.11, Spells
|
Target Area: Creature touched
|
Protection from Evil
|
DC: 14
|
Save: Will negates (Harmless)
|
Time: 1 action
|
Duration: 1 minute/level (D)
|
Rng: Touch
|
Comp: V S M/DF
|
SR: Yes (Harmless)
|
School: Abjuration
|
ooo |
Effect: +2 AC and saves, counter mind control, hedge out elementals and outsiders.
|
Source: Chap.11, Spells
|
Target Area: Creature touched
|
Protection from Good
|
DC: 14
|
Save: Will negates (Harmless)
|
Time: 1 action
|
Duration: 1 minute/level (D)
|
Rng: Touch
|
Comp: V S M/DF
|
SR: Yes (Harmless)
|
School: Abjuration
|
ooo |
Effect: +2 AC and saves, counter mind control, hedge out elementals and outsiders.
|
Source: Chap.11, Spells
|
Target Area: Creature touched
|
Protection from Law
|
DC: 14
|
Save: Will negates (Harmless)
|
Time: 1 action
|
Duration: 1 minute/level (D)
|
Rng: Touch
|
Comp: V S M/DF
|
SR: Yes (Harmless)
|
School: Abjuration
|
ooo |
Effect: +2 AC and saves, counter mind control, hedge out elementals and outsiders.
|
Source: Chap.11, Spells
|
Target Area: Creature touched
|
Random Action
|
DC: 14
|
Save: Will negates
|
Time: 1 action
|
Duration: 1 round
|
Rng: Close (27 Feet)
|
Comp: V S DF
|
SR: Yes
|
School: Enchantment
|
ooo |
Effect: One creature acts randomly for one round.
|
Source: Chap.11, Spells
|
Target Area: One living creature
|
Remove Fear
|
DC: 14
|
Save: Will negates (Harmless)
|
Time: 1 action
|
Duration: 10 minutes
|
Rng: Close (27 Feet)
|
Comp: V S
|
SR: Yes (Harmless)
|
School: Abjuration
|
ooo |
Effect: +4 on saves against fear for one subject +1/four levels.
|
Source: Chap.11, Spells
|
Target Area: One creature plus one additional creature/four levels, no two of which can be more than 30 ft. apart
|
Sanctuary
|
DC: 14
|
Save: Will negates
|
Time: 1 action
|
Duration: 1 round/level
|
Rng: Touch
|
Comp: V S DF
|
SR: No
|
School: Abjuration
|
ooo |
Effect: Opponents can't attack the caster, and the caster can't attack.
|
Source: Chap.11, Spells
|
Target Area: Creature touched
|
Shield of Faith
|
DC: 14
|
Save: Will negates (Harmless)
|
Time: 1 action
|
Duration: 1 minute/level
|
Rng: Touch
|
Comp: V S M
|
SR: Yes (Harmless)
|
School: Abjuration
|
ooo |
Effect: Aura grants +2 or higher deflection bonus.
|
Source: Chap.11, Spells
|
Target Area: Creature touched
|
Summon Monster I
|
DC: 14
|
Save: None
|
Time: 1 full round
|
Duration: 1 round/level
|
Rng: Close (27 Feet)
|
Comp: V S F/DF
|
SR: No
|
School: Conjuration
|
ooo |
Effect: Calls outsider to fight for the caster.
|
Source: Chap.11, Spells
|
Target Area: One summoned creature
|
* = Domain/Specialty Spell |