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Malseru
ADULT GOLD
DRAGON
Huge
Dragon (Fire)
Hit Dice: 23d12+138 (287 hp)
Initiative: +7
Speed: 60 ft, fly 200 ft (poor), swim 60 ft
AC: 33 (+3 Dex, -2 size, +22 natural)
Attacks: Bite +32 melee, 2 claws +27 melee, 2 wings +27 melee, tail slap
+27 melee
Damage: Bite 2d8+11, claw 2d6+5, wing 1d8+5, tail slap 2d6+16
Face/Reach: 10 ft by 20 ft / 10 ft
Special Attacks: Breath weapon, spell-like abilities, luck bonus,
frightful presence
Special Qualities: Water breathing, fire subtype, immunities, DR 5/+1,
blindsight, keen senses, SR 23
Saves: Fort +19, Ref +16, Will +15
Abilities: Str 32, Dex 16, Con 22, Int 16, Wis 14, Cha 23
Skills: Bluff +29, Concentration +29, Diplomacy +29, Escape Artist +26,
Jump +34, Listen +25, Scry +26, Search +26, Sense Motive +25, Spellcraft +26,
Spot +25
Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved
Initiative
Challenge Rating: 15
Alignment: Always lawful good
SA–Breath Weapon (Su): Cone of fire, 50 feet long, every 1d4 rounds; damage
12d10, Reflex half DC 27. This dragon can use a cone of weakening gas instead,
forcing subjects who fail a Fortitude save to take 6 points of temporary
Strength damage.
SA–Frightful Presence (Ex): Dragons can unsettle foes with their mere
presence. This ability takes effect automatically (radius 180 ft) whenever the
dragon attacks, charges, or flies overhead. A potentially affected creature (one
with less than 23 HD) that succeeds at a Will save (DC 27) remains immune to
that dragon's frightful presence for one day. On a failure, creatures with 4 or
fewer HD become panicked for 4d6 rounds and those with more than 5 HD become
shaken for 4d6 rounds. Dragons ignore the frightful presence of other dragons.
SA–Spell-Like Abilities: 3/day - polymorph self and bless.
SA–Luck Bonus (Sp): Once per day the dragon can touch one gem (usually
embedded in the dragon's hide) and enchant it to bring good luck. As long as the
dragon carries the gem, it and every good creature in a 60 foot radius receives
a +1 luck bonus as per stone of good luck. If the dragon gives the gem to
another creature, only the bearer gets the bonus. The enchantment lasts 1d3+18
hours but ends if the gem is destroyed.
SQ–Immunities (Ex): Immune to sleep, paralysis.
SQ–Water Breathing (Ex): This dragon can breathe underwater indefinitely
and can freely use its breath weapons, spells, and other abilities while
submerged.
SQ–Blindsight (Ex): Dragons can ascertain creatures by nonvisual means
(mostly hearing and scent, but also by noticing vibrations and other
environmental clues); this dragon's range is 180 feet.
SQ–Keen Senses (Ex): Dragons can see four times as well as humans in
low-light conditions and twice as well in normal light. They also have
darkvision (range 600 feet).
SQ–Fire Subtype (Ex): Fire immunity, double damage from cold except on a
successful save.
Spells Known (cast 6/8/8/5; as a level 7 sorcerer): 0–detect magic,
resistance, detect poison, read magic, dancing lights,
ghost sound, mage hand; 1–endure elements, mage armor,
divine favor, cure light wounds, shield; 2–bull's
strength, cat's grace, blur; 3–haste, dispel magic.Top
of Form 1
Bottom of Form
1
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