Gelb Flinderhop
Home Up Ashrem Dagotte Zyel G'Banrak Gelb Flinderhop Gerlom Gjojden Gorath Iaram Paa Klyaxar Kylar, the Annoying Malseru NeTempaMo Thornseld Zam-hahar Draken Pidli Kylar the Annoying Gell Gorath Ulfgar of Highfolk Silaqui Skroop Gelb Flinderhop Ashrem Amaryllis Character Gallery

 

Gelb Flinderhop Ryan H. Lockhart True Neutral 0 Click for Bio
CHARACTER NAME PLAYER ALIGNMENT DEITY POINTS
Wizard12 75254 Human M 5' 8" 150 lbs Normal
CLASS EXPERIENCE RACE SIZE HEIGHT WEIGHT VISION
12 78000 23 Male Green Blonde, Stylish and Debonaire
LEVEL NEXT LEVEL AGE GENDER EYES HAIR
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
13 +1

DEX
Dexterity
16 +3

CON
Constitution
14 +2

INT
Intelligence
19 +4

WIS
Wisdom
13 +1

CHA
Charisma
15 +2


WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
54




  
Walk 30'
AC
Armour Class
19 : 16 : 18 = 10 + 0 + 0 + 3 + 0 + 1 + 5
0 +0 0
TOTAL FLAT TOUCH BASE ARMOR
BONUS
SHIELD
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
INITIATIVE
Modifier
+7 = +3 + +4
TOTAL DEX
MODIFIER
MISC
MODIFIER
BASE ATTACK
Bonus
+7/+2
SKILLS MAX
RANKS
15/7.5
SKILL NAME ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
u   Bluff CHA 9 = 2
+ 7.0
+ 0
u   Concentration CON 17 = 2
+ 15.0
+ 0
  Knowledge (Arcana) INT 19 = 4
+ 15.0
+ 0
u   Move Silently DEX 20 = 3
+ 7.0
+ 10
u   Perform CHA 6 = 2
+ 4.0
+ 0
  Spellcraft INT 19 = 4
+ 15.0
+ 0
u   Spot WIS 8 = 1
+ 7.0
+ 0
u= Useable Untrained
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
RACE
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
Fortitude
Constitution
+8 = +4 + +2 + +2
+ +0
+
Reflex
Dexterity
+9 = +4 + +3 + +2
+ +0
+
Will
Wisdom
+10 = +8 + +1 + +1
+ +0
+
TOTAL BASE ATTACK STAT SIZE MISC TEMP
MELEE
ATTACK BONUS
+8/+3 = +7/+2
+ +1 + +0
+ +0
+
RANGED
ATTACK BONUS
+10/+5 = +7/+2
+ +3 + +0
+ +0
+
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL
+4/-1
1d3+2
20/x2

*Belkas, Mercurial Longsword +2
HAND TYPE SIZE CRITICAL
Primary
S
M
19-20/x4
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit +10/+5
+6/+1
+10/+5
+4/-1
+6/+1
+0
 Dam 1d81d6+4
1d81d6+3
1d81d6+4
1d81d6+4
1d81d6+4
1d81d6+3
 Special Properties  Belkas is an intelligent sword that likes to drink blood!

Quarterstaff
TOTAL ATTACK BONUS DAMAGE CRITICAL
+8/+3
1d6+2
20/x2
HAND RANGE TYPE SIZE SPECIAL PROPERTIES
Carried
0'
B/B
L
 


HAND TYPE SIZE CRITICAL



/x
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit





 Dam





 Special Properties  

1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand.

PCGen Character Template by ROG, mods/maint by Arcady, Barak & Dimrill. For suggestions please post to pcgen@yahoogroups.com with "OS Suggestion" in the subject line.

EQUIPMENT
ITEM LOCATION QTY WT. COST
 Acid (Flask)
Carried
1
1.25
10
 Potion of Darkvision
Equipped
1
0
300
 Alchemist's Fire
Carried
3
1
19.97
 Amulet of Natural Armor +1
Equipped
1
0
2000
 Belkas, Mercurial Longsword +2
(Belkas is an intelligent sword that likes to drink blood!)
Equipped
1
4
0
 Boots of Elvenkind
Equipped
1
1
2000
 Carpet of Flying (3x5)
Carried
1
5
18000
 Cloak of Charisma +2
Carried
1
1
4000
 Cloak of Resistance +1
Equipped
1
1
1000
 Gloves of Dexterity +2
Equipped
1
0
4000
 Outfit (Entertainer's)
Equipped
1
4
0
 Potion of Aid
Carried
1
0
300
 Potion of Cure Serious Wounds
Carried
2
0
750
ITEM LOCATION QTY WT. COST
 Potion of Haste
Carried
2
0
750
 Potion of Intelligence
Carried
1
0
300
 Potion of Invisibility
Carried
2
0
300
 Potion of Neutralize Poison
Carried
2
0
750
 Quarterstaff
Carried
1
4
0
 Ring of Protection +4
Equipped
1
0
32000
 Scroll (Magic Missile)
Carried
1
0
25
 Scroll (Misdirection)
Carried
1
0
150
 Scroll (Shield)
Carried
1
0
25
 Scroll (Suggestion)
Carried
1
0
375
 Sunrod
Carried
1
0
2
 Wand (Shocking Grasp)
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
Carried
1
0
450
TOTAL WEIGHT CARRIED/VALUE   20.25 lbs 70096.91 gp
WEIGHT ALLOWANCE
Light 50.0 Medium 100.0 Heavy 150.0

MONEY

LANGUAGES
Common, Draconic, Dwarven, Elven, Gnome, Literacy
PROFICIENCIES
Club, Crossbow (Heavy), Crossbow (Light), Dagger, Quarterstaff
SPECIAL ABILITIES
Summon Familiar
FEATS
NAME DESCRIPTION
Combat Casting See Text
Empower Spell See Text
Greater Spell Focus (Evocation) See Text
Improved Initiative See Text
Maximize Spell See Text
Quicken Spell See Text
Scribe Scroll See Text
Spell Focus (Evocation) See Text
Spell Penetration See Text

Wizard Spells
LEVEL 0 1 2 3 4 5 6 7 8 9
KNOWN 0 0 0 0 0 0 0 0 0 0
PER DAY 4 5 5 5 4 3 2 0 0 0
LEVEL 0
Arcane Mark
DC: 14
Save: None
Time: 1 action
Duration: Permanent
Rng: 0 ft
Comp: V S
SR: No
School: Universal
ooo
Effect:  Inscribes a personal rune (visible or invisible).
Source:  PHB, Chap.11, Spells
Target Area:   One personal rune or mark, all of which must fit within 1 ft. square
Dancing Lights
DC: 18
Save: None
Time: 1 action
Duration: 1 minute
Rng: Medium
Comp: V S
SR: No
School: Evocation
ooo
Effect:  Figment torches or other lights.
Source:  PHB, Chap.11, Spells
Target Area:   Up to four illusionary lights, all within a 10-ft.-radius area
Daze
DC: 14
Save: Will negates
Time: 1 action
Duration: 1 round
Rng: Close
Comp: V S M
SR: Yes
School: Enchantment
ooo
Effect:  Creature loses next action.
Source:  PHB, Chap.11, Spells
Target Area:   One person
Detect Magic
DC: 14
Save: None
Time: 1 action
Duration: Concentration up to 1 minute/level (D)
Rng: 60 feet
Comp: V S
SR: No
School: Universal
ooo
Effect:  Detects spells and magic items within 60 ft.
Source:  PHB, Chap.11, Spells
Target Area:   Quarter circle emanating from the character to the extreme of the range
Detect Poison
DC: 14
Save: None
Time: 1 action
Duration: Instantaneous/10 minutes per target HD
Rng: Close
Comp: V S
SR: No
School: Divination
ooo
Effect:  Detects poison in one creature or small object.
Source:  PHB, Chap.11, Spells
Target Area:   One creature, one object, or a 5-ft. cube
Disrupt Undead
DC: 14
Save: None
Time: 1 action
Duration: Instantaneous
Rng: Close
Comp: V S
SR: Yes
School: Necromancy
ooo
Effect:  Deals 1d6 damage to one undead.
Source:  PHB, Chap.11, Spells
Target Area:   Ray
Flare
DC: 18
Save: Fortitude negates
Time: 1 action
Duration: Instantaneous
Rng: Close
Comp: V
SR: Yes
School: Evocation
ooo
Effect:  Dazzles one creature (-1 attack).
Source:  PHB, Chap.11, Spells
Target Area:   Burst of light
Ghost Sound
DC: 14
Save: Will disbelief
Time: 1 action
Duration: 1 round/level (D)
Rng: Close
Comp: V S M
SR: No
School: Illusion
ooo
Effect:  Figment sounds.
Source:  PHB, Chap.11, Spells
Target Area:   Illusory sounds
Light
DC: 18
Save: None
Time: 1 action
Duration: 10 minutes/level (D)
Rng: Touch
Comp: V M/DF
SR: No
School: Evocation
ooo
Effect:  Object shines like a torch.
Source:  PHB, Chap.11, Spells
Target Area:   Object touched
Mage Hand
DC: 14
Save: None
Time: 1 action
Duration: Concentration
Rng: Close
Comp: V S
SR: No
School: Transmutation
ooo
Effect:  5-pound telekinesis.
Source:  PHB, Chap.11, Spells
Target Area:   Nonmagical, unattended object weighing up to 5 lb.
Mending
DC: 14
Save: Will negates (Harmless object)
Time: 1 action
Duration: Instantaneous
Rng: 10 feet
Comp: V S
SR: Yes (Harmless object)
School: Transmutation
ooo
Effect:  Makes minor repairs on an object.
Source:  PHB, Chap.11, Spells
Target Area:   10 ft.
Open/Close
DC: 14
Save: Will negates (object)
Time: 1 action
Duration: Instantaneous
Rng: Close
Comp: V S F
SR: Yes (object)
School: Transmutation
ooo
Effect:  Opens or closes small or light things.
Source:  PHB, Chap.11, Spells
Target Area:   Portal or object that can be opened or closed
Prestidigitation
DC: 14
Save: None
Time: 1 action
Duration: 1 hour
Rng: 10 feet
Comp: V S
SR: No
School: Universal
ooo
Effect:  Performs minor tricks.
Source:  PHB, Chap.11, Spells
Target Area:   See text
Ray of Frost
DC: 14
Save: None
Time: 1 action
Duration: Instantaneous
Rng: Close
Comp: V S
SR: Yes
School: Conjuration
ooo
Effect:  Ray deals 1d3 cold damage.
Source:  PHB, Chap.11, Spells
Target Area:   Ray
Read Magic
DC: 14
Save: None
Time: 1 action
Duration: 10 minutes/level
Rng: Personal
Comp: V S F
SR: No
School: Universal
ooo
Effect:  Read scrolls and spellbooks.
Source:  PHB, Chap.11, Spells
Target Area:   The character
Resistance
DC: 14
Save: Will negates (Harmless)
Time: 1 action
Duration: 1 minute
Rng: Touch
Comp: V S M/DF
SR: Yes (Harmless)
School: Abjuration
ooo
Effect:  Subject gains +1 on saving throws.
Source:  PHB, Chap.11, Spells
Target Area:   Creature touched
LEVEL 1
Charm Person
DC: 15
Save: Will negates
Time: 1 action
Duration: 1 hour/level
Rng: Close
Comp: V S
SR: Yes
School: Enchantment
ooo
Effect:  Makes one person the caster's friend.
Source:  PHB, Chap.11, Spells
Target Area:   One person
Expeditious Retreat
DC: 15
Save: None
Time: 1 action
Duration: 1 minute/level (D)
Rng: Personal
Comp: V S
SR: No
School: Transmutation
ooo
Effect:  Doubles the caster's speed.
Source:  PHB, Chap.11, Spells
Target Area:   The character
Feather Fall
DC: 15
Save: Will negates (object)
Time: Special
Duration: until landing or 1 round/level
Rng: Close
Comp: V
SR: Yes (object)
School: Transmutation
ooo
Effect:  Objects or creatures fall slowly.
Source:  PHB, Chap.11, Spells
Target Area:   Any free-falling objects or creatures in a 10-ft. radius whose weight does not total more than 300 lb./level
Identify
DC: 15
Save: None
Time: 8 hours
Duration: Instantaneous
Rng: Touch
Comp: V S M/DF
SR: No
School: Divination
ooo
Effect:  Determines single feature of magic item.
Source:  PHB, Chap.11, Spells
Target Area:   Up to 1 touched object per level
Jump
DC: 15
Save: None
Time: 1 action
Duration: 1 minute/level (D)
Rng: Touch
Comp: V S M
SR: Yes
School: Transmutation
ooo
Effect:  Subject gets +30 on Jump checks.
Source:  PHB, Chap.11, Spells
Target Area:   Creature touched
Mage Armor
DC: 15
Save: Will negates (Harmless)
Time: 1 action
Duration: 1 hour/level (D)
Rng: Touch
Comp: V S F
SR: Yes (Harmless)
School: Conjuration
ooo
Effect:  Gives subject +4 armor bonus.
Source:  PHB, Chap.11, Spells
Target Area:   Creature touched
Magic Missile
DC: 19
Save: None
Time: 1 action
Duration: Instantaneous
Rng: Medium
Comp: V S
SR: Yes
School: Evocation
ooo
Effect:  1d4+1 damage; +1 missile/two levels above 1st (max 5).
Source:  PHB, Chap.11, Spells
Target Area:   Up to five creatures, no two of which can be more than 15 ft. apart
Shield
DC: 15
Save: None
Time: 1 action
Duration: 1 minute/level (D)
Rng: Personal
Comp: V S
SR: No
School: Abjuration
ooo
Effect:  Invisible disc gives cover and blocks magic missiles.
Source:  PHB, Chap.11, Spells
Target Area:   The character
LEVEL 2
Acid Arrow
DC: 16
Save: None
Time: 1 action
Duration: 1 round + 1 round/3 levels
Rng: Long
Comp: V S M F
SR: Yes
School: Conjuration
ooo
Effect:  Ranged touch attack; 2d4 damage for 1 round + 1 round/three levels.
Source:  PHB, Chap.11, Spells
Target Area:   One arrow of acid
Bull's Strength
DC: 16
Save: Will negates (Harmless)
Time: 1 action
Duration: 1 hour/level
Rng: Touch
Comp: V S M/DF
SR: Yes (Harmless)
School: Transmutation
ooo
Effect:  Subject gains 1d4+1 Str for 1 hr./level.
Source:  PHB, Chap.11, Spells
Target Area:   Creature touched
Cat's Grace
DC: 16
Save: Will negates (harmless)
Time: 1 action
Duration: 1 hour/level
Rng: Touch
Comp: V S M
SR: Yes
School: Transmutation
ooo
Effect:  Subject gains 1d4+1 Dex for 1 hr./level.
Source:  PHB, Chap.11, Spells
Target Area:   Creature touched
Flaming Sphere
DC: 20
Save: Reflex negates
Time: 1 action
Duration: 1 round/level
Rng: Medium
Comp: V S M/DF
SR: Yes
School: Evocation
ooo
Effect:  Rolling ball of fire, 2d6 damage, lasts 1 round/level.
Source:  PHB, Chap.11, Spells
Target Area:   3-ft.-radius sphere
Invisibility
DC: 16
Save: Will negates (Harmless)
Time: 1 action
Duration: 10 minutes/level (D)
Rng: Personal or Touch
Comp: V S M/DF
SR: Yes (Harmless)
School: Illusion
ooo
Effect:  Subject is invisible for 10 min./level or until it attacks.
Source:  PHB, Chap.11, Spells
Target Area:   The character or a creature or object weighing no more than 100 lb./level
Knock
DC: 16
Save: None
Time: 1 action
Duration: Instantaneous
Rng: Medium
Comp: V
SR: No
School: Transmutation
ooo
Effect:  Opens locked or magically sealed door.
Source:  PHB, Chap.11, Spells
Target Area:   One door, box, or chest with an area of up to 10 sq. ft./level
See Invisibility
DC: 16
Save: None
Time: 1 action
Duration: 10 minutes/level (D)
Rng: Medium
Comp: V S M
SR: No
School: Divination
ooo
Effect:  Reveals invisible creatures or objects.
Source:  PHB, Chap.11, Spells
Target Area:   Cone
LEVEL 3
Dispel Magic
DC: 17
Save: None
Time: 1 action
Duration: Instantaneous
Rng: Medium
Comp: V S
SR: No
School: Abjuration
ooo
Effect:  Cancels magical spells and effects.
Source:  PHB, Chap.11, Spells
Target Area:   One spellcaster, creature, or object; or 30-ft.-radius burst
Fireball
DC: 21
Save: Reflex half
Time: 1 action
Duration: Instantaneous
Rng: Long
Comp: V S M
SR: Yes
School: Evocation
ooo
Effect:  1d6 damage per level, 20-ft. radius.
Source:  PHB, Chap.11, Spells
Target Area:   20-ft.-radius spread
Fly
DC: 17
Save: None
Time: 1 action
Duration: 10 minutes/level
Rng: Touch
Comp: V S F/DF
SR: Yes (Harmless)
School: Transmutation
ooo
Effect:  Subject flies at speed of 90.
Source:  PHB, Chap.11, Spells
Target Area:   Creature touched
Halt Undead
DC: 17
Save: Special
Time: 1 action
Duration: 1 round/level
Rng: Medium
Comp: V S M
SR: Yes
School: Necromancy
ooo
Effect:  Immobilizes undead for 1 round/level.
Source:  PHB, Chap.11, Spells
Target Area:   Up to three undead, no two of which can be more than 30 ft. apart
Haste
DC: 17
Save: Fortitude negates (Harmless)
Time: 1 action
Duration: 1 round/level
Rng: Close
Comp: V S M
SR: Yes (Harmless)
School: Transmutation
ooo
Effect:  Extra partial action and +4 AC.
Source:  PHB, Chap.11, Spells
Target Area:   One creature
Lightning Bolt
DC: 21
Save: Reflex half
Time: 1 action
Duration: Instantaneous
Rng: Medium
Comp: V S M
SR: Yes
School: Evocation
ooo
Effect:  Electricity deals 1d6 damage/level.
Source:  PHB, Chap.11, Spells
Target Area:   5 ft. wide to medium range (100 ft. + 10 ft./level); or 10 ft. wide to 50 ft. + 5 ft./level
LEVEL 4
Dimension Door
DC: 18
Save: None and Will negates
Time: 1 action
Duration: Instantaneous
Rng: Long
Comp: V
SR: Special
School: Transmutation
ooo
Effect:  Teleports the caster and up to 500 lb.
Source:  PHB, Chap.11, Spells
Target Area:   The character and touched objects or other touched willing creatures weighing up to 50 lb./level
Ice Storm
DC: 22
Save: None
Time: 1 action
Duration: Instantaneous
Rng: Long
Comp: V S M/DF
SR: Yes
School: Evocation
ooo
Effect:  Hail deals 5d6 damage in cylinder 40 ft. across.
Source:  PHB, Chap.11, Spells
Target Area:   Cylinder (20-ft. radius, 40 ft. high)
Improved Invisibility
DC: 18
Save: Will negates (Harmless)
Time: 1 action
Duration: one minute/level (D)
Rng: Touch
Comp: V S
SR: Yes (Harmless)
School: Illusion
ooo
Effect:  As invisibility, but subject can attack and stay invisible.
Source:  PHB, Chap.11, Spells
Target Area:   The character or creature touched
Polymorph Other
DC: 18
Save: Fortitude negates
Time: 1 action
Duration: Permanent
Rng: Medium
Comp: V S M
SR: Yes
School: Transmutation
ooo
Effect:  Gives one subject a new form.
Source:  PHB, Chap.11, Spells
Target Area:   One creature
Stoneskin
DC: 18
Save: Will negates (Harmless)
Time: 1 action
Duration: 10 minutes/level or until discharged
Rng: Touch
Comp: V S M
SR: Yes (Harmless)
School: Abjuration
ooo
Effect:  Stops blows, cuts, stabs, and slashes.
Source:  PHB, Chap.11, Spells
Target Area:   Creature touched
Summon Monster IV
DC: 18
Save: None
Time: 1 full round
Duration: 1 round/level
Rng: Close
Comp: V S F/DF
SR: No
School: Conjuration
ooo
Effect:  Calls outsider to fight for the caster.
Source:  PHB, Chap.11, Spells
Target Area:   One or more summoned creatures, no two of which can be more than 30 ft. apart
Wall of Fire
DC: 22
Save: Special
Time: 1 action
Duration: Concentration + 1 round/level
Rng: Medium
Comp: V S M/DF
SR: Yes
School: Evocation
ooo
Effect:  Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 +1/level.
Source:  PHB, Chap.11, Spells
Target Area:   Opaque sheet of flame up to 20 ft. long/caster level or a ring of fire with a radius of up to 5 ft./two caster levels; either form 20 ft. high
LEVEL 5
Cone of Cold
DC: 23
Save: Reflex half
Time: 1 action
Duration: Instantaneous
Rng: Close
Comp: V S M/DF
SR: Yes
School: Evocation
ooo
Effect:  1d6 cold damage/level.
Source:  PHB, Chap.11, Spells
Target Area:   Cone
Interposing Hand
DC: 23
Save: None
Time: 1 action
Duration: 1 round/level (D)
Rng: Medium
Comp: V S F
SR: Yes
School: Evocation
ooo
Effect:  Hand provides 90% cover against one opponent.
Source:  PHB, Chap.11, Spells
Target Area:   10-ft. hand
Teleport
DC: 19
Save: None and Will negates (object)
Time: 1 action
Duration: Instantaneous
Rng: Personal and touch
Comp: V
SR: No and Yes (object)
School: Transmutation
ooo
Effect:  Instantly transports the caster anywhere.
Source:  PHB, Chap.11, Spells
Target Area:   The character and touched objects or other touched willing creatures weighing up to 50 lb./level
LEVEL 6
Chain Lightning
DC: 24
Save: Reflex half
Time: 1 action
Duration: Instantaneous
Rng: Long
Comp: V S F
SR: Yes
School: Evocation
ooo
Effect:  1d6 damage/level; secondary bolts.
Source:  PHB, Chap.11, Spells
Target Area:   One primary target plus one secondary target/level (each must be within 30 ft. of the primary target)
Disintegrate
DC: 20
Save: Fortitude partial
Time: 1 action
Duration: Instantaneous
Rng: Medium
Comp: V S M/DF
SR: Yes
School: Transmutation
ooo
Effect:  Makes one creature or object vanish.
Source:  PHB, Chap.11, Spells
Target Area:   Ray
Globe of Invulnerability
DC: 20
Save: None
Time: 1 action
Duration: 1 round/level
Rng: 10'
Comp: V S M
SR: No
School: Abjuration
ooo
Effect:  As minor globe, plus 4th level.
Source:  PHB, Chap.11, Spells
Target Area:   10-ft.-radius spherical emanation, centered on the character
Greater Dispelling
DC: 20
Save: None
Time: 1 action
Duration: Instantaneous
Rng: Medium
Comp: V S
SR: No
School: Abjuration
ooo
Effect:  As dispel magic, but +20 on check.
Source:  PHB, Chap.11, Spells
Target Area:   One spellcaster, creature, or object; or 30-ft.-radius burst
Mass Haste
DC: 20
Save: Fortitude negates (Harmless)
Time: 1 action
Duration: 1 round/level
Rng: Close
Comp: V S M
SR: Yes (Harmless)
School: Transmutation
ooo
Effect:  As haste, affects one/level subjects.
Source:  PHB, Chap.11, Spells
Target Area:   One creature/level, no two of which can be more than 30 ft. apart
* = Domain/Specialty Spell


Notes
Bone DiceMysterious Bone Dice with the number 13 carved on each face, found in Nightfang Spire. They radiate magic, but they have defied all attempts at Identification.
Precious MetalsA fine silver belt buckle, found underneath Glitterhaim.2 Platinum Bars found while exploring the forge area of the slaver building in the abandoned Drow city underneath Glitterhaim. Estimated value: 2500 GP each12 Silver Bars found while exploring the 2nd Floor of the slaver building in the abandoned Drow city underneath Glitterhaim.
Gems1 Star SapphireMass of Pearls2 Pearls2 PeridotsMass of HematiteDeep Blue Spinal
Not Identified2 Divine Scrolls1 Wand